There you go again with the 50 player nonsense.... Leave the 64 Player dealio ALONE!
Well looking at the poll, 55% wouldn't mind it going down to 50, out of 248 voters. Thats quite a few who may complain though if they made the change. I doubt anyone would even notice tho 6 fewer players on each team, and its mostly a complaint they wouldn't mind if they actually saw its effect for themselves. BTW, we originally had 64 players in RO1 when they first lifted the server cap from 32. It kept going down until they felt 50 was generally OK. Judging from RO2's initial release they had more concern with client ping/performance rather than higher slot numbers in RO1 days than RO2

. I wish they never bothered going from 32 though personally, it was bad for gameplay and killed off clan servers. At the same time they had no respect for original class limits, and kept the 64 player role limits even with 50 players. This period was the start of TWI's change of focus with the game series imo, we got the warning signs then
Anyway in RO2's defence, they have bullet penetration now and the server might track more stuff, and we have anti-cheat so that might account for more server power needed
I don't think the servers properly utilize multiple cores though and they can't use Linux servers. UT3 is designed for consoles and I think by the time RO1 released the basic UT engine had been through more revisions or more PC games had used it?
Theres a few options for TWI..another is maybe having their own 64 player servers for EU, NA west and East. Then set the cap for everyone else down to 50 and release some recommendations for server hardware for different player counts