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Possible to import RO2 levels into a VR walk-around map?

Twrecks

FNG / Fresh Meat
Dec 28, 2011
1,241
10
0
Ventura, California
From a logistical view, better off creating a mod that implements VR (sterioscopic player cameras) for RO2/RS than what you suggest. While you're at it, please add 3D VOIP.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
Then how would I be able to enjoy viewing the sights of WWII Stalingrad while under enemy fire?

Also, I have no idea how to do any of that.


Here's that video I mentioned.
[video]http://www.youtube.com/watch?v=JKO9fEjNiio[/video]
 

Twrecks

FNG / Fresh Meat
Dec 28, 2011
1,241
10
0
Ventura, California
You could make some 3D post cards from Stalingrad by taking screenshots (HUD off) in pairs a few inches apart from eachother with a shared fixed centerpoint of reference. I did this back in 2000 in some Unreal1 levels and it was scarey. (we still called maps "levels" back then).

Adding a second parallel camera to the spectator camera might not be too difficult, if you get a coder good at that stuff. That way you could fly around in 3D VR during combat.

EDIT: BTW, VR for Unreal has been around for over a decade (UE2.5). Epic has been moving to make it natively supported for all titles with UE4.
 
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