The weekly challenges was one of the first new gamemodes to come to KF2, when it was introduced there was some serious hype behind it; completing obscure challenges to contribute to the dosh vault. But as most of us know, there hasn't been any new challenges since the release of weekly challenges and the dosh vault rewards are sub-par. The thing I find more infuriating is that this is consistent across a lot of the new features, weapons and modes that are released with KF2; VS survival is a broken mess with only normal difficulty, Objective mode only has 5 maps (I don't know exactly since I haven't played in a while and it isn't infront of me as of writing this) and Endless is a confused and uncatered mess that could have been so much more.
But for me, weekly challenges could have had THE MOST potential across all of the non-standard game modes, its a mode that can incorporate the other game modes, with so much mutations to take advantage of. The idea is that this is the more casual, random game mode and such a game mode should receive some loving.
Class Mutations:
Power Levels: You play a game of survival on suicidal and all of the classes are set to either Level 0, 5, 10, 15, 20, or 25 (Any XP earned in this challenge is added outside of the game.)
CopyCat: You play a game of survival on suicidal and everyone plays the same class (pre-set class).
Lucky Draw: You play survival on suicidal and everyone is given a random class at Level 25 they can't change. (XP earned in this challenge is added outside of the game).
The Family Tree: You play a 10 Wave game where each wave forces you to play a class until all classes are played (You choose which class to play at the boss round).
Wave Mutations:
No time to lose: There is no break between waves and the trader is always open.
The clock is ticking: The wave is infinite, as a team you must kill a number of targets and survive the timer to beat the wave.
Keep the pace: You must complete the wave in a set time, or you lose.
One of every kind: Custom number of waves, each wave is filled with one zed type, starting from Cyst and ending at the boss.
Head-hunter: The waves have infinite zeds, the wave ends when each player kills their target/s.
A tough nut: Short game of survival on suicidal with 60 second trader time and 2500 dosh before wave 1 starts. One boss per wave (1. Abom 2. KFP 3. Patriarch 4. Matriarch 5. Dr Hans Volter).
Weapon Mutations:
Gun Game: At the start of each wave, your weapon is replaced with a random gun from your class (You cannot purchase weapons).
SPIN THE WHEEL: At the trader, rather than purchasing a weapon, you spend a set amount of Dosh to get a random weapon. The cheaper the weapon's original price, the higher the chance of an upgraded version.
Only the biggest: As well as the tier one weapon you are given, you are given a random tier 4/5 weapon from your selected class (You cannot purchase weapons).
Alphabet Soup: The only weapons you can use are: AR15, HX25, SG500, MP7, L85A2, HZ12, M79, M1911, MP5, P90, VLAD-1000, AK12, M4, M16 M203, Scar-H, AA-12, M32, RPG, UMP-45, AF-2011, M14 EBR, FN FAL, M99 AMR, G18c.
Player/Zed Mutations:
Budget Plans: You all share the same amount of money, always.
Dangerous Elite: Each Zed is replaced with its Elite/Alpha counterpart (VS mode variants for Siren/FP/Scrake etc if it doesn't exist).
Keep your friends close, but your dosh closer: Whenever you take damage, you drop your dosh. You can store your dosh in an account at the trader.
Every Man for themselves: You cannot interact with your teammates (Give Dosh, Heal, Give Weapons, Give Ammo/Armour).
VIP: One player is the VIP. If the VIP takes damage, so does everyone else. If the VIP dies, so does everyone else. Protect the VIP
Blind Skull; On: You cannot see your HUD, reticle or weapon.
How have you not been able to add any new weekly challanges when lonely ol' me could think of these bad bois?
But for me, weekly challenges could have had THE MOST potential across all of the non-standard game modes, its a mode that can incorporate the other game modes, with so much mutations to take advantage of. The idea is that this is the more casual, random game mode and such a game mode should receive some loving.
Class Mutations:
Power Levels: You play a game of survival on suicidal and all of the classes are set to either Level 0, 5, 10, 15, 20, or 25 (Any XP earned in this challenge is added outside of the game.)
CopyCat: You play a game of survival on suicidal and everyone plays the same class (pre-set class).
Lucky Draw: You play survival on suicidal and everyone is given a random class at Level 25 they can't change. (XP earned in this challenge is added outside of the game).
The Family Tree: You play a 10 Wave game where each wave forces you to play a class until all classes are played (You choose which class to play at the boss round).
Wave Mutations:
No time to lose: There is no break between waves and the trader is always open.
The clock is ticking: The wave is infinite, as a team you must kill a number of targets and survive the timer to beat the wave.
Keep the pace: You must complete the wave in a set time, or you lose.
One of every kind: Custom number of waves, each wave is filled with one zed type, starting from Cyst and ending at the boss.
Head-hunter: The waves have infinite zeds, the wave ends when each player kills their target/s.
A tough nut: Short game of survival on suicidal with 60 second trader time and 2500 dosh before wave 1 starts. One boss per wave (1. Abom 2. KFP 3. Patriarch 4. Matriarch 5. Dr Hans Volter).
Weapon Mutations:
Gun Game: At the start of each wave, your weapon is replaced with a random gun from your class (You cannot purchase weapons).
SPIN THE WHEEL: At the trader, rather than purchasing a weapon, you spend a set amount of Dosh to get a random weapon. The cheaper the weapon's original price, the higher the chance of an upgraded version.
Only the biggest: As well as the tier one weapon you are given, you are given a random tier 4/5 weapon from your selected class (You cannot purchase weapons).
Alphabet Soup: The only weapons you can use are: AR15, HX25, SG500, MP7, L85A2, HZ12, M79, M1911, MP5, P90, VLAD-1000, AK12, M4, M16 M203, Scar-H, AA-12, M32, RPG, UMP-45, AF-2011, M14 EBR, FN FAL, M99 AMR, G18c.
Player/Zed Mutations:
Budget Plans: You all share the same amount of money, always.
Dangerous Elite: Each Zed is replaced with its Elite/Alpha counterpart (VS mode variants for Siren/FP/Scrake etc if it doesn't exist).
Keep your friends close, but your dosh closer: Whenever you take damage, you drop your dosh. You can store your dosh in an account at the trader.
Every Man for themselves: You cannot interact with your teammates (Give Dosh, Heal, Give Weapons, Give Ammo/Armour).
VIP: One player is the VIP. If the VIP takes damage, so does everyone else. If the VIP dies, so does everyone else. Protect the VIP
Blind Skull; On: You cannot see your HUD, reticle or weapon.
How have you not been able to add any new weekly challanges when lonely ol' me could think of these bad bois?