Please... NO quicksaves in SP mode

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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
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Newton, NJ
You do need some sort of save ability, if only for those times where you must up and leave the game. I'm guessing most of us are adults and do have responsibilities! Otherwise, I do use normal saves occasionally, but only if I run into a part of a game that proves exceedingly difficult and I have failed more than a few times.
I have always hated checkpoint only type saves... just seem annoying to me
 

masasa

FNG / Fresh Meat
Nov 24, 2005
196
1
0
Finland
you already have that in RO and thats not called campaign mode for a reason, and doing that is IMO very cheap.

scripts, realistic number of soldiers in the battlefield, story, briefing. A campaign can't just be a multiplayer with bots

Sorry to go slightly off topic, but straight from the fact thread:

"Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides. This will be enhanced with story elements through the form of mission introductions and in-game cinematic sequences that begin and end the campaign."

I don't know what this tells to you but for me it says:

- No story - mission introductions are probably just some piece of text you read while the map is loading. Just the fact that they mention "mission instructions" and "cinematic sequences" as SP features shows how shallow the sp is.
- No feel of progression(just mp maps played in some specific order).
- No scripted events or voice acting during the game(other than the voice commands), just bots. And if the bots act anything like in the gameplay vids(I know its alpha, but still) then it would kill the immersion right away.
- MP maps used in single player campaign. One might try to spin this because of the "campaign layout" addition, but really, single player campaign consisting of multiplayer maps...

Short version: There is no single player in RO:HOS. At least not what many of you seem to be expecting.

I'm happy about this(means they focus on mp), but it kills my theory on why it is taking so long to make this game. I always thought it was because of the single player, which I thought would be either something comparable to COD sp or Operation Flashpoint sp. Turns out it is Ostfront practice mode with slightly better AI and squad commands. Then again I might be wrong, but I had to say something because it seems many people have completely different ideas of the sp than me.
 
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Mr Milkman

FNG / Fresh Meat
Aug 10, 2009
401
68
0
I don't care what they do with saves as long as I can still type "suicide" in console and die on screen I'll buy this game...wonder what would happen if I type "murder"?
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
Sorry to go slightly off topic, but straight from the fact thread:

"Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides. This will be enhanced with story elements through the form of mission introductions and in-game cinematic sequences that begin and end the campaign."

I don't know what this tells to you but for me it says:

- No story - mission introductions are probably just some piece of text you read while the map is loading. Just the fact that they mention "mission instructions" and "cinematic sequences" as SP features shows how shallow the sp is.
- No feel of progression(just mp maps played in some specific order).
- No scripted events or voice acting during the game(other than the voice commands), just bots. And if the bots act anything like in the gameplay vids(I know its alpha, but still) then it would kill the immersion right away.
- MP maps used in single player campaign. One might try to spin this because of the "campaign layout" addition, but really, single player campaign consisting of multiplayer maps...

Short version: There is no single player in RO:HOS. At least not what many of you seem to be expecting.

I'm happy about this(means they focus on mp), but it kills my theory on why it is taking so long to make this game. I always thought it was because of the single player, which I thought would be either something comparable to COD sp or Operation Flashpoint sp. Turns out it is Ostfront practice mode with slightly better AI and squad commands. Then again I might be wrong, but I had to say something because it seems many people have completely different ideas of the sp than me.


great post! my thoughts and feelings as well ;)
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
The thing is even if MP maps are being used a real SP campaign can still be a possibility if made for it. Which what i was hoping for from the start.

Aka unlike playing say 16v16 using bots it should be possibly to play with say against a group of 16 against a group thats a lot bigger more instantly spawning at some locations.

Changing some objectives and adding some scripted stuff in a mission is probably relatively doable.

Basically by having a seperate gamemode and slightly edited maps you can get a pretty ok singleplayer experience. Although not
the best game i think something similar to Medal of Honour Airborne's sp campaign would work really well on the default maps.

Some scripted events like enemy reinforcements and spawning enemies using a random generator initially in the level instead of both teams rushing from their spawn etc. Could make mp map based singleplayer really feel like a singleplayer campaign.

Basically if a specialized gametype is made (maps shouldnt have a timer for instance), and the bot spawning is a little bit different, a nice campaign could be built out of mp maps as a base. (maybe some mp maps could be copy and pasted into 1 sp map to have a longer continuous flow etc).

The question is will sp be simply a MP map with bots, or will it be a MP map with real SP events. Because there are loads of ways to do things right and loads of ways to do things wrong.

In game cinematic sequences might point out that some scripted stuff is likely to happen.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
The question is will sp be simply a MP map with bots, or will it be a MP map with real SP events. Because there are loads of ways to do things right and loads of ways to do things wrong.

Exactly, if its just 16 vs 16 bots then it would be no different than playing online, so why should anyone bother?. That's RO's practice mode with an intro at the beginning and end of the campaign, which is basically made for people with slow computers to get to try the sniper rifle =P

Ok the AI will be smarter this time, but still, you'll ask yourself... "why am I not playing online?"

So if that is the case I don't see how anyone could NOT be dissapointed.

Zets proposal is what I would like and expect from an SP campaign
 
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LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
For example, you could have an auto-saving checkpoint every 15 minutes* or so of gameplay time, and allow the player to save at one point of their choosing between each checkpoint. The player has to fight his way to the next checkpoint, but if he's got to suddenly leave, he doesn't lose all his progress. At the same time, however, there remain parts of the game where the player must survive until the next checkpoint.

I agree with a lot of your points but I'm not so hot on the checkpoint system. It feels forced and "gamey". Instead, I'd love to see something like the Hitman series has: You get a limited number of saves per scenerio based on the difficulty level, and can earn more as the game progresses. Instead of having artificial "checkpoints". That not only gives the player control over when to save but also creates tension of WHEN to spend a save point.

Another problem with checkpoints is that I've found that they end up being before or after really intense portions, which can either tip a player off as to when something "big" is coming up. A limited number of "anytime" saves would be great, but I hate checkpoints.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,890
679
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35
Netherlands
www.tangodown.nl
From what i can tell most maps used in singleplayer come directly from the multiplayer game.
I don't think the most common size of the maps really needs a save function, if they are around the size of Ostfront's maps.

Alternatively, you could use a system that saves your game automatically when you leave, but without any regular saving feature.
That would mean you dont lose your progress, but if you die, you have to start over. And again, if the maps arent freakish huge, that wouldnt be too much of a problem.
 
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Flogger23m

FNG / Fresh Meat
May 5, 2009
3,438
538
0
I disagree.

If you do not want quick saves, don't use them.

If you die and do not want to start from a checkpoint/save, then restart the mission.

Simple as that.


I hate how in games like SWAT 4/Rainbow 6 Raven Shield, if you have to go AFK, you must restart the whole mission over again.

Sucks when the game crashes a few times, then redoing it all over.


As I said, quick saves are a must. I won't use them either most likely, but give it to those who want them.

This is single player. How someone plays the game will not effect you.
 

Mr Milkman

FNG / Fresh Meat
Aug 10, 2009
401
68
0
I disagree.

If you do not want quick saves, don't use them.

If you die and do not want to start from a checkpoint/save, then restart the mission.

Simple as that.


I hate how in games like SWAT 4/Rainbow 6 Raven Shield, if you have to go AFK, you must restart the whole mission over again.

Sucks when the game crashes a few times, then redoing it all over.


As I said, quick saves are a must. I won't use them either most likely, but give it to those who want them.

This is single player. How someone plays the game will not effect you.

Exactly. Why impose your preference onto other people? If you don't want quick saves, then don't use them. Other people might. It's single player and doesn't affect you. I don't use them myself, but they can come in handy...