Please Don't Mess Up the Iron Sights!

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DyNo!

FNG / Fresh Meat
May 14, 2009
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I am a real competition shooter and the sights in the original RO frustrated the hell out of me.

The character would take baby steps when looking through the sights and take copious amounts of time to shoulder and unshoulder his weapon without being able to fire it in the meantime.

Using iron sights does not disable the use of your feet and one can shoulder a weapon in a fraction of a second (.40 of a second?).

If you've never fired a rilfe - point both arms towards the ground at 45 degrees below the horizon. Lift them directly in front of you as fast as you can.

See what I mean?

Games like COD4, GRAW 1&2, and Insurgency have great iron sights.

Insurgency also has a great point shooting simulator (free-aim).

Is there any reason RO can't be like this?

I'd love to take the developers shooting so they could refine the weapons a little bit.

If you haven't fired a weapon or do not do so regularly, please do not make assumptions about realism.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
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Prussotroll's Bridge
imho shouldering a weapon shouldn't take much time, but PERFECTLY aligning the sights is a rather different storry

imo you should be able to shoot as soon you have the rifle shouldered, but to make a aimed longrange shot you should wait for the sights to perfectly align :)
 

DyNo!

FNG / Fresh Meat
May 14, 2009
8
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imho shouldering a weapon shouldn't take much time, but PERFECTLY aligning the sights is a rather different storry

imo you should be able to shoot as soon you have the rifle shouldered, but to make a aimed longrange shot you should wait for the sights to perfectly align :)

When I shoulder my rifle or drive my pistol - my sights are already aligned.

It is called technique, practice, and muscle memory.

Having a character take time to align his sights would be a mistake.
 

DyNo!

FNG / Fresh Meat
May 14, 2009
8
0
0
imho shouldering a weapon shouldn't take much time, but PERFECTLY aligning the sights is a rather different storry

imo you should be able to shoot as soon you have the rifle shouldered, but to make a aimed longrange shot you should wait for the sights to perfectly align :)

Also, once the sights are aligned, the distance does not matter - from there it is trigger control (Which will be perfect since this is a video game).

Making people wait longer to take longer shots would also be a mistake.

If I set up a target a few feet away from the shooter the size of a dime, it would be the size of a full sized bulls-eye at 300 yards.

If he can hit the dime from a few feet, he can hit the bullseye at a greater distance in the same amount of time with the same amount of effort.

Distance doesn't mean much.
 

fOgGy

FNG / Fresh Meat
Jun 25, 2006
1,180
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Movement when you ironsight should be alot quicker than before because in real-life you can move around pretty fast when aiming down the sights just with a bit more sway.
 
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Bensa

FNG / Fresh Meat
May 15, 2009
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You're basing your knowledge on (most likely) modern weaponry in intermediate or smaller cartridges and modern shooting doctrine. Holding a full size M91/30 when you're a average sized soviet soldier with training that was mostly laying down or behind cover you're not going to be able to shoulder and aim quickly, frankly I believe its a bit too fast even at the moment.
You couldn't pull the gun towards like you would do on modern weaponry, the stock was never designed for it, you only cause the front to swing even more. No ghost ring either, these were post sights which take as much effort as small rear aperture sights to align and they weren't close to your face either, all the way past the action.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
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Also, once the sights are aligned, the distance does not matter - from there it is trigger control (Which will be perfect since this is a video game).

Making people wait longer to take longer shots would also be a mistake.

If I set up a target a few feet away from the shooter the size of a dime, it would be the size of a full sized bulls-eye at 300 yards.

If he can hit the dime from a few feet, he can hit the bullseye at a greater distance in the same amount of time with the same amount of effort.

Distance doesn't mean much.

well dont think ive never fired a gun before, in fact i own a few
but its a GREAT difference if you
1: are right in a battle
2: are not a perfectly trained shooter (wich a russian or german recruit is definatley NOT!)
3: are scared to death

yes i guess a modern day soldier can do that, BUT there are some major differences

hes trained to hell and back again
the weapons are MUCH more ergonomical
the weapons are shorter
you have better sights such as red-dot ect

also distance DOES matter
the greater the distance the greater the inaccuracy of the weapon and bullet and wind

boomsticks are no laz0rz mate
 

DyNo!

FNG / Fresh Meat
May 14, 2009
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well dont think ive never fired a gun before, in fact i own a few
but its a GREAT difference if you
1: are right in a battle
2: are not a perfectly trained shooter (wich a russian or german recruit is definatley NOT!)
3: are scared to death

That's already built into the game with shell-shock.

also distance DOES matter
the greater the distance the greater the inaccuracy of the weapon and bullet and wind

Nope, the wind and weapon accuracy have nothing to do with sight alignment.

That has to do with ballistics which is separate from actually aiming the weapon.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
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That's already built into the game with shell-shock.

no shellshock is a different thing
scince when is training called shellshock :confused::rolleyes:

Nope, the wind and weapon accuracy have nothing to do with sight alignment.

That has to do with ballistics which is separate from actually aiming the weapon.
yeah sry misread (or misthought)
 
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monster

FNG / Fresh Meat
Jul 17, 2006
334
10
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When I shoulder my rifle or drive my pistol - my sights are already aligned.

It is called technique, practice, and muscle memory.

Having a character take time to align his sights would be a mistake.

Yes. It's in every WW2 book. I mean EVERY WW2 book.

The average rifleman in every army was an expert marksman, and a master of sophisticated riflery.
 

DyNo!

FNG / Fresh Meat
May 14, 2009
8
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Yes. It's in every WW2 book. I mean EVERY WW2 book.

The average rifleman in every army was an expert marksman, and a master of sophisticated riflery.

Consistency of form a basic shooting technique that I could teach you in minutes. If you don't have Parkinson's disease, I could teach you how to put a rifle in the same spot on your shoulder every time. Hardly the technique that only a master can learn :rolleyes:.


I was hoping to limit the discussion to people who have actually fired weapons but I guess that since most gamers have an assumption of how shooting is, it would be in Tripwire's best interest to release the game a certain way just so people don't complain. (The wrong way)
 

DyNo!

FNG / Fresh Meat
May 14, 2009
8
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Yes. It's in every WW2 book. I mean EVERY WW2 book.

The average rifleman in every army was an expert marksman, and a master of sophisticated riflery.

Oh and I appreciate you complimenting me as an expert of riflery and a master of arms.
 

monster

FNG / Fresh Meat
Jul 17, 2006
334
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Oh and I appreciate you complimenting me as an expert of riflery and a master of arms.

Actually, I was being sarcastic. The more one talks, the less one knows.

Take a trip into the combat arms of your nation when you get old enough. You won't even have to use iron sights most likely, but some old school folks can tell you that being in action is a DAMN SIGHT different than being a range master.
 

DyNo!

FNG / Fresh Meat
May 14, 2009
8
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Actually, I was being sarcastic. The more one talks, the less one knows.

Take a trip into the combat arms of your nation when you get old enough. You won't even have to use iron sights most likely, but some old school folks can tell you that being in action is a DAMN SIGHT different than being a range master.


I'm going to avoid flaming you by saying that this is not about me.

Please stick to the topic and don't make this personal. You're assuming quite a few things.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
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I was hoping to limit the discussion to people who have actually fired weapons but I guess that since most gamers have an assumption of how shooting is, it would be in Tripwire's best interest to release the game a certain way just so people don't complain. (The wrong way)

you got personal, by assuming we didnt ever fire a firearm

i allready stated that i own a few, and am an active shooter scince 3 years so i guess i have at last SOME experience
 

monster

FNG / Fresh Meat
Jul 17, 2006
334
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you got personal, by assuming we didnt ever fire a firearm

i allready stated that i own a few, and am an active shooter scince 3 years so i guess i have at last SOME experience

Give him a break man, this is all he's got.