Poll for of the Krivoi Rog map

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Poll for of the Krivoi Rog map

  • I love the map and can't fault it

    Votes: 31 19.5%
  • I know aspects of the map are contrived/false, but I still like it

    Votes: 30 18.9%
  • I know aspects of the map are contrived/false, but I can live with it

    Votes: 28 17.6%
  • The map is too contrived/false, and I don't like it

    Votes: 26 16.4%
  • I am a tanker, but I will never play this map again

    Votes: 6 3.8%
  • If it's not possible to produce good long range tank map, don't bother

    Votes: 7 4.4%
  • I'd rather have long drive times than the "Krivoi solution"

    Votes: 21 13.2%
  • I'd rather have a different solution to long drive times

    Votes: 8 5.0%
  • I'd like to see more maps like Krivoi, but with slight changes

    Votes: 36 22.6%
  • I don't play tank maps

    Votes: 22 13.8%

  • Total voters
    159

Recce

FNG / Fresh Meat
May 31, 2006
605
0
0
There's are other threads with peoples comments about the new tank map, but I wanted to see what the split of opinion was (amoung those who answer these polls).
It's a multi-answer poll, so what do you think of the map, and what would you like to see in other maps.
 
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kapulA

Grizzled Veteran
Jan 4, 2006
2,238
405
83
31
Croatia
If it's not possible to produce good long range tank map, don't bother.

In my opinion,Debrecen is one of the better tank maps around.
Love the early war version.
 
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R1G4M0RT1Z

FNG / Fresh Meat
Jul 24, 2006
188
0
0
32
England
Its good, on the most part, but, I hate the mountains in the middle. I love its relative fast pace, and, in a good position, you can do some real damage to the enemy. Especially in a StuG when shooting into the exit from the hills, and the enemy armour is packed together.
 

Sir. Polaris

FNG / Fresh Meat
Aug 31, 2007
8
0
0
I see there is quite a issue with people wanting realistic distance and drive times - for that play WW2OL Now know as Battleground europe.

In a FPS / Realism Game, Having massive drive times is very little flanking ablity ( no cover, set areas/directions of entry) , Little Terrian diffrence (hills, gullys, mountains).

Just makes for long driving, then quick start stop - tank cannon fight and some one dies. Where as with the latter their is ambushing, via roads or transportation routes (no one is going to drive 40km's offroad as 1/3 the speed.) as well as hard combat via bush to hill to mount, to mountain side combat.

Perhaps with some Optics for the tank cannons, Longer distances would become more fun endevor.
 

D3terioNation

FNG / Fresh Meat
Dec 15, 2005
3,959
82
0
41
West Sussex, UK
Yeh BDJ and now Krivoi is my ideal sized tank map!

Both very easy to get to grips with & the battles are always exciting!

Unlike Orel & Debrecen...
 

Soziopath

FNG / Fresh Meat
Nov 22, 2005
77
0
0
39
Krautland.
The map seems a bit constructed, but it's the first proper tank map with seemingly realistic possibilities to actually outmaneuver enemy tanks, so I really like it. My gunner (AttilaDerHeide) and me did really have a blast playing it, but after two consecutive rounds of mad killing sprees, it got a little bit old. I think that has to do with the free weekend, since there are quite a lot of people who do not know how to handle a tank properly - we popped an insane amount of tanks that just didn't get that they got attacked from the side.
But either way, it's the first tank map in which we actually managed to fire all our tank rounds. Too bad, we got pwned on the way to the next ammunition reload spot.

What we didn't like was the inability of getting atop of those hills. Damn mines.
 

Ron

FNG / Fresh Meat
Feb 9, 2006
910
0
0
I love it :) allthough at the moment because of the free trial is stupidly easy double figures is prety much the norm at the moment for experienced tankers.
 

Duiveltje

FNG / Fresh Meat
Nov 30, 2005
338
9
0
Accoording to the devs the mountains were needed because of engine limitations. Without the mountains your fps would be very very very low
 

HSCN-II-gd1944

FNG / Fresh Meat
Dec 17, 2005
212
0
0
China
www.aprm.cn
People always stay close to the middle mountain zone, the rest of the map are actually wasted. I think it's better to add some details to this map, like some villages or river, rather than the useless mountains which make this map boring.

And the villages shall be across the map, not only in the middle.

92_380_18bbd0aae105a15.jpg
 
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SchutzeSepp

FNG / Fresh Meat
Sep 23, 2006
1,540
8
0
37
i still like it, it's the tank map that all together still is as good if not better then any other tankmap.
you can get action in less than a minute and you can really flank.

i just got my first 1500 meter kills with my StuG!! and some smart *** russians seem to use their speed to an advantage by using the flanks to get a good angle at us. while its nearly impossible to hit a moving t-34 at 1000+ meters.

today for more than 2 minutes me and 4 other panzers were shooting at a t-34 that had flanked us and was shooting at us from 1400 meters. he must have recieved 20+ shells and i finally got him by using HE shells.
>AP shells bounce desperately over 1000 meters on an angled tank
 

Sichartshofen

FNG / Fresh Meat
Nov 21, 2005
1,410
99
0
35
The only thing I don't like are those damn mined hills. Use blocking volumes if you don't want people driving up them. Which by the way is ridiculous in the first place.
 

18Bravo

FNG / Fresh Meat
Oct 31, 2006
525
1
0
Tennessee, USA
This map gives a good reason to use the KV, being out a range with that heavier side armor makes for a good KV map. As for the panzer G, I can't tell much of a difference except for graphical vs the F/H variants.
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
376
0
35
Belgium
Well I had a great time teamtanking on the new map, we went to this burning crashed plane and I crawled on it and enjoyed the view.