i already looked at the chaingun code, and it isnt what i want, but i should have this done by tomorrow, i'm getting closer and closer to it working, its mostly about taking out code i dont need, and making functions that replace the ones it calls for that arent in kf, but needs them to work.
the mg34, mg42, and browning 30cal will overheat.
maybe the dp28 too, but im not sure.
once i get the overheating working, i will increase the damage for them.
i still dont know why the anims disappear after throwing nades (mg42 wont appear until u fire, which is odd)
but i'm not too worried about those things right now, i can figure those out after i make this release, and after i get feedback from testing.
btw, the damtype deagle doesnt do penetration, but i was able to modify shotgunbullet for it, but then it disable the fireloopsounds (i test it on mg42) so i'm just thinking if its worth that much trouble, i will make a version with penetration later, just for ppl to test,and if they really like that feature, then i will work on the sound problems and release a penetration version.
my next project after this will either be doing all the weapons from ro (unless slavek has done that already) or working on a "upgrade system" mutator.