Yeah but I mean, so much potential. There's alot of work to be done but sooo much of it has already been done as well.
Screw animations, if I'm just a POV inside those vehicles, I could care less if I see any animations. If you can get them coded and operating in game, it could change the future of RS.
True. I've taken a look at the code, and like I said before it honestly doesn't seem that complicated. And most of it is just fluff like blood spatters on the walls when a character dies.
If we get rid of that and only have the base functionality, this could very well be possible.
I wish it were so simple. There's the hatches, the turret's movement (vertically and horizontally), MGs, wheels, turning, stopping, destruction animations, hit animations. and more.
Yeah, that's what I trying to say.Most of that isn't animations. It has to do with how the vehicle is rigged with bones and also the suspension components. Not hard, just time consuming.
What do you mean? Plus the whole thing is already UVed and textured.UV maps tend to explode when breaking vertices
Yeah, that's what I trying to say.
What do you mean? Plus the whole thing is already UVed and textured.
Get on with it![]()
Easy for you to say. Both us know nothing about that, we need to find someone that does.
Also, I had almost finished with the maps but then yesterday the SDK crapped all over them and now I have to start all over.
Right now I'm thinking this: I'm just going to take the map, slap on a tank spawn point, and not touch anything else. All the fancy visual stuff can be added later.