I was thinking about a couple of threads that have suggested the Beserker should have an eve greater damage resistance than he does now to make him more functional against the different foes. He already gets up to a 25% reduction and some suggested as much as 50% reduction.
I personally felt this was too high, and to be honest anything above 25% does sound a tad overpowered. So I started thinking whyat has caused the Berserker to suddenly become so ineffective compared to how it was originally? The list is: -
- Chainsaw headshots multiplyer switched to 0.25 making using it alot more difficult and awkward
- Specimens being updated to not stand in place while attacking (Gorefast and Scrake)
- Fleshpound random rage, and their instant decap removal.
- Addition of the Husk to cuase players more difficulty from range.
Well chainsaw does need fixing to be fair, but the others are things that really do help the game rather than hinder it, and shouldn't really be changed. A buff to his overall resistance is going for too overpowered, however I thought there may be a way to address the Husk issue.
Although the Berserker does get his reduction in damage, getting set on fire causes his precious armour to rapidly melt away due to the continual damage. Bloat does inflict DoT but the Zerker is resistant to that so it isn't an issue. However whats to say this couldn't be used for the Husk as well?
Simply make the Berserker immune to being set on fire. This isn't the same as immune to fire damage like the Firebug, he would still take damage as normal when hit by the Husk, but he simply wouldn't be ignited (at least while he still armour) and therefore his armour would stay significantly more intact.
The Husk was a good addition to make things more challenging for all classes, but the Berserker was particularly punished by its addition. This small change would improve the survivability of the Zerker, without making him an unstoppable tank against every other specimen to which he is pretty well balanced.
This is assuming the Berserker needs a survival buff, as I know from my own feelings of the Firebug, fans of the Berserker may not want to see it buffed at all. But its food for thought at least.
I personally felt this was too high, and to be honest anything above 25% does sound a tad overpowered. So I started thinking whyat has caused the Berserker to suddenly become so ineffective compared to how it was originally? The list is: -
- Chainsaw headshots multiplyer switched to 0.25 making using it alot more difficult and awkward
- Specimens being updated to not stand in place while attacking (Gorefast and Scrake)
- Fleshpound random rage, and their instant decap removal.
- Addition of the Husk to cuase players more difficulty from range.
Well chainsaw does need fixing to be fair, but the others are things that really do help the game rather than hinder it, and shouldn't really be changed. A buff to his overall resistance is going for too overpowered, however I thought there may be a way to address the Husk issue.
Although the Berserker does get his reduction in damage, getting set on fire causes his precious armour to rapidly melt away due to the continual damage. Bloat does inflict DoT but the Zerker is resistant to that so it isn't an issue. However whats to say this couldn't be used for the Husk as well?
Simply make the Berserker immune to being set on fire. This isn't the same as immune to fire damage like the Firebug, he would still take damage as normal when hit by the Husk, but he simply wouldn't be ignited (at least while he still armour) and therefore his armour would stay significantly more intact.
The Husk was a good addition to make things more challenging for all classes, but the Berserker was particularly punished by its addition. This small change would improve the survivability of the Zerker, without making him an unstoppable tank against every other specimen to which he is pretty well balanced.
This is assuming the Berserker needs a survival buff, as I know from my own feelings of the Firebug, fans of the Berserker may not want to see it buffed at all. But its food for thought at least.
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