Poll: WASD Tank Control

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Poll: WASD Tank Control

  • WASD for all modes

    Votes: 85 51.5%
  • WASD for classic mode only

    Votes: 24 14.5%
  • Mouse control (like it is now)

    Votes: 42 25.5%
  • other idea

    Votes: 14 8.5%

  • Total voters
    165

ross

FNG / Fresh Meat
Jun 9, 2010
778
53
0
Australia
shuntyard.blogspot.com
Hit a mother-lovin' bump in the ground and your shot goes half a kilometre off target, seems pretty realistic to me...
It is.

Gyroscopic stabilisation was only in its infancy in the last two years of WWII, and was very primitive. Only smaller guns (like the Sherman's) could be stabilised; tanks with long-barrelled, heavy guns couldn't use them. They relied on their suspensions to try and smooth out the ride, but shooting on the move was still inaccurate and not done if it could be helped. There was a whole branch of research in Germany trying to find a way to stabilise the sight itself and then electrically link it so the gun fired at the moment of alignment to the sight, since the Panther's gun (it was trialled on the Panther) was much too large to stabilise. The stabilised sight would also lessen fatigue - imagine you are looking through a sight as it bounces around constantly. Your eyes get tired pretty quickly.

Considering that RO2 actually does simulate tank suspensions, unlike RO1, tiny bumps causing unrealistically large lurches in aim will not be a problem.
 
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Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
0
It is.

Gyroscopic stabilisation was only in its infancy in the last two years of WWII, and was very primitive. Only smaller guns (like the Sherman's) could be stabilised; tanks with long-barrelled, heavy guns couldn't use them. They relied on their suspensions to try and smooth out the ride, but shooting on the move was still inaccurate and not done if it could be helped. There was a whole branch of research in Germany trying to find a way to stabilise the sight itself and then electrically link it so the gun fired at the moment of alignment to the sight, since the Panther's gun (it was trialled on the Panther) was much too large to stabilise. The stabilised sight would also lessen fatigue - imagine you are looking through a sight as it bounces around constantly. Your eyes get tired pretty quickly.

Considering that RO2 actually does simulate tank suspensions, unlike RO1, tiny bumps causing unrealistically large lurches in aim will not be a problem.

Even the Sherman's gyro system was just a single axis one, connected to the main gun only, and as such it could only keep the elevation of the gun, it couldn't even keep the gun fixed on a distant point yet alone even turn the turret. And since US gunsights were clamped directly onto the main gun itself the gyro was considered more of a liability than a help by most crews, as the sights would move up & down with the gun when riding over rough terrain, making it dangerous for the gunner to even be near his sights. Therefore the system was either permanently unplugged or discarded by most US tank crews, and the British refused to have it in their Shermans altogether.
 
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Zookerman

FNG / Fresh Meat
Aug 27, 2011
67
42
0
WSAD turret control should always be an option. I cant stand the fact I cant turn my turret without looking through the scope (with all it's blindspots).
 

TrOOper

Active member
Jul 19, 2006
542
74
28
your moms house!
In the PZ4 if you are out of the turret, you can click where you want the gun to go and it will start swinging to that position...by the time you have dropped into the turret and looking at the gun sight, you are already able to see the target before you start fine tuning...pretty slick actually.
 

ross

FNG / Fresh Meat
Jun 9, 2010
778
53
0
Australia
shuntyard.blogspot.com
I used to use the keyboard to do something similar. I'll always prefer WASD, honestly, because it means I can lay the gun very precisely and then not need to worry about knocking my aim off from the slightest movement. When you're firing at a tank more than 1,500m away and trying to land a shot somewhere a little more specific than just "somewhere on his front", WASD can be a huge advantage once you get used to it - the mouse is just too finnicky. It also means rapid traverses are easier (currently I believe the keyboard can be used to handle this anyway).

There is also, of course, the argument that the WASD system better approximates the way a tank's main gun is aimed, and having played around with one, I can definitely add some weight to that - it just 'feels' right to me, and always has. Hands are organic, and so the mouse is suitable... a turret is not. Keyboard for mechanical, mouse for organic seems to be a fairly good rule for control systems, I think.

Of course, there should always be the option for people to choose between the two, as it really comes down to personal preference. Some people can do amazingly with the mouse; I personally cannot, but I have no trouble at any range I can ID tanks at with the keyboard.
 

KaB

FNG / Fresh Meat
Aug 27, 2011
182
17
0
31
France
soundcloud.com
No. We can make an exclusive replacement for the classic mode, but we wont make it optionnal. This is terribly at a disadvantage against those who'd still use the mouse !
 

ross

FNG / Fresh Meat
Jun 9, 2010
778
53
0
Australia
shuntyard.blogspot.com
No. We can make an exclusive replacement for the classic mode, but we wont make it optionnal. This is terribly at a disadvantage against those who'd still use the mouse !
How?

If they want to continue using the mouse, and it does 'disadvantage' them (if mouse control is truly as good as they claim, then it clearly will not), then that's their own choice.

Right now I am at a disadvantage, because I'm bad with the mouse. I don't use tanks in this game because I hate mouse control so much, and every time I have tried to give it another chance I have given up mere minutes later.
 

Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
0
Deutschland
Today i have played 3 rounds Gumrak...

Oh it feels so arcarde (ok, BFBC2 Tankfights feel much better).

That was really not the feeling i have when i played Arad, Blackday July or even Kursk.
At least i was the best player with something like 35kills (the second player had 15 Kills) and i have some Teampoints ca. 250 (next player something with 100). But it doesn
 
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Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
0
Today i have played 3 rounds Gumrak...

Oh it feels so arcarde (ok, BFBC2 Tankfights feel much better).

That was really not the feeling i have when i played Arad, Blackday July or even Kursk.
At least i was the best player with something like 35kills (the second player had 15 Kills) and i have some Teampoints ca. 250 (next player something with 100). But it doesn
 
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Reactions: TrOOper

KaB

FNG / Fresh Meat
Aug 27, 2011
182
17
0
31
France
soundcloud.com
I'm glad I'm not the only one here who sees the real troubles of this game. Even if it seems to be hopeless, I'll stay here telling TWI what does this game need, because it just cant stay like that.

(85 people want this feature to be added tho. It's weird TWI avoided it)
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
Keep in mind the keyboard discussion has been going on since before the games release. It isn't as if you've all brought up some amazing NEW topic the Devs haven't seen or answered long before this... :p