[Question] Possible to adjust class limits?

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xidio

FNG / Fresh Meat
Aug 30, 2011
88
38
0
Is it possible to adjust them if one would have a server?

For example, if I would want my server to have 3 marksman slots per team, could I do this? Or would you have to rely on mods?
 

Krazyxazn

FNG / Fresh Meat
Mar 23, 2009
407
117
0
Sever owners might have the option to. However the only time I've heard about class restriction setting was based on the map maker's choice.

Some of the current server owners, may be more knowledgeable to answer this question than I am.
 
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BigMorgan

FNG / Fresh Meat
Jul 25, 2011
223
55
0
Chicago
thegamewardens.net
You can't actually adjust the balance of available roles with the WebAdmin tool, but you can disallow certain items.

So, for the time being, if you're totally fed up with the MP40, you can at least get rid of it... for better or for worse. I'm not really sure what happens if you disallow the only weapon for an entire role.
 

xidio

FNG / Fresh Meat
Aug 30, 2011
88
38
0
You can't actually adjust the balance of available roles with the WebAdmin tool, but you can disallow certain items.

So, for the time being, if you're totally fed up with the MP40, you can at least get rid of it... for better or for worse. I'm not really sure what happens if you disallow the only weapon for an entire role.

But the thing is, I wish to modify the numbers. Is not the default amount of Marksmen in TE 1? I for example would like to edit that to two.
Dont know the number of Elite Rifleman but, lets say its 5 then perhaps add two or three.

Realism folks would whine certainly, but I want control over things.
 

Volkov

FNG / Fresh Meat
May 23, 2011
31
0
0
But the thing is, I wish to modify the numbers. Is not the default amount of Marksmen in TE 1? I for example would like to edit that to two.
Dont know the number of Elite Rifleman but, lets say its 5 then perhaps add two or three.

Realism folks would whine certainly, but I want control over things.

"Realism folks" would certainly not whine about being able to control how our servers are made up. The assault class is fairly daft, so we'd be rid of that.
 

peumobil

Member
Jun 23, 2006
759
18
18
Chartres (France)
Hi! It would be interesting to set the number of slots pm following the server in the proportions of RO1 was more fun to play that gave better luck with a gun (PM and Semi Auto reserved for officers). The largest number come from the number of squads (not in RO1) Possible he could see the day a mutator that reduces the number of PM.