Please stop speeking bad about zerk.

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Maddoxx

FNG / Fresh Meat
Sep 16, 2011
941
46
0
Earth
Bah, ignore all whining!

TWI must be tired of the repeated whining or do they actually appreciate the criticism?

Bah, just play!

Or is TWI becoming a puppet directed by the playercommunity, considering that TWI have already made many changes according to specific wishes?

Bah, this is becoming a circus!
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,118
56
0
Canada
Bah, ignore all whining!

Whining? Someone posted their opinion, most people disagreed so they posted their arguments, which have a lot of backers, and now people are agreeing on the way to fix it.

Or is TWI becoming a puppet directed by the playercommunity, considering that TWI have already made many changes according to specific wishes?

I can't think of any examples, except for nerfing the M99 into oblivion as it should have been.
 

Maddoxx

FNG / Fresh Meat
Sep 16, 2011
941
46
0
Earth
Whining? Someone posted their opinion, most people disagreed so they posted their arguments, which have a lot of backers, and now people are agreeing on the way to fix it.



I can't think of any examples, except for nerfing the M99 into oblivion as it should have been.

I am sure there are more changes made according to playercommunity.

Who can mention all of these changes? I know for sure mostly sharp-weapons have been deemed OP by players...but not only. Zerk-weapons are also included. Oh yeah.. SCAR has also previously been nerfed! What else? Xbow, M14. Chainsaw, Katana, Scythe, Buzzsaw, etc.? Which weapons/s?
 
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Teraku

FNG / Fresh Meat
Oct 29, 2011
575
11
0
Netherlands
steamcommunity.com
M14 wasn't just done by a few people shouting. It was the result of a long and drawn-out beta test where a select group of the community worked together with the TWI devs (I wish TWI was that in touch with the playerbase nowadays). The M14 was pretty OP with its huge pools of ammo and huge bodyshot damage it had back then.

I don't ever recall the Chainsaw being nerfed. Ever. Apart from the price increase, perhaps. But that's because AoE was added.
 

DMN666

Active member
Jun 14, 2012
2,570
12
38
Brooklyn, NY
This is me, im not well with balance issues and **** but...

To me, lowering the price on certain melee weapons is good, lower the damage a melee weapon gives, certain melee weapons stun effect are removed, the Chainsaw gets the big buff it needs. This makes the chainsaw the weapon everyone wants, i mean like srsly, its on section 4 (Special) for the weapons but is really only used by noobs. It can rip through anything but, like in the mod, it cost ammo (gas) and holding it down for too long well make it overheat.

Thats all i got |D
 

HoopleDoople

FNG / Fresh Meat
Feb 28, 2012
172
0
0
- Scythe range needs to be reduced by at least 25%.

What? Are you kidding me? The Scythe is hopelessly outclassed by the Claymore as is. The Claymore is faster, has a slightly longer reach, and a slightly wider AoE. The Scythe's advantage is being slightly cheaper and having higher damage. However, at level 6 the higher damage only makes a difference against Scrakes (not always) and the Patty. The Scythe does kill FPs faster, but not if you are kiting them. An alt-fire Scythe headshot rages the FP where one from the Claymore does not; thus using the Scythe requires usage of primary attack headshots. This does less damage and usually results in a slower FP kill.

Therefore Scythe needs its range/AoE BUFFED while the Claymore needs its range/AoE nerfed. This would make the two weapons viable alternatives. As is the Scythe is the "rich man's poor man's Claymore" and is never used seriously by competent players.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
0
in open maps if dont have LAR you die in 2 seconds againsts sirens that spawn in your face 2 sirens can kill you in 2 seconds if you take in your face, whith other perk, have more posibilities of survive for fire range.

Actually the scenario of "2 sirens spawning in your face" is only survivable by the zerker. Zerker has the speed and the resistances to take the damage and close on the sirens before they scream again. I was just playing medic on hillbilly when I ran off the garage/trader builder (trader side) and off those rocks. When I went off the rocks, two sirens where right there in the trees. Full armor & medic speed to close made no difference. I was immediately dead. Zerker could have taken the two scream's damage, closed in so the sirens couldn't have screamed again, and killed them both.
 

Amun Ra

FNG / Fresh Meat
Nov 3, 2012
54
0
0
Santa Fe, New Mexico
Hahaha. We could always get Braindeads Hunting Rifle integrated into the game with some effort. You know, because I don't think anyone would be pleased with perk arrangements to care. So lets do something a little less redundant and request Braindead's Hunting Rifle for Sharp Shooter get integrated into the main game so we don't have to go to servers that use the mod in specific.

That seems like a real goal than perpetuation of perk arguments. It's a waste of energy and gets us nowhere closer to getting anything done.
 

ArcheKruz

FNG / Fresh Meat
Jan 2, 2013
484
1
0
What? Are you kidding me? The Scythe is hopelessly outclassed by the Claymore as is. The Claymore is faster, has a slightly longer reach, and a slightly wider AoE. The Scythe's advantage is being slightly cheaper and having higher damage. However, at level 6 the higher damage only makes a difference against Scrakes (not always) and the Patty. The Scythe does kill FPs faster, but not if you are kiting them. An alt-fire Scythe headshot rages the FP where one from the Claymore does not; thus using the Scythe requires usage of primary attack headshots. This does less damage and usually results in a slower FP kill.

Therefore Scythe needs its range/AoE BUFFED while the Claymore needs its range/AoE nerfed. This would make the two weapons viable alternatives. As is the Scythe is the "rich man's poor man's Claymore" and is never used seriously by competent players.

Hahahahahaha, NO.
 

HoopleDoople

FNG / Fresh Meat
Feb 28, 2012
172
0
0
Hahahahahaha, NO.

Uh... you do realize the Scythe received a massive nerf since this video came out? And all of the statements I'm making are based on stats pulled directly from the game code (not by me) that I've also corroborated with rigorous in-game testing. I know what I'm talking about.

On release the Scythe was indeed massively OP, able to stun Scrakes on alt-fire bodyshots and kill Gorefasts on a single alt-fire bodyshot. Tripwire eventually responded by reducing the alt-fire damage and lowering the attack speed of the Scythe.

This had the unfortunate side effect of making the Scythe all but outclassed by the Claymore. The simple fix to this (as I've said a hundred times before) is to make the Scythe have longer range and wider arc than the Claymore. To prevent power creep I'd set the Scythe's range/arc to match that of the current Claymore and reduce the Claymore to a modest amount below the current Scythe range/arc.
 
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Aze

Grizzled Veteran
Mar 19, 2010
1,423
522
113
Sorry for my usual list of things :rolleyes: But here are some examples of what i think could be done:

Spoiler!
 
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<NUT> N

FNG / Fresh Meat
Dec 13, 2012
70
2
0
Well, i think that my idea was awfull, but is only my opinion, for the mate that mention to Buzzsaw, i say about that, sorry but i dont think we need pay for new weapons in game, the normal weapons are enough, i dont buy any Weapon pack, i only buy the Chars and have all, maybe in the future buy the weapons but only for support the game no because like me or want, i buy the chars for diversity and for support TWI, but weapons i dont think is necesary, maybe TWI should be do more packs chars and less weapons, because what i see is the all players use the sames chars, i think can do more diversity in that and not in weapons and OP like buzz, and one more thing i hate this f***ing noise is wierd hear that always.

I only must say sorry for got angry some ppl whit my opinion, and dont care about that, is only my comment, i have all achievs, 1100 hours in game and not a beginneer, but no a pro too, im a normal player that enjoy the game.

I love play zerk, but like too demo and commando, but the commando is a weak perk for bigs ones and demo is a cr*p his smoke cant see anything if the demo is spaming smoke, and by sup maybe got angry some ppl for say that but i think yes is OP, whit AA and Hunting Shotty can got any map in 30 min, and about sharp whit M14 and LAR the same, but im really bad sharp so never do that, but have good sharps friends that can got a map as sharp whit that. Well im really sorry, but please stop say is OP the zerk, the sup, the sharp, all perks, if dont like it so dont play the game or dont use this perks, and if anyone in your server are doing and dont like it, GO TO SOLO MODE, and you can do what you want.
So really sorry to all for that.

Greetings N.
 

Teraku

FNG / Fresh Meat
Oct 29, 2011
575
11
0
Netherlands
steamcommunity.com

I've seen higher effort posts on 4chan. Seriously. All you did was complain about weapon DLC, how bad demolitions is, how OP support supposedly is, and how we should play Solo if we don't like how OP some perks are. I mean, really? "Play Solo"?

Then again, I guess all you do is play Solo, since you think Support is OP, Commando is bad, and Demo is bad.
 
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ArcheKruz

FNG / Fresh Meat
Jan 2, 2013
484
1
0
Uh... you do realize the Scythe received a massive nerf since this video came out? And all of the statements I'm making are based on stats pulled directly from the game code (not by me) that I've also corroborated with rigorous in-game testing. I know what I'm talking about.

On release the Scythe was indeed massively OP, able to stun Scrakes on alt-fire bodyshots and kill Gorefasts on a single alt-fire bodyshot. Tripwire eventually responded by reducing the alt-fire damage and lowering the attack speed of the Scythe.

This had the unfortunate side effect of making the Scythe all but outclassed by the Claymore. The simple fix to this (as I've said a hundred times before) is to make the Scythe have longer range and wider arc than the Claymore. To prevent power creep I'd set the Scythe's range/arc to match that of the current Claymore and reduce the Claymore to a modest amount below the current Scythe range/arc.

I recently had been playing as Berserk, and playing with a Scythe, I can tell you that I can get away with a lot of things that would get me killed had I been using the Claymore. The range still is ridiculously long.
 

HoopleDoople

FNG / Fresh Meat
Feb 28, 2012
172
0
0
I recently had been playing as Berserk, and playing with a Scythe, I can tell you that I can get away with a lot of things that would get me killed had I been using the Claymore. The range still is ridiculously long.

Seriously, TEST the weapons in a controlled environment (i.e. testmap). You can stand in a spot where the Claymore will hit the enemy and the Scythe will miss. This is true both vertically and horizontally.The difference isn't huge, but it's definitely there.

I believe there are more cases where the Scythe can kill in fewer hits on lower difficulties and at lower levels. However, for Suicidal and HoE as a level 6 Berserker the Scythe only offers a cheaper price and quicker Scrake kills (though not for every possible player count).
 

JustTMB

FNG / Fresh Meat
May 5, 2012
22
0
0
Really people? What's next? Claims the Welder is OP? There will always be weapons that are better than other weapons based on how it's used same with perks. Zerk is better on the move than support and vice versa.

I think the one thing people forget is all weapons have to be used on 6man HoE...EVERY weapon is op Sui solo and below, half are op HOE solo and below. Personally I've played 6man HoE when three fp spawn, unless the rest of the team helps, the zerk dies. For those that say well that's why you have a server full of zerks to take them on and that's why it's OP. Ever seen 5 sharps and a medic take on three flesh pounds? Hell ever seen 5 of any perk with a medic? They all dominate if the players know how to use the perk.

Every weapon and every perk has its purpose and its weakness. If you think a weapon is too powerful, TWI has added a ****load to the game! Pick a different one to use
 

Althamus

FNG / Fresh Meat
Mar 13, 2012
1,311
21
0
since you think Support is OP,

Technically, it is borderline OP, but not for the reasons he said.

Also, @Aze

When I think of primary and secondary melee attacks, I think of primary as a swipe, unfocused but quick, and the secondary as a stab or overhead swing, focused but slow.
Therefore, in my mind, primary fire should always be AoE, and secondary fire should never be. Admittedly, you'd need to rebalance some weapons if this were to be used for the game (katana only benefits for example, who uses alt fire on a katana?), but still, I think it'd make sense roughly.

I'd say drop the base damage of the buzzsaw. Still seems a bit easy to be bodyshotting sirens with it (only ranged weapon bar the M99 that can do that?).


Although I personally think they should just make a L6 zerker as good as the current L4 zerker and take things from there.
 

Hell-met

FNG / Fresh Meat
Jul 5, 2012
83
2
0
I recently had been playing as Berserk, and playing with a Scythe, I can tell you that I can get away with a lot of things that would get me killed had I been using the Claymore. The range still is ridiculously long.

as a claymore main, I can assure you the scythe has shorter range than the former.

the only appeal to the scythe right now is killing scrakes faster, since a single alt-fire rages fps.
 

kym

FNG / Fresh Meat
Jun 23, 2012
136
0
0
Every weapon and every perk has its purpose and its weakness. If you think a weapon is too powerful, TWI has added a ****load to the game! Pick a different one to use

+1

As KF is not a pvp game "overpowered" weapons aren't that big of a deal, at least in my opinion. No weapons are game breakingly overpowered, not even the IJC pack m99 (which does quite a bit less damage than the official version) and as there is no real goal or competition everybody should be able to enjoy the game the way he wants. Every team can decide for itself if the game is to "easy" and what to do to spice things up. Yesterday I played cowboy, solo HoE farm only using dual .44 and lar, arguably not terribly difficult but quite entertaining.

Edit: While I agree that the aoe makes zerk quite a bit easier it's a really intuitive change. I've always wondered why I could swing a 70 cm blade through a crowd of zombies and only hit one, if any.
 
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