KF Please make Commando less horrible to level!

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Spartan1388

FNG / Fresh Meat
Jul 17, 2013
466
0
0
If the Stalkers you kill with non-commando weapons are registered, then the number has to increase to be in balance with the damage requirements.

Welding is not really necessary, it is mostly "cosmetic".
You can grind it and still be a good player, so there is no place for a fair comparison between the two.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,068
0
0
Over here, no not there, here.
Well yeah the thing about the welding is that doing it so much can be harmful and it isn't required horrendously often. It's good to know how, but welding everything in sight is not helpful to the team.
 

ArcheKruz

FNG / Fresh Meat
Jan 2, 2013
479
1
0
If we allowed any weapon that killed stalkers to count towards perk levelling, then 2 things need to happen.

- Double points should be awarded for doing it with Commando weapons.
- The required points to level should be tripled at the very least.
 

Spartan1388

FNG / Fresh Meat
Jul 17, 2013
466
0
0
If the number is too high, most people will not even bother and grind it.

I play as Commando, and i think that 50-100% increase will be reasonable. Do not forget that Commandos can see the Stalkers while they are invisible to other team members.

Although the Stalker cloak is not perfect and they can bee seen at long distance if you use high graphic settings, but engaging as a firebug or support at that distances is not effective, and sharpshooter have limited ammo, and their pistol ammo should be kept for self-defense.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
If we allowed any weapon that killed stalkers to count towards perk levelling, then 2 things need to happen.

- Double points should be awarded for doing it with Commando weapons.
- The required points to level should be tripled at the very least.

It wouldn't matter. People would just use shotguns, flame weapons, and demo weapons to level commando because then they'll level commando while still being able to blow away just about everything else.

People don't like to level commando because they don't want to play commando. They want to play some other perk and just happen to level commando at the same time.

And the whole point of all of this belly-aching is so they can have a level 6 commando that they wouldn't play even if it was a level six. They just want the level because they want it.

Leave it like it is.
 

Arblarg

FNG / Fresh Meat
May 24, 2012
1,394
6
0
Illinois, U.S.
And the whole point of all of this belly-aching is so they can have a level 6 commando that they wouldn't play even if it was a level six. They just want the level because they want it.
I really wish I could enjoy playing commando. Unfortunately if I do so, I end up being the sole survivor because the rest of my 'team' is incapable of killing anything stronger than a husk. Then of course I get blamed for the teams wipe. At least if I'm a support or sharp, I can carry the deficiencies of players incapable of killing scrakes and fleshpounds.

Commando is vastly deprecated and under appreciated overall. A good commando can be a fulcrum to victory for a HoE team.
 

Mutsumi

FNG / Fresh Meat
Jul 17, 2013
106
0
0
I really wish I could enjoy playing commando. Unfortunately if I do so, I end up being the sole survivor because the rest of my 'team' is incapable of killing anything stronger than a husk. Then of course I get blamed for the teams wipe. At least if I'm a support or sharp, I can carry the deficiencies of players incapable of killing scrakes and fleshpounds.

Commando is vastly deprecated and under appreciated overall. A good commando can be a fulcrum to victory for a HoE team.

That is one of the reasons why commando is my least played perk in KF.

Most of the time when I play in pubs, I get noob sharps that can't do isht against scrakes and demos that try to kill everything except fleshpounds.

I'm tired of playing sharpshooter in KF, but whenever I switch to commando, there's a much higher chance of the team getting wiped.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,068
0
0
Over here, no not there, here.
Man this is crazy. Everyone on this forum is always talking about awful pubs are and if we were just all together we'd be total pro sauce. I mean, at least we wouldn't be doing uncannily stupid things.
There should be a server just for this forum :O
 

Captain Howel

FNG / Fresh Meat
Aug 29, 2013
300
0
0
Guarding the Super Missile
Fun fact:
You can make progress towards leveling a perk while playing other perks (I got my first two levels of Medic and Demo while playing Firebug and Sharpshooter).

So, if you've got a bit of spare dosh and spare carry weight, carry a Bullpup with you and switch to it whenever you see a Stalker coming after you.
This makes the requirement much more manageable.

Or you can cheat and use testmap. Given that completing this particular requirement legitimately vs. illegitimately doesn't have a huge impact on your skill level, I'd say it's not automatically something to be frowned upon, but it's kind of a gray area.

If you just play the game, you will find it much more enjoyable than constantly chcking how much more you have to level.
I agree.

Focus more on mastering the role of the class you're playing than leveling your perks--you'll be a much better player for it.
This. SO much this.
If you keep watching that level meter, you're going to have a miserable time, and you'll be tempted to boost as well. Don't worry about getting your perks to high levels, just play the one(s) you enjoy. Soon enough you'll see that level up notification come up by surprise.
I quit playing KF at one point because the grind from level 4 Firebug to level 5 was too frustrating. Later I came back and played without paying attention to that meter, and one day -- Poof! Level 5. Felt really good.
 

ArcheKruz

FNG / Fresh Meat
Jan 2, 2013
479
1
0
That is one of the reasons why commando is my least played perk in KF.

Most of the time when I play in pubs, I get noob sharps that can't do isht against scrakes and demos that try to kill everything except fleshpounds.

I'm tired of playing sharpshooter in KF, but whenever I switch to commando, there's a much higher chance of the team getting wiped.


I actually see far more commandos than firebugs in my experience. I guess it's probably because most pubs don't understand how afterburn damage works, and stopped playing firebug for their overall lack of stopping power beyond dual flare pistols. They're also the most maligned perk because they're the bane of sharpshooters as they make lining headshots up so much more difficult. That is why I take care not to shoot Scrakes unless it's with the Huskgun if there's a Sharpshooter around. (Fleshpounds are definitely out of the question, even with the Huskgun)
 

Spartan1388

FNG / Fresh Meat
Jul 17, 2013
466
0
0
Yes, many people go commando, but most of them just spray bullets while they are cut into ribbons.

Commando usually equals Rambo, but SCs and FPs will prove you otherwise. ;)
 

doomed316

FNG / Fresh Meat
Nov 26, 2011
16
0
0
I like KF and i play all the classes (my lowest is lvl3 Commando and my highest is level 5 Medic), and i enjoyed leveling every class - except the Commando.
The reason i despise leveling Commando is only because of the horrible requirement to kill huge numbers of Stalkers with Commando's rifles.
It is boring, it is based on random luck of running into Stalkers and being the first to kill them, it takes way way too much time to get all the needed kills, and it can only be done with commando rifles - meaning you probably wont be gaining Stalker kills with Rifles if you are not playing a Commando at that time.

I got some suggestions to lessen how horrible leveling Commando is:

  • 1. Reduce the number of killed stalkers needed for all perk levels by at least 50% OR
  • 2. Allow ANY weapon to be used to kill Stalkers, so that players can get a bit of Comm's Stalker kills while playing other classes OR
  • 3. Remove Stalker requirement and add something else, or just leave the "damage done with Rifles" as the only requirement.
I have heard many complaints from pretty much every Commando player about this Stalker kills with Rifles requirement - a lot of them going so far to say they absolutely HATE it and that they abandoned playing Commando because of it.
I always end up having enough "Rifle damage done" to complete even the NEXT perk level - but i utterly lack Stalker kills to get even the current perk level done.

A lot of people suggest that Commando players download custom maps that spawn a ton of Stalkers and farm them in that way, or that they just play an insane amount of specific Solo maps to get that Stalker kill count up.
However i think custom maps/solo are a horrible band-aid fix to a horrible issue that plagues all leveling Commandos - TWI should either fix the Stalker kill requirement or completely remove it.

EDIT: ***************************************

A solution to Stalker farm was suggested to me over at these forums.

Download a map on the steam workshop for killing floor under the name
Testmap6p FiringRangeV2.
Leveling perks on this map works 100% fine, do NOT use any mutators since one of them could be preventing perk leveling.

Really simple: you buy whatever you want, approach one the white-panels where the name of the zombie you want is written - and press E to spawn one of those zombies. Spam E for a lot of those zombies.

Got my commando stalker requirement in very short time.
Played this map solo for about 30 minutes, beginner difficulty just to massacre stalkers.
Leveling commando is not difficult but it is tedious which can make it boring. I just leveled it on solo mode and went into online once I reached
Even 4 with it.
 

Malkuno

FNG / Fresh Meat
Nov 5, 2013
1
0
0
That is one of the reasons why commando is my least played perk in KF.

Most of the time when I play in pubs, I get noob sharps that can't do isht against scrakes and demos that try to kill everything except fleshpounds.

I'm tired of playing sharpshooter in KF, but whenever I switch to commando, there's a much higher chance of the team getting wiped.

THIS! x1000 this...

Whenever I join a long game past round 5, I start as a Sharpshooter until I have assessed the skill level of the team. If they're good I switch back to my favorite perk & maybe play another round or 2 with them.

Yes, many people go commando, but most of them just spray bullets while they are cut into ribbons.

Commando usually equals Rambo, but SCs and FPs will prove you otherwise. ;)

As a Commando who uses this loadout:
1) ScarMK17
2) M32 Grenade Launcher

Think again! A good Commando with this layout is an unstoppable killing machine! ;)
-----------------------------------------------------------------------

Now onto the topic at hand, I ended up getting Level 6 Commando either the same patch or the patch just before all maps were white-listed, All I know is I got level 6 Commando on the Moon Base & about 3 days later 2 of my friends who had never really played commando went from levels 1-2 to level 6.

When I asked how they did this they told me about all maps being white-listed & admitting to boosting in "Testmapv6" after finding this out we went & played a few rounds of a [hard] long game & it was apparent they had no clue what they were doing as a Commando.

They both died during round 2, 3 & 4 despite spawning with an AK47 each time.
 

Uncle

FNG / Fresh Meat
Oct 27, 2013
29
0
0
Never had problem levelling Commando, or with the Stalker kills requirement. In fact, the requirement that took me longer was the damage requirement. I used to carry a Bullpup just for Stalkers, while I was playing mostly as Demo and Support. I only started playing as an actual Commando much later, when trying to reach level 6. At that point (Level 5), I had plenty of Stalker kills, but because I was only using assault rifles on the weak Stalkers, I was very short on the damage requirements. So to really accumulate tons of damage with the assault rifles, I had to start playing as Commando. At the time, my favourite targets were Bloats, I'd purposely avoid headshots and empty entire mags into their bellies. Scrakes and Fleshpounds were great for this too, though I might have raged a few... :)
 

Zombie Overlord

FNG / Fresh Meat
Jul 15, 2012
713
0
0
San Diego, California, USA
It wouldn't matter. People would just use shotguns, flame weapons, and demo weapons to level commando because then they'll level commando while still being able to blow away just about everything else.

People don't like to level commando because they don't want to play commando. They want to play some other perk and just happen to level commando at the same time.

And the whole point of all of this belly-aching is so they can have a level 6 commando that they wouldn't play even if it was a level six. They just want the level because they want it.

Leave it like it is.

This^ if they want it, its best they earn it the hard way. Secondly, they may just find out how good/fun commando is to play in the first play..
 

JD0x0

FNG / Fresh Meat
Sep 2, 2013
299
0
0
Killing stalkers to level commando is not a problem for me. It's getting the damage which takes a long time, for me. I think by LVL4 I had killed enough stalkers to get to LVL6 but I had no where enough damage to level up at that point.