I am a real competition shooter and the sights in the original RO frustrated the hell out of me.
The character would take baby steps when looking through the sights and take copious amounts of time to shoulder and unshoulder his weapon without being able to fire it in the meantime.
Using iron sights does not disable the use of your feet and one can shoulder a weapon in a fraction of a second (.40 of a second?).
If you've never fired a rilfe - point both arms towards the ground at 45 degrees below the horizon. Lift them directly in front of you as fast as you can.
See what I mean?
Games like COD4, GRAW 1&2, and Insurgency have great iron sights.
Insurgency also has a great point shooting simulator (free-aim).
Is there any reason RO can't be like this?
I'd love to take the developers shooting so they could refine the weapons a little bit.
If you haven't fired a weapon or do not do so regularly, please do not make assumptions about realism.
The character would take baby steps when looking through the sights and take copious amounts of time to shoulder and unshoulder his weapon without being able to fire it in the meantime.
Using iron sights does not disable the use of your feet and one can shoulder a weapon in a fraction of a second (.40 of a second?).
If you've never fired a rilfe - point both arms towards the ground at 45 degrees below the horizon. Lift them directly in front of you as fast as you can.
See what I mean?
Games like COD4, GRAW 1&2, and Insurgency have great iron sights.
Insurgency also has a great point shooting simulator (free-aim).
Is there any reason RO can't be like this?
I'd love to take the developers shooting so they could refine the weapons a little bit.
If you haven't fired a weapon or do not do so regularly, please do not make assumptions about realism.