KF Please make Commando less horrible to level!

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infntnub

Grizzled Veteran
Sep 25, 2012
2,313
110
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Pennsylvania
If you're trying to level Commando by actually playing the perk that's your first mistake.

Play as a Zerker or Medic and keep a Mando weapon as a secondary and bust it out anytime you encounter a Stalker...

The damage requirement comes quickly enough once you meet the Stalker requirement.

For what it's worth I found Manor and Biotics to be the most fruitful places to rack up Stalker frags.
 

Shadoo

FNG / Fresh Meat
Dec 12, 2012
117
0
0
Hey, look, ANOTHER thread posted on both these forums and Steam's forums for this game in an attempt to grab as much attention as possible.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,042
0
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25
The reason i despise leveling Commando is only because of the horrible requirement to kill huge numbers of Stalkers with Commando's rifles.
It is boring, it is based on random luck of running into Stalkers and being the first to kill them, it takes way way too much time to get all the needed kills, and it can only be done with commando rifles - meaning you probably wont be gaining Stalker kills with Rifles if you are not playing a Commando at that time.
please download this map: http://steamcommunity.com/sharedfiles/filedetails/?id=98128132&searchtext=testmap
and leveling commando wont be problem

do you think this is cheating? i dont think so, because leveling is allowed on all maps
 
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Sazabi

FNG / Fresh Meat
Nov 10, 2012
29
0
0
Commando feels stupidly grindy and there's basically zero learning curve to the class. I've been 6 for a few years now but I still feel like it's one of those cases where the grind far outpaces the learning curve of the class, which is a terrible thing.
 

PotentiaLeaena

FNG / Fresh Meat
Jan 28, 2013
290
0
0
USA
www.lairservers.us
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Nova!

Member
Feb 23, 2013
435
7
18
It's cheating, and your argument is non sequitar.

1. It's non sequitur.

2. His opinion can't be non sequitur, because it has no statement or argument that it's following off. All he said is "I don't think it's cheating". It's not even an argument, just an opinion.
 

karsey22

Member
Oct 28, 2011
470
18
18
I never really minded how long it took to level commando.

Because I like playing kf.

Even as long time level 6 commando is still fun to play.
 

Bogdanov89

FNG / Fresh Meat
Jul 12, 2013
27
5
3
please download this map: http://steamcommunity.com/sharedfiles/filedetails/?id=98128132&searchtext=testmap
and leveling commando wont be problem
do you think this is cheating? i dont think so, because leveling is allowed on all maps

Thank you very much.

Found it on the steam workshop for killing floor under the name
Testmap6p FiringRangeV2 .

Really simple, you buy whatever you want, approach one the white-panels where the name of the zombie you want is written - and press E to spawn one of those zombies. Spam E for a lot of those zombies.

Got my commando stalker requirement in very short time.
 
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PotentiaLeaena

FNG / Fresh Meat
Jan 28, 2013
290
0
0
USA
www.lairservers.us
1. It's non sequitur.

Good catch, fixed.

2. His opinion can't be non sequitur, because it has no statement or argument that it's following off. All he said is "I don't think it's cheating". It's not even an argument, just an opinion.

His argument is that "because leveling is allowed on all map", therefore it's not cheating, which does not follow.

I could break things down into his exact premise and conclusion, and the particular fallacy in his argument, but I'm really not here to debate formal logic. Let's not derail this thread too much, okay?
 
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ArcheKruz

FNG / Fresh Meat
Jan 2, 2013
484
1
0
It's like the litmus test of how experienced you are at the game. The players who are the least experienced with the game are ALWAYS the ones complaining about how the Commando is under-powered or how much of a pain they are to level. While those who at least have some understanding of the perk and how it could benefit the team will always say that the Commando does not need more power.

If anything, I would say that playing Commando is an important first step to understanding Killing Floor, as it is the biggest clue-bat to the face of players still clinging to the idea that they can be the One-Man-Army of the team. They will have to eventually realize that Killing Floor is a game about teamwork and that it's actually quite important to learn to let specialized perks like Sharpshooters and Demolitions handle the big Zeds while they clean up the small Zeds to give them a clearer and safer shot at quickly taking out the big Zeds. If they do their job correctly, they will find that they will get their damage in, and their stalker kills in quite quickly.
 
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Spartan1388

FNG / Fresh Meat
Jul 17, 2013
468
0
0
You do not actually get an "unfair advantage" by playing on Leveling maps.
Cheating is something like the ability to see hostiles through walls and/or shoot them, getting beginner money in any difficulty, using headshot bots and stuff like that.

By playing mostly on Leveling Maps, you are probably just a bad players and you will stay a bad player.

There can be people with fully legit Level 6 Perks who are still bad players.

Now, if you need to weld some DOAHS, i prefer if you go to a Leveling Map, duct tape your mouse and leave it overnight than welding any door you see and trapping people.


And also, there is the option to kick bad players. :cool:
 

osmodeus

FNG / Fresh Meat
Jun 15, 2012
495
0
0
Now, if you need to weld some DOAHS, i prefer if you go to a Leveling Map, duct tape your mouse and leave it overnight than welding any door you see and trapping people.

well there is something to be said for learning how to strategically weld yourself a chokepoint. welding every door you find isn't leveling anything.

that being said i just opened the potato door on aperture, walked inside and welded it shut again, then watched a movie. so stalker kills are harder to get from the "actual effort involved" perspective

the larger issue with commando is that it's not a useful class hard and below. why play a class designed to take out trash when money/ammo is cheap and plentiful? the other classes will kill more stalkers by accident per wave.

i think a few too many regulars on this forum forget that not everyone is playing HoE and Sui.
 

ArcheKruz

FNG / Fresh Meat
Jan 2, 2013
484
1
0
I would beg to differ, Commandos can mean the difference between being overrun and wiping and being able to control an area, or push through small enemy clumps as a pointman when kiting.
 

Spartan1388

FNG / Fresh Meat
Jul 17, 2013
468
0
0
well there is something to be said for learning how to strategically weld yourself a chokepoint. welding every door you find isn't leveling anything.

I see newbies do exactly that quite often. Also players with 4-5 perk stars do it, so instead of griefing or harming your team, i prefer if you go and weld some doors on PerkLevelingUltra. If you are inpatient.

the larger issue with commando is that it's not a useful class hard and below. why play a class designed to take out trash when money/ammo is cheap and plentiful? the other classes will kill more stalkers by accident per wave.
I play because i like the rifles.
May i ask what you think will make this Class more useful? In my opinion more realistic rifle damage would do.

i think a few too many regulars on this forum forget that not everyone is playing HoE and Sui.
I play on Normal.
I believe that Normal should be the "realistic" difficulty, like if KF takes place in real life. Hard, Suicidal and HoE should be unrealistically more difficult.
I understand what you mean. I suggest for Normal difficulty and for Level 0 perks, but some people loose their mind because they think i suggest for 6 person game on HoE... :rolleyes:
 

|WC|Capt.525

Member
Oct 14, 2012
938
0
16
Hiding from Drop Bears; Aus
I play on Normal.
I believe that Normal should be the "realistic" difficulty, like if KF takes place in real life. Hard, Suicidal and HoE should be unrealistically more difficult.
I understand what you mean. I suggest for Normal difficulty and for Level 0 perks, but some people loose their mind because they think i suggest for 6 person game on HoE... :rolleyes:

And that's the issue then. Any balancing done to this game is done with HoE in mind. If you want to be able to shred through your enemies, be a one man army, without bothering to aim, go and play Beginner. It will have the most "realistic" effects on the enemies as far as bullet damage goes, and most things will die after a few hits from the Scar. Anything you suggest will affect every difficulty, and every player. So when you say that you want the Commando weapons to cause so much more damage (for example), that's going to have a huge impact on your standard HoE Commando. No need to aim for the head, just spam at the body and everything will die in 2-3 shots. Scrakes will suddenly become their speciality, and with a little timing and practice, Commandos would be able to solo Fleshpounds with ease.

It is the same with all games with any difficulty settings, the balancing is always done with the highest difficulty setting in mind.
 

Spartan1388

FNG / Fresh Meat
Jul 17, 2013
468
0
0
I though that balancing is done with all difficulties in mind, no?


You are assuming too much. Maybe i did not gave a clear picture.
One man army? KF is about teamwork, not about going Rambo.
No aiming? Hell no.
Survival Horror feeling with realistic weapons and "real-life" like game in Normal, while Hard difficulty and above offer increasing challenges? Absolutely yes.

If commando weapons become stronger, ZEDs will get stronger as well, to compensate for bigger difficulties.
What i mean, is that Easy should be for fun and for newbies to learn, Normal should be "real-life" like, and on Hard and above, ZEDs will have an increasing advantage based on difficulty while the realistic stats of weapons will be preserved.
In layman's terms, Normal FP will have Steel Armor, Hard FP will have Ceramic/Metal Armour, Suicidal FP will have Modern Armoured Vehicle Armour, and HoE FP will have "Demon Skin" Armour.

I think that coding rifles to do less damage on Hard and above, while Law has a bonus, is not that hard. It is used for Husks, because Husks get -85% damage from Fire-Based weaponry.


But realistically speaking, if 7.62 cannot harm much an FP, then shrapnel from an grenade won't do more damage. Anti-Tank Rockets would be what you need.