Please end the spawncamping on Station

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hekuball

FNG / Fresh Meat
Mar 13, 2006
563
202
0
Spawn camping and spawn shooting has been an issue on some maps since
the dawn of RO1. This is not an exclusive issue here. No server administration or server operating clan will allow it to go on very long. They will crush this behavior on the part of their cliantelle within a day or two.
We been there; done that. Any clan or server operator that allows it to go on for any length of time will see their server/servers dry up like a puddle in the Sahara. Money down the toilet from that point on. Any questions?

The server operator in this case is behaving in a fashon that will cause their disappearance in short order.

complete tosh and nonsense. never had a spawncamping problem on ro1 over many years unless you count spawn exit camping.
 

JayTac

FNG / Fresh Meat
Aug 29, 2011
146
54
0
Don't let them into your spawn. In a tactical based game you have to reward maneuver combat and fire superiority. If the enemy has worked to gain the ground necessary to keep me pinned, kudos to him - he deserves it.

If the game is suppose to be realistic, then we have to make the real life comparison. If a force is able to advance their selves to their enemy garrison, HQ, or rally point, would they really back off and provide them ground to fight? Of course not.

So a distinction has to be made. Do we want a hardcore tactical based shooter, or a game that has mechanics to coddle players who get frustrated when they're losing badly and thus desire an easier playing experience.
 
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ightenhill

FNG / Fresh Meat
May 17, 2009
382
54
0
Whilst your correct Jaytec there shouldnt be any coddling, a couple of the maps actually have them spawning right in front of your eyes.. So you dont even have time to react for s millisecond before your killed.
 

DesiQ

FNG / Fresh Meat
Feb 5, 2011
431
168
0
Australia
www.desiquintans.com
Do we want a hardcore tactical based shooter, or a game that has mechanics to coddle players who get frustrated when they're losing badly and thus desire an easier playing experience.
We want a game where hardcore tactical action is possible in the first place. And a one-sided slogfest doesn't allow for that. How do you propose to fight back against two tanks that are shelling your spawns with HE? You gonna pop smoke?
 

Echo Black

FNG / Fresh Meat
Jul 14, 2011
294
340
0
It's so easy to spam HE shells on the russian spawn 2 in Commisar's house. Alternatively, you can hide inside the Water Refinery (point B) and just play shooting gallery with the spawning russians.

---
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
Spawn camping and spawn shooting has been an issue on some maps since the dawn of RO1.

Just to get technical, this has been an issue in Red Orchestra since the mod days, which is why most maps in RO:CA and RO1 has hills or rubble that you had to climb over to get out of spawn, which in turn protected you from getting shot from outside of the spawn, thus the only real way to kill people in a spawn in RO:CA or RO1 was to toss grenades into the spawn, which didn't last very long for the chump who tried to do that....

Other times, you spawned inside a building or clear out of the way of the main fighting and nobody could enter your spawn, not even yourself once you left.

However in RO2, it seems as though the spawn locations did not follow this line of thinking/design and people can and will be mowed down easier than in previous RO's as they spawn.

I think these areas need more design work done..... but it's still not as bad as it is in some games like the BF Series.... I can't count how many times, both in BF2 and BC2, I have joined a server only to be constantly bombarded by a dozen enemy troops, three tanks, the enemy helicopter and our team's helicopter which was stolen by 1-2 of the dozen enemies in our spawn.... I'd appear on the map, figure out where I'm positioned and where I'm looking and by the time I move a foot, I'm dead.... spawn and repeat.

And when you complain about this spawn camping crap, the admins tell you it's a legit tactic, otherwise EA wouldn't have designed the maps to allow it.

:confused: :mad: are you fk'n kidding me?

Where the hell is the fun for everybody on your team when all you do is spawn, get killed, wait in spawn, spawn, get killed, wait in spawn..... for 90% of the match?

You end up with half your team leaving the server and then it's 20 against 2 and then you never stand a chance.

Among many reasons, the above is the primary reason why I don't play either my BF2 or BC2 anymore..... there's no point trying to play a crap game that allows level 50's to base r@pe the entire round using mag rounds, body armour and super-perked vehicles when you're stuck below level 10 and have basically crap all to use to fight back.

I haven't experienced spawn camping being very bad in RO2 yet.... I do remember the bad times in the Mod when some maps had horrible spawn protection before being patched, but spawn protection should remain as a core element for Red Orchestra.

Nobody likes to join a server, expecting to play a game they like, only to end up being killed within seconds of spawning for the entire round..... I'd have more fun playing Jenga.

This is not an exclusive issue here. No server administration or server operating clan will allow it to go on very long. They will crush this behavior on the part of their cliantelle within a day or two.
We been there; done that. Any clan or server operator that allows it to go on for any length of time will see their server/servers dry up like a puddle in the Sahara. Money down the toilet from that point on. Any questions?

The server operator in this case is behaving in a fashon that will cause their disappearance in short order.

Which is a good thing going for RO.... at least most admins in RO don't act like the admins on other game servers, where they think it's all fair, when it's not.

There is no fairness involved when you are shooting and easily killing someone the moment they appear on the map, before they know exactly where they are or which way they're facing, let alone where they're being shot from..... the spawning player is at a huge disadvantage and has very little opportunity to defend themselves properly.... Spawn kills are a cheap way of racking up someone's points and simply doesn't belong in Red Orchestra.

All one needs to do for Station is to add one or two train cars turned over to block the spawn area from the Russians..... many other objects can be added on many maps to help precent direct shooting into the spawn of a team.

Spawn camping is a prominent feature of all the maps. It's realism. Get used to it.

:IS2:

And is it "Realism" when you magically appear on the map as confused as a new born baby trying to figure out where the hell you are and then shot dead, only to end up having this happen every 15-20 seconds?

The answer to that is.... no.

Spawn Camping is not Real, because Spawning does not exist in real life.
 
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SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
1,177
503
0
USA,Tampa,Florida
After being spawn killed five times in a row on Station last night by someone named "SolitarySoldat" and informing him that he was spawn camping (benefit of the doubt, he may not have known) some moron came over the mic stating

"Spawn camping is fine, you just can't call arty on spawn areas."

REALLY? So this is the first multiplayer game in history where spawn camping is fine and encouraged? Really?

Guys, it's obvious that the devs made a mistake with the design of the axis spawn points on that map, and hopefully they're working on changing the situation so, you know, a guy doesn't sit for nearly a minute and a half being killed over an over the moment he enters the game, but until that day can we at least police ourselves a little? I get it if you didn't know. You see Germans, you shoot Germans. But if someone says something to you about it, please stop yourself from sounding like a blithering idiot and ruining the game for dozens of other people and just go find another spot.

It's a very simple thing to do, and will ensure that six months from now we won't have just three servers with players in them. Remember, we're all in this together.

Well then how can I say this...ummmm I'm honored you remembered my name :D

Spawn camping? Correct me If I'm wrong but by spawn camping means me camping at your spawn point and killing everybody that spawns right?

Then how come I spawn camped when all my kills while you guys spawned were at 90-100 meters distance???? :confused:

HINT: look at the long street at the train vagoons,I'm usually picking up your team either being behind the wooden boxes or beind the red barrels :)

As a defender I do whatever it takes to hold you back and drain your reinforcement,but as an attacker I always try to flank and clean up sections and tell my team trough the MIC that area is clean and then join them in capping.

I do get killed many times while spawning,but I always look on the timer before I spawn and the moment it hits 0:00 Im off running away not picking my nose instead.

I gave you a HINT,next time try and counter me should be easy cause I had some peeps countering me there since I play with 150 ping on JFG server :D
 
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DiedTrying

FNG / Fresh Meat
Jan 17, 2011
1,433
843
0
USA Prime Credit
There are a few spots on station where the russians can see into the first and second german spawns. I've actually see an entire spawn wave of 10+ guys come in once. I was like..."wtf, should never see that"

1. It allows spawn camping (and it happens a lot on station, an MG can pepper the spawn easily)

and

2. It hurts the atmosphere when you see a bunch of guys appear out of thin air.
 
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Westernesse

FNG / Fresh Meat
Oct 11, 2011
406
68
0
Pfft, in real war when you respawn you're not invincible. :p

Ya, but its the simplest solution and requires an order of magnitude of less time to implement in addition to letting TWI work on other things. Pretty much every level lets you spawn camp whether its with artillery, guns, grenades, tanks, etc.
 

Sir Reginald

FNG / Fresh Meat
Sep 7, 2011
311
71
0
When you place spawn areas that are over looked from the foes caps
is just asking for spawn killing .
there alot of maps for both sides that have this problem
the problem is alot of the maps are just too small for arty and even tanks
then a maps is too small to have room to maneuver
making arty and tanks over power
 

Stahlgeist

FNG / Fresh Meat
May 4, 2007
140
54
0
35
Newfoundland, Canada
Try playing the Russian's. It's very easy to spawn camp the German spawn point if the German's don't cover their right flank.

It's also pretty simple to spawn camp the Russians once they start spawning behind the wall. While respawning with the Soviet team, we were ripped apart by a German machine gunner who set up on the one of the bridges, looking into our spawn.
 

Stahlhelmii

FNG / Fresh Meat
Aug 16, 2011
721
401
0
After being spawn killed five times in a row on Station last night by someone named "SolitarySoldat" and informing him that he was spawn camping (benefit of the doubt, he may not have known) some moron came over the mic stating

"Spawn camping is fine, you just can't call arty on spawn areas."

REALLY? So this is the first multiplayer game in history where spawn camping is fine and encouraged? Really?

Believe it or not, it isn't. There were SEVERAL hardcore "tactical" crouch (or as I call it, tactical "camp") clan servers in Black Ops wherein, if you dared gripe about being spawn camped, you were unceremoniously informed, "It's allowed. If you don't like it feel free to find another server."

I won't name names but -- WADDA COINCYDINK -- a few of them now have RO2 servers! Yes, they "tactically" rack up cheap spawn kills to pad their scores and "pwn" their rival clans, like little kiddy treehouse clubs trying to outdo one another. :rolleyes:
 

DesiQ

FNG / Fresh Meat
Feb 5, 2011
431
168
0
Australia
www.desiquintans.com
Believe it or not, it isn't. There were SEVERAL hardcore "tactical" crouch (or as I call it, tactical "camp") clan servers in Black Ops wherein, if you dared gripe about being spawn camped, you were unceremoniously informed, "It's allowed. If you don't like it feel free to find another server."

I won't name names but -- WADDA COINCYDINK -- a few of them now have RO2 servers! Yes, they "tactically" rack up cheap spawn kills to pad their scores and "pwn" their rival clans, like little kiddy treehouse clubs trying to outdo one another. :rolleyes:
Heh I remember those. I was struck by the comedy of the idea that you could use Black Ops to simulate tactical combat.
 

nuNce

FNG / Fresh Meat
Aug 25, 2011
110
44
0
There is a huge spawn camping problem on Red October Factory. Actually, as German commander I was able to plot artillery on both russian spawns. My friends, playing on the allied side, were raging against me and told me they couldn't use any of the two spawns, since they would get bombed as soon as they would spawn. Think it is worth working on the artillery plotting zones.