Been looking at the game files in 3dsMax...
UV_Mapping the T95 is going to break compatibility, so will need to be re-imported as a new vehicles if you want the interior skinned. Considering no one has been able to add a playable vehicle outside of TWI, this will be a big obstacle. Even if you get the source files, adding new textures/materials will need relevant code.
Also looked at the T95 rigging. Nice bones, and interesting to see how AMG/TWI linked suspension to track sections. Vehicles are probably the most complicated asset imaginable. Especially including interiors and matching character animations. True insanity! Makes me want to try
For fun, exported the M3A1 Stuart. Just because I'd like to model it and to see it in 3dsMax is cool. Unfortunately when you export models they forget their UV's if they have been "attached" during import. So individual 2d textures are usable for reference only, unless you want to hack an unwrap to match. Other downside is no LODs are exported. Oh well, something is better than nothing
