No objection in rising the required number of stalkers a little bit.
Now we're talking! Something I personally would do and have done. People complaining about the welding on Support Specialist so I raised it by 20%.
No objection in rising the required number of stalkers a little bit.
If we allowed any weapon that killed stalkers to count towards perk levelling, then 2 things need to happen.
- Double points should be awarded for doing it with Commando weapons.
- The required points to level should be tripled at the very least.
I really wish I could enjoy playing commando. Unfortunately if I do so, I end up being the sole survivor because the rest of my 'team' is incapable of killing anything stronger than a husk. Then of course I get blamed for the teams wipe. At least if I'm a support or sharp, I can carry the deficiencies of players incapable of killing scrakes and fleshpounds.And the whole point of all of this belly-aching is so they can have a level 6 commando that they wouldn't play even if it was a level six. They just want the level because they want it.
I really wish I could enjoy playing commando. Unfortunately if I do so, I end up being the sole survivor because the rest of my 'team' is incapable of killing anything stronger than a husk. Then of course I get blamed for the teams wipe. At least if I'm a support or sharp, I can carry the deficiencies of players incapable of killing scrakes and fleshpounds.
Commando is vastly deprecated and under appreciated overall. A good commando can be a fulcrum to victory for a HoE team.
If you just play the game, you will find it much more enjoyable than constantly chcking how much more you have to level.
This. SO much this.I agree.
Focus more on mastering the role of the class you're playing than leveling your perks--you'll be a much better player for it.
That is one of the reasons why commando is my least played perk in KF.
Most of the time when I play in pubs, I get noob sharps that can't do isht against scrakes and demos that try to kill everything except fleshpounds.
I'm tired of playing sharpshooter in KF, but whenever I switch to commando, there's a much higher chance of the team getting wiped.
Leveling commando is not difficult but it is tedious which can make it boring. I just leveled it on solo mode and went into online once I reachedI like KF and i play all the classes (my lowest is lvl3 Commando and my highest is level 5 Medic), and i enjoyed leveling every class - except the Commando.
The reason i despise leveling Commando is only because of the horrible requirement to kill huge numbers of Stalkers with Commando's rifles.
It is boring, it is based on random luck of running into Stalkers and being the first to kill them, it takes way way too much time to get all the needed kills, and it can only be done with commando rifles - meaning you probably wont be gaining Stalker kills with Rifles if you are not playing a Commando at that time.
I got some suggestions to lessen how horrible leveling Commando is:
I have heard many complaints from pretty much every Commando player about this Stalker kills with Rifles requirement - a lot of them going so far to say they absolutely HATE it and that they abandoned playing Commando because of it.
- 1. Reduce the number of killed stalkers needed for all perk levels by at least 50% OR
- 2. Allow ANY weapon to be used to kill Stalkers, so that players can get a bit of Comm's Stalker kills while playing other classes OR
- 3. Remove Stalker requirement and add something else, or just leave the "damage done with Rifles" as the only requirement.
I always end up having enough "Rifle damage done" to complete even the NEXT perk level - but i utterly lack Stalker kills to get even the current perk level done.
A lot of people suggest that Commando players download custom maps that spawn a ton of Stalkers and farm them in that way, or that they just play an insane amount of specific Solo maps to get that Stalker kill count up.
However i think custom maps/solo are a horrible band-aid fix to a horrible issue that plagues all leveling Commandos - TWI should either fix the Stalker kill requirement or completely remove it.
EDIT: ***************************************
A solution to Stalker farm was suggested to me over at these forums.
Download a map on the steam workshop for killing floor under the name
Testmap6p FiringRangeV2.
Leveling perks on this map works 100% fine, do NOT use any mutators since one of them could be preventing perk leveling.
Really simple: you buy whatever you want, approach one the white-panels where the name of the zombie you want is written - and press E to spawn one of those zombies. Spam E for a lot of those zombies.
Got my commando stalker requirement in very short time.
Played this map solo for about 30 minutes, beginner difficulty just to massacre stalkers.
That is one of the reasons why commando is my least played perk in KF.
Most of the time when I play in pubs, I get noob sharps that can't do isht against scrakes and demos that try to kill everything except fleshpounds.
I'm tired of playing sharpshooter in KF, but whenever I switch to commando, there's a much higher chance of the team getting wiped.
Yes, many people go commando, but most of them just spray bullets while they are cut into ribbons.
Commando usually equals Rambo, but SCs and FPs will prove you otherwise.![]()
It wouldn't matter. People would just use shotguns, flame weapons, and demo weapons to level commando because then they'll level commando while still being able to blow away just about everything else.
People don't like to level commando because they don't want to play commando. They want to play some other perk and just happen to level commando at the same time.
And the whole point of all of this belly-aching is so they can have a level 6 commando that they wouldn't play even if it was a level six. They just want the level because they want it.
Leave it like it is.