RS Possibility: Drivable Ha-Go

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Twrecks

Active member
Dec 28, 2011
1,241
10
38
Ventura, California
Been looking at the game files in 3dsMax...


UV_Mapping the T95 is going to break compatibility, so will need to be re-imported as a new vehicles if you want the interior skinned. Considering no one has been able to add a playable vehicle outside of TWI, this will be a big obstacle. Even if you get the source files, adding new textures/materials will need relevant code. :(


Also looked at the T95 rigging. Nice bones, and interesting to see how AMG/TWI linked suspension to track sections. Vehicles are probably the most complicated asset imaginable. Especially including interiors and matching character animations. True insanity! Makes me want to try :D


For fun, exported the M3A1 Stuart. Just because I'd like to model it and to see it in 3dsMax is cool. Unfortunately when you export models they forget their UV's if they have been "attached" during import. So individual 2d textures are usable for reference only, unless you want to hack an unwrap to match. Other downside is no LODs are exported. Oh well, something is better than nothing :)
 

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Beskar Mando

Grizzled Veteran
Dec 13, 2014
1,575
63
48
Baltimore, Maryland
steamcommunity.com
Been looking at the game files in 3dsMax...


UV_Mapping the T95 is going to break compatibility, so will need to be re-imported as a new vehicles if you want the interior skinned. Considering no one has been able to add a playable vehicle outside of TWI, this will be a big obstacle. Even if you get the source files, adding new textures/materials will need relevant code. :(
That's why I'm here :p I'm insane when it comes to coding (insanely stubborn that is!). If someone can get me the textures and the like we can do this. Considering what I have to go off of it, it shouldn't be too hard (Note: There's a difference between difficulty and time consumption!).
 
Sep 28, 2014
756
21
18
USA
What are you talking about? All UV maps work perfectly for me.

But then again I use Blender, and only import. I've never exported anything back to the game.
 
Sep 28, 2014
756
21
18
USA
ActorX is only for 3DSMax. I used a different Blender specific plugin.

I tried ActorX with Max, everything still imports perfectly intact. Something must be off with your settings.
 
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