Poll: WASD Tank Control

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Poll: WASD Tank Control

  • WASD for all modes

    Votes: 85 51.5%
  • WASD for classic mode only

    Votes: 24 14.5%
  • Mouse control (like it is now)

    Votes: 42 25.5%
  • other idea

    Votes: 14 8.5%

  • Total voters
    165

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
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Simply use the mouse to aim the gun, problem solved :D

But then we wouldn't have come very far now would we ? ;)

It's like telling a flightsim enthusiast to stop complaining and just use his mouse to fly the aircraft instead of his joystick; naturally he wouldn't be very happy with that.

Of the devices readily at hand ALWAYS choose the one offering the most realistic approach.
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
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Or the one that provides the most intuitive experience and ease of use, E.G the mouse.

See how this works? :p

Ease of use ? Why not incorperate a 'lock-on' system then ?

See which direction we're heading ?
 
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defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
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UK
Meh, I'll use any argument to make my case against the forced implimentation of keyboard turret controls.
It's pretty clear that a good number of gunheads would have prefered RO2 to ship with the obvious input method choice, but it didn't so now most only want to be able to choose to use keys instead of the mouse. I don't think there are many that seriously want to take away your spiral gun training.
 

Cwivey

Grizzled Veteran
Sep 14, 2011
2,964
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In the hills! (of England)
The 52 votes for the first option in the poll and a number of guys in this thread basicly say "Screw you mouse turret users".

And I made it clear with my first post in this thread that...
I have no issues with it being an option for players, but I just simply prefer the mouse control.
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
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Mouse control is fine for those not wanting too much of a challenge or realism I guess.

Therefore one could simply limit mouse control to Action & Realism mode, and force keyboard use in Classic mode.

I do hate the word "force" though in the context of this discussion, as I don't see it as a negative that a user has to use keyboard keys to traverse and elevate a turret & gun, it should come natural to most people.
 
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tixhal

Active member
Nov 6, 2011
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mouse movement speed is already limited, i guess keyboard rotation speed would be the same. realistic would be cpt. praxius' suggestion, rotating the mouse like a madman or getting pedals and levers for your pc (it is possible!). build a 1:1 simulator if you wish.
the wasd+arrow+mouse controls are just awkward and unintuitive, if some of you prefer it, be my guest. but don't try to take away the controls that were here since launch, demand an option for clumsy ("realistic" /sarcasm off) controls and be thankful if you get them but don't ruin everyone else's fun.
 
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slavek

Grizzled Veteran
May 4, 2006
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UnrealEd: Viewport #1
I honestly don't see what this argument about. Neither is "Better", and the realism argument, I'd rather not go there as we already know how thats going to turn out. If WASD gets added, just give players the option to pick what turret control they want. If you feel the other mode gives them an advantage/disadvantage(No matter how negligible/situational it is), well then that should tell you something. Either you need to use your mode better, or you should learn their setup. RO2 seems to have alot going for it in terms of player choice, forcing this is like saying Action should be the only mode, or classic be the only mode.
 

boogada

FNG / Fresh Meat
Aug 4, 2011
84
27
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Don't you think using WASD to aim would put you at a severe disadvantage against someone using the mouse? It would seem almost pointless to put this in unless there was some server setting/classic mode to disable mouse aiming for the tank.
 

slavek

Grizzled Veteran
May 4, 2006
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UnrealEd: Viewport #1
I think WASD and Mouse both have their advantages and disadvantages. I used WASD in Ost front and had no trouble in tank combat coming from ROMod.

I see it[WASD] having the advantage of not having the aim get nudged when changing spots or bumping your mouse. In RO2 coming from RO1, I find the mouse(Vert and Horzontal aiming in one) makes it easy to fire on the move compared to RO1's WASD.

However RO2's maps are fairly small and we have yet to really have any big tank maps besides Gumrak and Arad2; So I find the differences/advantages in aiming with a tank fairly negligible. This is why I say they both have their advantages/weaknesses. The "Better" mode is simply what works best for player in question(Not everybody who plays the game).

In regards to if its worth adding WASD, I'm not sure if it is, I'm sure there are better things TWI could work on, however if it is added, my points above still stand, I don't see either better than the other overall; It's all situational/up to personal preference and should not be forced one way or the other.
 
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boogada

FNG / Fresh Meat
Aug 4, 2011
84
27
0
I don't know, doesn't seem like you could mow down running infantry or hit a moving tank as easily with WADS aiming. If it wasn't so much more efficient to point and click on things we'd still all be playing shooters with the keyboard only like in the doom days.

That said, I'm not against tanks having a harder time hitting moving targets, in fact WADS aiming might make tank play more methodical and raise the skill ceiling. I just don't think having BOTH wads and mouse aiming available will make anyone happy in the end.
 

ross

FNG / Fresh Meat
Jun 9, 2010
778
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I had no problem picking off moving infantry with StuG AP rounds in RO and DH... in fact, it's a lot harder to hit moving targets with the mouse, since you have to constantly pick it up and move it back across. WASD meant smooth, uninterrupted movement.
 

KaB

FNG / Fresh Meat
Aug 27, 2011
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France
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Sometimes, as a tank, when I meet an enemy tank and we start firing each other, while the cannon is loading, thanks to the mouse we can easily shoot the players walking around. As if we were MGs fixed on a rocket launcher.

Will we be able to do that with the WASD ? I actually dont see anything that makes the WASD better than the mouse. This replacement is supposed to balance the game and make the tank weaker against the infantry.
 
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Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
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I see it[WASD] having the advantage of not having the aim get nudged when changing spots or bumping your mouse. In RO2 coming from RO1, I find the mouse(Vert and Horzontal aiming in one) makes it easy to fire on the move compared to RO1's WASD.

Bingo! Hence why mouse control shouldn't be there at all, it permits totally unrealistic capabilities, such as accurate fire on the move. During WW2 tanks stopped to fire, seeing as firing on the move was whoefully inaccurate and considered a waste of ammo. In RO2 however we can speed around lobbing shells at each other as if our tanks were equipped with a two axis gyro stabilization system!

I've been pointing this out from the start, but I'm beginning to see now that it's a lost battle. Some people just don't want realistic tank combat mechanics, they prefer the BF arcade style mechanics instead, and as such it is forced down upon the realism community.

We will simply have to look elsewhere than RO2 if we want an improved experience similar to RO:Ost or DH.
 
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defektive

FNG / Fresh Meat
Sep 16, 2011
663
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We will simply have to look elsewhere than RO2 if we want an improved experience similar to RO:Ost or DH.
I accepted that reality quite some time ago. What took you so long? ;)

One choice of tank chassis, only one distinctly average tank map, heavily compromised mechanics in the name of