about the waving:
there are 2 different things:
1. "camara moving" that means that ur screen moves without moving ur mouse. this will happen when u are out of stramina or when u are in ironsightmode to long. i have no problem with this. i called this sway.
2. model waving around while the camara is not moving. just rest ur weapon on something and look at the model. while the screen is not moving, ur model is moving up and down. that is what i meant with waving. some guns have a lot of it some have nearly no. semis have a lot, bolts nearly no. clearly a ballance issue here. but the smgs are strange. ppd is not moving, while ppsh is moving alot.
what i was saying is: add sway (1.) to standing unsupported position to make popup and shoot more difficult. ok this point was offtopic. i just wanted to point out that irl the difference between standing and kneeing accurate shots is big, while fireing fullauto from standing or kneeing is not so different. in game its the other way around.
and now something about the bursts:
irl short bursts are accurate, because they are fired before the gun can move. especially short bursts from heavy very fast shooting guns are extremly close, because the weapon does nearly not move between the shots. short mg42 bursts very very accurate because of this. its all about mass inertia.
in game it seems to be just a fixed recoilvalue for every shot with a random part to the side. the result is that bursts are not really accurate. to fire a accurate burst ingame u have to start to move ur mouse down directly after the first shot, and u have to pray that the random horizontal part of the recoil is not to big.
imo the whole recoilsystem needs a remake, but this will not happen. i just hope for a bit less recoil while standing, because it would help gameplay.
im not sure, but i think that this burst issue was better back in the late mod days. short ppsh or mg42 burste were more accurate, while fireing real fullauto was not so different if i remember correctly.
mfg Arnold
there are 2 different things:
1. "camara moving" that means that ur screen moves without moving ur mouse. this will happen when u are out of stramina or when u are in ironsightmode to long. i have no problem with this. i called this sway.
2. model waving around while the camara is not moving. just rest ur weapon on something and look at the model. while the screen is not moving, ur model is moving up and down. that is what i meant with waving. some guns have a lot of it some have nearly no. semis have a lot, bolts nearly no. clearly a ballance issue here. but the smgs are strange. ppd is not moving, while ppsh is moving alot.
what i was saying is: add sway (1.) to standing unsupported position to make popup and shoot more difficult. ok this point was offtopic. i just wanted to point out that irl the difference between standing and kneeing accurate shots is big, while fireing fullauto from standing or kneeing is not so different. in game its the other way around.
and now something about the bursts:
irl short bursts are accurate, because they are fired before the gun can move. especially short bursts from heavy very fast shooting guns are extremly close, because the weapon does nearly not move between the shots. short mg42 bursts very very accurate because of this. its all about mass inertia.
in game it seems to be just a fixed recoilvalue for every shot with a random part to the side. the result is that bursts are not really accurate. to fire a accurate burst ingame u have to start to move ur mouse down directly after the first shot, and u have to pray that the random horizontal part of the recoil is not to big.
imo the whole recoilsystem needs a remake, but this will not happen. i just hope for a bit less recoil while standing, because it would help gameplay.
im not sure, but i think that this burst issue was better back in the late mod days. short ppsh or mg42 burste were more accurate, while fireing real fullauto was not so different if i remember correctly.
mfg Arnold
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