Possible new tactical shooter project

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NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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While I didn't mind the absence of a planning phse in SWAT 3 and 4, I'd sure like to see it in a game. I remember insanely good times in all the R6es fiddling with a plan unil even the bad AI could pull off a flawless win in each mission.

Ya I remember on one mission in Rogue spear doing a perfect run first time through because my plan played out perfectly :). Was very satisfying, most times took me 20-30 tries to get it right :p.
 

fiftyone

FNG / Fresh Meat
May 6, 2006
5,451
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The planning stage was the thing that made R6 and the follow-on different.

If you didn't use that part of the game, sorry guy's and gal's, you just didn't play the game to it's full potential.

In my humble opinion.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
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Vienna, Austria
original.jpg
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,891
679
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Netherlands
www.tangodown.nl
Someone's butthurt. Not arguing any further when you act as if those 2 games are responsible for the death of your unborn child.

Four man squads are completely ok, H&D2 / Swat4 had them too, but those games are probably also ****ty retarded untactical games for the crowd with IQ below 50. Maybe it doesn't fit your tactical master race expecations, but it's definitely not a bad game and like Flogger said, "light tactical shooter" is pretty much the perfect expression, but I don't see how a Ravenshield or Swat4 were "hardcore tactical shooters". The main difference were the urban environments and the adrenaline-pumping, quick decision-making. The movement in those games wasn't optimal either btw. And I never said that I think that GRAW1/2 are super-awesome, because as opposed to you I have other things to do than spend all the effort on genuinly hating everything Tom Clancy from 2004 onwards and subscribing to getting alerted immediately once this topic in at hand on the forums. But I did like those games very much and do have fond memories, especcially that one mission with the huge desert estate where you'd place one teammate on the nearby hill with a sniper rifle and have therest of the team sneak into it and do the job.

Also I doubt he'll get those $200.000, mainly because there's no hype and most big gaming sites won't pick it up, as opposed to the Tim Schaefer thing.

There is no arguing with you so I'm not going to try.
You won't get the difference anyway, and even if you did you obviously don't care enough to be bothered and I'm wasting my time.
But yeah, light tactical shooter would be the right description. A light tactical shooter as a follow-up to a hardcore tactical shooter, but somehow that's fine by you.
I don't really care at all about what you think or say because pretty much every thing you say I find completely unagreeable, and has been that way for years.
 
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DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
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Vienna, Austria
Actually you hit the nail on the head. I do not care as much because afterall they are still games and while I certainly have been on the hardcore side in my gaming life, I'd never go as far as you appearantly did and take game changes as a personal insult.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
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liandri.darkbb.com
I don't know about eating them, but depriving them of hardcore gaming goodness and lulling them with watered down "cinematic" experiences, well...:p

But come on, SiC. The guy didn't set out to make a hardcore tactical shooter and somehow ended up with GRAW due to sheer incompetence, and that seems to be what you're implying.
Man's gotta eat, and making hardcore tactical shooters isn't all he does and wants to do. The guy is a game designer and as a game GRAW wasn't half-bad. Halo: Reach ranks among my favorite fps games.

He says he's aware that GRAW strayed from the series roots and he says he's tired of this (now!) and wants to work on something hardcore again.
I don't know why you're so hung up on him working on GRAW, as if that somehow proved his inability to make something hardcore.

It just seems like really needless (and baseless) hostility towards something you should want to be enthusiastic about.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,891
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Netherlands
www.tangodown.nl
Oh, I'm not hostile towards the project. I would love nothing more than for him to make a real tactical shooter in the style of Rogue Spear.
I'm just skeptical for the reasons stated above.
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
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here to kill your monster
alongside a realistic game set in vietnam (which we are probably getting), a new, authentic R6/swat4 experience is pretty much as vital to the genre as you can get, IMO.
so good.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,440
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alongside a realistic game set in vietnam (which we are probably getting), a new, authentic R6/swat4 experience is pretty much as vital to the genre as you can get, IMO.
so good.

Where is this realistic game set in Vietnam? :)
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,440
538
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in country?

Will it even get finished? Will it be like RO2 (not realistic, not fun)? Will there even be anyone left playing RO2 when it is done?

I am doubtful for all three. Considering how small the player base is for RO2 as it is now I do not have much hope for any mods.
 

Esh325

FNG / Fresh Meat
Oct 30, 2011
107
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Will it even get finished? Will it be like RO2 (not realistic, not fun)? Will there even be anyone left playing RO2 when it is done?

I am doubtful for all three. Considering how small the player base is for RO2 as it is now I do not have much hope for any mods.
I'm afraid you might be right. What motivation is there to put your blood in sweat into making something that few if any will play?
 

Harb

FNG / Fresh Meat
Feb 16, 2006
1,419
811
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London
Will it even get finished? Will it be like RO2 (not realistic, not fun)? Will there even be anyone left playing RO2 when it is done?

I am doubtful for all three. Considering how small the player base is for RO2 as it is now I do not have much hope for any mods.

We have experience of having a complete project behind us in Mare Nostrum. Most mod teams don't normally make it to release. Also the majority of us are older guys and we have a lot of commitment to see the project through to the end.

Hopefully there will be players around to play it when we release, I raised this issue in a new year dev blog http://www.popsmokegames.com/content/new-year-and-new-challenges

So if you are still interested in In Country Vietnam we are still working hard at it and if you wish to see things done differently to RO2 drop some messgaes in our suggestion forum http://forum.incountrymod.com/viewforum.php?f=3

:D
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
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liandri.darkbb.com
I just want to say I bought RO2 at release but don't play it because I simply don't enjoy it (might be time to check it out again though...), but I have high hopes for In Country and when the time comes I'm pretty sure I'll be playing it and finally be glad I bought RO2.

I can't be alone in this, so I hope the dwindling player numbers in RO2, while they are something to worry about, won't necessarily translate to In Country.
A lot of people bought RO2 and I hope that's the player base you can draw from - not just the ones that are still actively playing RO2 (provided you'll do great at marketing the mod)!

I imagine quite a few might even buy RO2 just to play a realistic Vietnam game. I know many people bought a source engine game just to play RnL, and that's ww2, normandy. It's not like there are many other choices when it comes to a realistic Vietnam game anyway.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,440
538
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We have experience of having a complete project behind us in Mare Nostrum. Most mod teams don't normally make it to release. Also the majority of us are older guys and we have a lot of commitment to see the project through to the end.

Hopefully there will be players around to play it when we release, I raised this issue in a new year dev blog [url]http://www.popsmokegames.com/content/new-year-and-new-challenges[/URL]

So if you are still interested in In Country Vietnam we are still working hard at it and if you wish to see things done differently to RO2 drop some messgaes in our suggestion forum [url]http://forum.incountrymod.com/viewforum.php?f=3[/URL]

:D

Don't misunderstand me, if you release a mod I will play it, and I really hope you do. But as you've said, most mods don't make it to release. When you release something I'll download it. :)