Porting Maps from UE1?

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Colonel Panic

FNG / Fresh Meat
Jul 5, 2009
313
5
0
Might it be possible to port maps from a UE1 game to KF? If not a direct port, then how much would need to be recreated from scratch, and how feasible might it be, generally speaking?

I would really like for my next project to be porting Liberty Island and Unatco HQ to KF.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
0
35
liandri.darkbb.com
Ooooh, highly illegal!

If you export all the textures you need and import them into KF with identical package, group and name you should be able to just copy+paste the brushes from one UnrealEd to the other.
I don't know if lights are going to work. Maybe, maybe not. Worth a try.
Maybe the scale is going to be off. If it is, select everything and go to Tools -> Scale Map and scale it by a factor.

You could also try this:
http://utforums.epicgames.com/showthread.php?t=588848
and if it doesn't work with KF convert it to UT2004 and just copy and paste it over from there. Although I have to admit I never used that program so I don't know if it does much more than the above. You probably still have to ex-/import the textures yourself.

If there are movers and special effects you'll most likely have to recreate them by hand.
 

slavek

Grizzled Veteran
May 4, 2006
3,074
943
113
UnrealEd: Viewport #1
I could see some lulz in peak.

FP! *Noobs Rage FP* *FP's Target backing up shooting frantically* *Player walks off wood planks and walls to his death*

But this thread is giving me some inspiration to port some U1/UT99 Maps. Best of all, no static meshes required, just good old fashion brush and textures. :D
 

Colonel Panic

FNG / Fresh Meat
Jul 5, 2009
313
5
0
Ooooh, highly illegal!

If you export all the textures you need and import them into KF with identical package, group and name you should be able to just copy+paste the brushes from one UnrealEd to the other.
I don't know if lights are going to work. Maybe, maybe not. Worth a try.
Maybe the scale is going to be off. If it is, select everything and go to Tools -> Scale Map and scale it by a factor.

You could also try this:
[url]http://utforums.epicgames.com/showthread.php?t=588848[/URL]
and if it doesn't work with KF convert it to UT2004 and just copy and paste it over from there. Although I have to admit I never used that program so I don't know if it does much more than the above. You probably still have to ex-/import the textures yourself.

If there are movers and special effects you'll most likely have to recreate them by hand.

That sounds fairly easy, actually... with one little problem.

I tried to get UEd1 from the DX SDK installed on my PC, and it wouldn't. Got about halfway before meeting with failure, and trying to open the installation gives me compatibility errors.

Apparently, UEd1 wasn't made to run on Windows 7. :<

Does anyone know where I could find the special "hacked" UEd 2 for Deus Ex that was allegedly more stable, so I could give that a try?
 

Colonel Panic

FNG / Fresh Meat
Jul 5, 2009
313
5
0
A team is remaking Deus Ex for UT2004 go read it over at Moddb

I'm not looking to remake deus ex. I'm only looking to open the .dx maps and port the BSP/meshes over to KF. I'm not even necessarily looking to preserve the textures, but rather re-make them in the grungy KF style.

What I need at this point is either the hacked "deus ex edition" UEd 2, or some other way to open the maps on a modern system (the included UEd 1 in the Deus Ex SDK is not compatible with vista/7)
 

Colonel Panic

FNG / Fresh Meat
Jul 5, 2009
313
5
0
oh hey, Murphy, after much tinkering, got that converter to work... only problem is, KF SDK crashes on the first part of step 1 for importing the resources... apparently you can't import textures except one at a time without crashing it? and since you're adding them all to mylevel,a nd there are hundreds of them, and multiple steps to go after before you can actually apply the textures to the map... I really don't have a lot of hope that I'll make it that far without the editor crashing at least once more, thereby losing all of my meticulously imported textures. :/

EDIT: yeah, I got through the first 3 textures before the editor locked up again. This is not going to work. :/

EDIT 2: with sufficient patience I eventually got it to import everything without crashing, so now I can start working on remaking/replacing meshes (which didn't port) and remaking textures as necessary, then reworking all the lighting, movers, adding trader, zombie spawns, etc...
 
Last edited:

pixel

Active member
May 13, 2009
318
42
28
Russia
Colonel Panic, if you still need hacked ued2 for deus ex, here it is:
http://veronika-and.nm.ru/DXEditingPACK_2_2_Full.7z[url]http://veronika-and.nm.ru/DXEditingPACK_2_2_Full.7z[/URL]
here's the description [url]http://planetdeusex.ru/forum/index.php?showtopic=5495[/URL] (it's in russian, google translated version)
It's a deus ex editing pack which contains all usefull tools you might need (ued2 as well).

I'm also trying to port deus ex map (paris_metro.dx) but i have problem importing t3d file into KF editor (as well as in UT2k4 Ed, i'm getting Critical Error in both). Could you please describe the way you did it?