The capping problem in Red Orchestra is not a severe problem but, it is annoying on some maps, I said I'd make a thread on this to see what people thought would be a good solution.
The main problem is you get people playing just for the points, which is very Call of Dutyish and battlefieldish. You see guys travelling to places and staying there until captured, then travelling and going back and forth just for numbers, and I think other people sees these points and they say to themselves "I have to start capping also to rack up mine too". I have 2 possible solutions to get people thinking;
The main problem is you get people playing just for the points, which is very Call of Dutyish and battlefieldish. You see guys travelling to places and staying there until captured, then travelling and going back and forth just for numbers, and I think other people sees these points and they say to themselves "I have to start capping also to rack up mine too". I have 2 possible solutions to get people thinking;
- Have a system where the player can only capture a point every 20/30/40 minutes or something.
- Have a system where the player gets only 1 or 2 points for capping.
- Have a system where a certain percentage of the team has to take over the one point at the same time.
eg. If there are 20 players on each team, in order to cap a location, instead of just 1 guy going round in a jeep, you need 4 or 5 guys to capture a location.
- Maybe the capturer gets points but has to spend them on things like sandbags, or ammo crates or at guns to be placed around the base that was captured. This would be a kind of strategy part of the capture.
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