Possible ideas

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reid52

FNG / Fresh Meat
Oct 26, 2009
2
0
0
First off, I'd like to congratulate Tripwire Interactive on the work they've done, Killing Floor is a truly fantastic game and it's really fun to play.

Now, I hope these suggestions are either put in use or inspire new ideas!

My first suggestion is for weapon customization. Instead of the flashlight only being on the 9mm and shotgun, maybe make it an attachment that costs 200 pounds and can be put on any gun.
Besides universal attachments, maybe add customizations that increase weapon stats but are in depth - for instance, maybe have a grip for the shotgun that increases firing rate. I would avoid cut and dry 'increase mods', i.e. being able to increase a weapons damage without any reason.

My second suggestion is that maybe the player can have a different setup when they spawn - as in, they get to choose some of what they start with. Maybe support specialists want to start with more armor? Sure, but they have to sacrifice some pistol ammo.

My third suggestion is to allow players to choose some of the bonuses they get from perks. The class-type leveling is solid, but maybe have an overall player level type thing that unlocks a set of perks that the player can choose from - that way the player has to combine those perks with their class perks. The increased strategy will keep players interested for longer.

To summarize, I just feel that you game needs to involve more pre-planned strategy, with the combination of perks and attachments. I know this will make Killing Floor more like Call of Duty, but I believe it would really help improve your game.

Sincerely,
Reid52
 

NekoChrissy

FNG / Fresh Meat
Oct 24, 2009
84
0
0
+1 for Weapon Customization
I've suggested this before in another thread and I find that it would make a great addition to Killing Floor adding diversity to the weapons without adding more weapons. Not to mention, I'm a sucker for personalization.

I believe when you increase the perk level to 6 you get starting equipment related to that perk. So, I think this is already happening.

Again, another good idea, but I'm skeptical about these rather significant changes to the game's core gameplay. Though, like I already said, I love the mention of personalization of characters.
 

reid52

FNG / Fresh Meat
Oct 26, 2009
2
0
0
Yea as this forum is titled, my post was just a suggestion.

I mainly feel the game needs more non-aesthetic customization, where the player has to really think through their selections to optimize efficiency.
 

Logisticz

FNG / Fresh Meat
Aug 25, 2009
64
1
0
Germany
good idea with the weapons customization - and also it must be solid and not "cut & dry" as you mentioned above.

but rather then giving the player the freedom of choosing to sacrifice ammo or a pair of sock for an armor - it would be more fair to be able to chose from (for e.g. when you are lvl 6 sharpshooter) if you want to spawn ith the LAR or the X-Bow - same goes for the support lvl6 and all other classes.

since you already unlocked with lvl5 the weapons, you should be free to choose ;)