you already have that in RO and thats not called campaign mode for a reason, and doing that is IMO very cheap.
scripts, realistic number of soldiers in the battlefield, story, briefing. A campaign can't just be a multiplayer with bots
Sorry to go slightly off topic, but straight from the fact thread:
"Stalingrad Campaign: The Stalingrad campaign will feature the
multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides. This will be enhanced with
story elements through the form of mission introductions and in-game cinematic sequences that begin and end the campaign."
I don't know what this tells to you but for me it says:
- No story - mission introductions are probably just some piece of text you read while the map is loading. Just the fact that they mention "mission instructions" and "cinematic sequences" as SP features shows how shallow the sp is.
- No feel of progression(just mp maps played in some specific order).
- No scripted events or voice acting during the game(other than the voice commands), just bots. And if the bots act anything like in the gameplay vids(I know its alpha, but still) then it would kill the immersion right away.
- MP maps used in single player campaign. One might try to spin this because of the "campaign layout" addition, but really, single player campaign consisting of multiplayer maps...
Short version: There is no single player in RO:HOS. At least not what many of you seem to be expecting.
I'm happy about this(means they focus on mp), but it kills my theory on why it is taking so long to make this game. I always thought it was because of the single player, which I thought would be either something comparable to COD sp or Operation Flashpoint sp. Turns out it is Ostfront practice mode with slightly better AI and squad commands. Then again I might be wrong, but I had to say something because it seems many people have completely different ideas of the sp than me.