Please stop speeking bad about zerk.

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

HoopleDoople

FNG / Fresh Meat
Feb 28, 2012
172
0
0
Personally I've played 6man HoE when three fp spawn, unless the rest of the team helps, the zerk dies. For those that say well that's why you have a server full of zerks to take them on and that's why it's OP. Ever seen 5 sharps and a medic take on three flesh pounds? Hell ever seen 5 of any perk with a medic? They all dominate if the players know how to use the perk.

So if a perk can't solo 3 FP at once it's not OP? That's sensible...

But even still, you've got it backwards. If three FP spawn at once on 6 man HoE the only perk that can reasonably expect to kill them all with no help from the team is the Berserker! (Well, Demo could pull it off if he had pipes laid in advance.) Sure, he has to kite them, but he can do it safely. Just recently I saw a Berserker complete wave 10 as the last man alive (of 6) despite five FPs on the map at one time. If this isn't clear evidence the Berserker is OP I don't know what is.
 
Last edited:

Althamus

FNG / Fresh Meat
Mar 13, 2012
1,311
21
0
Pretty sure demo could do it np. They can take a pair of FPs together with, what, 3 nades and 3 M32? I'm sure with the other 3 M32 plus the M79 they could kill the third, even if they didn't throw any more nades.

Failing that, just hide behind a door which'll stop the FP, and nade him from scratch again.

Whereas a zerker wouldn't realistically be able to cause all 3 FPs to safely attempt to melee attack him within 10-15 seconds reliably until they were all dead. They'd start to rage before long, and once one rages, it's a downhill slope from there.
Unless you're going to keep ahead and pistol kill them, but any class could do that.

Also, the biggest thing about the zerker is its forgiveness. Any class can clutch HoE. The zerker just does it far more often because you can make a mistake and won't die instantly.
 

<NUT> N

FNG / Fresh Meat
Dec 13, 2012
70
2
0
Teraku, i dont play solo, only play solo sometimes when i got bored of noobs, but normally if got a bad team only change server and still plying, and i don't say commando is bad and demo is bad, i mean about commando, i think her guns are weack against Fp or Sc in a 6P HoE server, but is the best perk for kill trash, clost, craws, stalkers, gores, and i like this perk a lot for that, and about demo if he are spaming smoke all time the rest can't see anything, i got dead lot of times by scrakes and fps raged coming from smoke and don't got time to reaction to me and the sharps, for this only say if he is spaming smoke, if he know use the demo perk is very good and very usefull perk, and about sup, tell me if, whit you dont know how kill a scrake stuning whit katana alt+fire and hunting shotgun alt+fire, is not op, or using the AA on FP or the combo of nades and hunting, and AA, this is too op for my opinion, is like all.
And for all of players. For this is what is say, dont say if is OP only the zerk, because if you know how to play whit other perks all are OP, and for my opinion too the zerk need skill like the other perks, is not only close the eyes run and press the mouse, i think a kite game in HoE need skill to cover your teammates and your self and kill the zeds.
Is like say JustTMB, what is the next say Welder is OP?, ALL PERKS ARE OP IF KNOW HOW USE, WHY ONLY SAY BAD WORDS FOR THE ZERKER????? and is too much hipocrisy, when i see the tipical achievements hunters that say i hate the zerk, he is playing alone, f*** you zerk but if the zerk survive in one wave that all die, say GO ZERK YOU CAN DO IT, I NEED THE ACHIEV, and what about that, they are happy to zerk survive but they hate him, what is called that, hipocrisy? maybe?... I dont will read anymore in this thread, so sorry for all to got angry and thx to all say me, im right whit you, like, the first mate who write here, Maddoxx, that i say and he say, play for fun and enjoy this great game. I say goodbye. N.
 

Amber Glass

FNG / Fresh Meat
Dec 19, 2011
921
33
0
yes all perks are effective if the player knows what he is doing, but zerker allows for the sloppiest gameplay whilst still getting away with stuff that would kill ordinary perks. i think a lowered damage resistance and slightly lowered run speed would even out this class.

Also a big reason for the majority bias against zerks, are the ones that come into game spamming the i need money key, proceed to run off and kite, then either die or run through the camp critically injured trailing every siren, husk, and scrake spawn on the map. That is why a lot of people do not like pub zerkers.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,042
0
0
25
No. The zerk was overpowered.

Since introduction of dwarfs axe and adding aoe attack to all his weapons, he's ridiculously overpowered.


who even use dwarfs!? axe exept me sometimes? everybody is runing around with axe, katana, claymore

i think perk should be reduced. level 6 berseker is overpowerd. reducing melee resistance would be fine by my option
 

AlbusPluvia

FNG / Fresh Meat
May 6, 2012
157
1
0
I gotta disagree on the Dwarf Axe. Overall it is a pretty ****ty weapon. Terrible swing speed. And the knock back isn't really overpowered. Sure you can push back a raging fp, but you need really open map to do it without getting hit. Also bad reach.

Idk. There's usually no problem getting a Dwarf + Katana + Scar loadout (Which works pretty well), or Dwarf + Katana + MK23 + .44. With those two loadouts, you have absolute impunity in raging fleshies and just bulldoze your way faster than a "normal" zerk loadout. (I still use Axe + Katana + LAR though. Or Katana + LAR + medgun/m79/m32 to support more if needed and leave the scrakes to our sharpies)
 

AlbusPluvia

FNG / Fresh Meat
May 6, 2012
157
1
0
who even use dwarfs!? axe exept me sometimes? everybody is runing around with axe, katana, claymore

i think perk should be reduced. level 6 berseker is overpowerd. reducing melee resistance would be fine by my option

Axe Katana and Claymore? What would be the point of carrying all of that?
 

ddashung

FNG / Fresh Meat
Dec 2, 2012
95
0
0
My take on the matter is this: KF is a coop game, each perk should have ways of dealing with each kind of specimens (because there is also a solo mode) but each perk should mainly be specialized into killing one or two kind of specs.

The problem with the zerker is that its players tend to go anywhere away from the team and never be seen again all game long.
Not very coop.
That few/some/many people think it OP, I don't care much because without a PvP mode the major problem is averted before even presenting itself; but the "I play solo in a coop game" is downright aggravating for the partners.
And I don't understand it, what is the point to go in a multi game if it is to do the same thing as in solo ?

NB: Support and sharpie are OP too, medic and demo can come close in some situations, but at least they stay with the team and do not waste a perfectly good spot in the server.
 

Arblarg

FNG / Fresh Meat
May 24, 2012
1,430
6
0
Illinois, U.S.
My take on the matter is this: KF is a coop game, each perk should have ways of dealing with each kind of specimens (because there is also a solo mode) but each perk should mainly be specialized into killing one or two kind of specs.
Zerk, Support and Sharp are all general perks. Jack of all trades, master of nothing. The only perks that truly have any kind of specimen specialization are ones that have weapons effective against specific specimen (damage weaknesses). Namely firebug (on bloats) and demo (on fleshpounds). When it comes down to it, all perks can handle everything if done properly. Some are a little bit more focused on | geared towards specific things. The problem with killing floor (really 90% of the pub servers) is that everybody has their own way of playing. When that lack of the teamwork aspect isn't there, there needs to be a way to pick up the tab. If anything - teamwork and communication are op. They just take co-ordination which most of the player base does not have.

The problem with the zerker is that its players tend to go anywhere away from the team and never be seen again all game long.
Not very coop.
Baddie zerks. 99% of them.

That few/some/many people think it OP, I don't care much because without a PvP mode the major problem is averted before even presenting itself; but the "I play solo in a coop game" is downright aggravating for the partners.
It always is, but that is what happens when you get zeros trying to be heroes.

And I don't understand it, what is the point to go in a multi game if it is to do the same thing as in solo ?
E-peen. Like I said everybody in KF has their own way of playing and on pub servers, there is little to no communication or teamwork.

NB: Support and sharpie are OP too, medic and demo can come close in some situations, but at least they stay with the team and do not waste a perfectly good spot in the server.
I've seen a lot of demos that waste spots on servers, just as much as I have any other perk. Stupid people are stupid. Baddies are bad. The perks don't play the game, players do. If something is able to be done with high proficiency, efficiency, practicality or all of the above, it is dubbed as "op".

Keep in mind, it is a "zombie" "apocalypse". In such a situation, you would do whatever it takes to survive, right? Its not very natural to want to take a path of greater resistance.

Kite games are boring anyway, but that doesn't make zerks op. That just makes specimen mechanics dumber than a 2nd coat of paint. Specimen conga lines ftw!
 

ddashung

FNG / Fresh Meat
Dec 2, 2012
95
0
0
I've seen a lot of demos that waste spots on servers, just as much as I have any other perk. Stupid people are stupid. Baddies are bad. The perks don't play the game, players do. If something is able to be done with high proficiency, efficiency, practicality or all of the above, it is dubbed as "op".

Keep in mind, it is a "zombie" "apocalypse". In such a situation, you would do whatever it takes to survive, right? Its not very natural to want to take a path of greater resistance.
I have fewer problems with people being just plainly bad at what they're supposed to do than with people being nowhere to be seen between trader times.
The quality of players is not the problem I'm talking about here, it's the fact some vanish like in Blair Witch Project.

If people want some "e-peen" as you call it, then there is 4chan or youtube for that.
 

Stricken

FNG / Fresh Meat
Feb 22, 2012
68
12
0
Hello <NUT>N, we played together on pub servers alot these days if you remember me. I can tell that he is very skilled and good player but my opinion on a berserker perk is a bit different.
How offten we see sloppy unskilled zerkers that make way too many mistakes that even hurts to watch them playing but at the end they still menage to survive simply because they abuse the perk speed, perk tankyness and the Zed mechanics.
People say that sharp and support are op too and can take every zed in the game solo too?
Yes they can, but it's alot harder to clutch with these two than with zerker. In order to kill scrake and fp with support and sharp you have to practice ALOT and an unskilled player cant clutch with these two. You simply cant pull it off unless you practiced so everywhere and mastered your speed kills on testmaps that many times so when you do it in actual game its just a routine. You can practically solo everything with sharp and support but to reach that point of being THAT skilled and THAT confident i a long way bro, trust me. And its quit rewarding feeling when you worked on something so hard, and that something in this case is YOU being a better and more skilled player.
And about zerker clutching and killing scrakes and fps is nothing amazing, even a monkey ccan do that if give him some time cuz kiting with zerker takes ages when low players do that. I love playing zerker a lot, i love the idea but theres no challenge. Simply chosing the zerker class alone gives you the felling like the game instantly became so much easier for you. I enjoy the speed bonus a lot but zerker is not a challenge so i usually play and kite with medic, a lot more challenging. And i also play as a shooter zerker withput meele weapons, i just love the challenge bro not easy mode game that every noob can play, not only play but actually win and be effective without much skill and effort.
 
Last edited:

karsey22

Member
Oct 28, 2011
470
18
18
u fokken wot?

Bloats are weak to fire, however I don't really see that as the fbug being specialized for bloats. They'll go down quick to a decap w the flare pistol, husk gun or trench gun, but I'm pretty sure they were just given a damage bonus to take the time to kill a bloat as bug down from 4 years to something reasonably manageable. Sharp is still the best bloat killer, but really any perk can manage them without too much trouble.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
Is like say JustTMB, what is the next say Welder is OP?, ALL PERKS ARE OP IF KNOW HOW USE, WHY ONLY SAY BAD WORDS FOR THE ZERKER?????

Gotta admit, the man does have a point. All perks are OP.

Cept the exploit free Demo... and maybe the Firebug, havent even looked at the new Firebug pistol for fear of uncontrollable rage.
 
Last edited:

djw

FNG / Fresh Meat
Aug 14, 2011
164
12
0
Gotta admit, the man does have a point. All perks are OP.
People should buy the game again, start off with zero perks, play HoE and then see how far they get.

I do wonder how much experience people have with given perks when they complain a perk is over powered. Is it just an observation of another skillful player, playing in a way they don't like and just want the game to play in their own style?

More realistically, could you and a team of experienced level 4 perk players complete HoE maps? Easily tested with the Perk Replacement mutator. Likewise handing a level 6 perk zerker to an inexperienced player, are they really going to be able to solo wave 5 let a lone wave 10 of a 6 man HoE map?
 

Althamus

FNG / Fresh Meat
Mar 13, 2012
1,311
21
0
More realistically, could you and a team of experienced level 4 perk players complete HoE maps? Easily tested with the Perk Replacement mutator. Likewise handing a level 6 perk zerker to an inexperienced player, are they really going to be able to solo wave 5 let a lone wave 10 of a 6 man HoE map?

Yea, Karsey and a group of peeps played HoE as L3s only, and got beyond W7 (don't remember if they killed the Patty or died on W10 or whatever, but it proved their point).

And IMHO, the most important thing we gain with play-time is experience. As a L0, I'm -far- better than a new player with L6, because I know how to play the game. And with a few exceptions (L0 sharp can't use the LAR on scrakes etc) the difference between a lower lvl char and a higher lvl char just means you're slightly less efficient... but that's more than made up for by the fact that you have the player skill which far increases your efficiency beyond what would be expected for a lower lvl.
 

ArmoredPuppy

FNG / Fresh Meat
Nov 30, 2012
103
0
0
Illinois, USA
Is like say JustTMB, what is the next say Welder is OP?, ALL PERKS ARE OP IF KNOW HOW USE, WHY ONLY SAY BAD WORDS FOR THE ZERKER?????
Gotta admit, the man does have a point. All perks are OP.

I wouldn't say that all perks can be OP if you know what you're doing. You can certainly turn any perk into a Jack of All Trades perk if you know what you're doing and/or if you incorporate offperk weapons, but I think saying that you can make any OP is a bit much.

The reason Zerk gets the most flack, IMO, is what Amber said, because you can be super sloppy and lazy and still come out alive. Its perk bonuses create a big safety net for you to be terrible and still manage to do your job successfully. Having a willing and determined Medic only re-enforces the bad behavior, passing it off as what is expected of the perk. That said, I don't care that much, nor do I think Zerk is OP exactly. I just think it would be nice to see the perk be more of a glass cannon.

Also, as for experienced low levels completing HoE maps, it can be ruff, but here is one I have of all of us Level 3 on West London. Sure, West London is a fairly easy map, and we have good team coordination going on, but it's merely to show that it's possible. As Arbeque said, coordination is pretty OP. I also have a Foundry game I have yet to upload of all us as Level 3. We fail in the end, but we got to about 20 left on 10, so we were close!

It's a pretty long video, but if you visit the youtube page there's a list of times in the description to skip to certain waves.
Killing Floor - HoE - West London - Level 3 Mode - Waves 7-Pat (Commentary) - YouTube
 

moleculo

FNG / Fresh Meat
Mar 2, 2013
768
0
0
IMO, zerker is OP in a weird way. He's not the most powerful class and I don't think all-zerkers is the optimal setup for speedruns. But it's the combination of survivability (speed, especially) AND firepower + versatility that makes him kinda stand above the rest of the classes. In a game about surviving, he's the most survivable class, and easy to play.
 

Maddoxx

FNG / Fresh Meat
Sep 16, 2011
941
46
0
Earth
Thinking about it...zerk is actually the most fun/active perk to use!

The game does not get so boring when kiting as when camping....standing still for long periods of time is boring in real life too!!!

Being active is more fun! Standing still and shooting is not as fun as kiting and you need be more aware and thus you interact more with game then camping!
 

MRU

FNG / Fresh Meat
Sep 27, 2012
136
0
0
G
Thinking about it...zerk is actually the most fun/active perk to use!

The game does not get so boring when kiting as when camping....standing still for long periods of time is boring in real life too!!!

Being active is more fun! Standing still and shooting is not as fun as kiting and you need be more aware and thus you interact more with game then camping!

You can kite without zerks too. This is actually my favourite kind of playstyle.