It has been said by many users in the past, but none of the Devs seem to understand our point: Cysts and Slashers are useless trash
.
What made the first game unique, is the fact that every Zed had his own behaviour and was special exactly like our perks: Husks shot from distance, Bloat blinds, Clots grabs, Siren protects from explosives ecc...you had to kill everyone one of them with a precise strategy, focusing to understand what kind of enemy was coming to you.
But those two new Zeds are just useless imho. They dont add anything new, they are just trash...just different Clots falling on the floor, running faster or covering their heads. Do not lie: when you get auto-grabbed, you barely take care of whom of the three zeds has got you. This is so disappointing for a game that made strategy waves his best feature.
This shows how KF is slowly going from a strategy game to a "just kill everything" massacre.
I would like to see, for example, only the Cysts grabbing you...making them slow and stupid but potentially deadly like the Clots of the first game.
Or slashers may have some feature that makes you recognize them and focus to take them down in a precise way, not just random shoots into the crowd.
Because right now, Clots, Cysts and Slasher are just the same things not adding anything new to the gameplay. When you run away and try to survive, they are just the same, unlike all the other specimens.
For what I care, they could have just forgot adding Cysts and Slasher, for how they are made right now.
Please, give them a PRECISE ROLEin the Zed's army, do not leave them as anonymous as they are right now.