Please Cancel AUTO-RELOADING !!

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thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
You're missing the part where you have to pull the trigger on an empty gun.

There's nothing automatic about that.

I've tried pulling the trigger on all my guns while empty to see if I was compelled to reload them. It didn't work on any of them. Pulling the trigger to reload is not a function of any gun that I'm aware of.

The "fire" button is the "fire" button. If it checks to see if your gun is empty and if so, automatically causes you to do the "reload" action instead of just making a clicking sound (ie: what normally happens when you pull the trigger on an empty gun), it is an automatic reload. I didn't hit the "reload" key, did I?

An example of a manual (ie: non-automatic) reload would be: pushing the "reload" button.

I don't know how else to explain it. Maybe you don't know what "automatic" means?
 
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thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
Keep the auto reloading, just make it so you can still change weapons or perform other actions after you have started reloading, but doing so cancels the reload.

No. You can't instantly cancel a reload and pull out another gun for a reason. The only problem is auto-reloading when I don't intend to. If I want to reload, I'll hit the "reload" key when I'm good and ready, dammit.

This works just fine in Red Orchestra.
 

TheLaofKazi

FNG / Fresh Meat
Jul 4, 2009
6
0
0
No. You can't instantly cancel a reload and pull out another gun for a reason. The only problem is auto-reloading when I don't intend to. If I want to reload, I'll hit the "reload" key when I'm good and ready, dammit.

This works just fine in Red Orchestra.

Of course that solution would work, just making a suggestion for an alternative. It would probably just be easier to disable auto reloading I guess.
 

chef

FNG / Fresh Meat
Jul 6, 2009
10
0
0
I've been reading through this thread because I have the same dislike of auto-reloading, but mainly because it can't be interrupted.

Based on previous comments and personal tastes, I would suggest the following:

  1. Create an "Enable auto-reload" toggle setting. If enabled, guns will reload if you keep clicking the fire button, as things are with the game presently. If disabled, you keep trying to fire an empty gun and must manually reload. Realism fans prefer to keep this kind of setting off, whereas I would prefer to keep it off mainly because I get into trouble waiting for the dual handcannons to reload, which brings me to...
  2. Allow the reload animation to be interrupted in order to switch to another weapon. Toggling iron sights is not a solution; it's a highly inelegant workaround to the problem. I know that you can fire to break out of reloading for the lever action rifle and the standard shotgun(which is good), but I'm not sure if you can switch weapons. If you're loading a clip-based weapon, it should cancel the load and keep the weapon empty when you return to it.
If you need a good example of this, Left 4 Dead has done this perfectly already, with the exception that you can reload while shoving in that game(useful, but doesn't make sense). You can fire and load weapons normally, and if you need to switch weapons in an emergency, you can do so, at the risk of coming back to an empty weapon later.
 

Ihmhi

FNG / Fresh Meat
Jul 7, 2009
401
6
0
36
www.asseater.org
I think #2 is actually a situation where you've messed up. It creates an interesting bit of pressure.

If you have #1 in play, than #2 would never be an issue for the people who care about it.
 

chef

FNG / Fresh Meat
Jul 6, 2009
10
0
0
I think #2 is actually a situation where you've messed up. It creates an interesting bit of pressure.

If you have #1 in play, than #2 would never be an issue for the people who care about it.

You're right that it can create an interesting bit of tension, but it feels very artificial and I get the impression that the game is to blame for this rather than my actions. When I get mobbed in the middle of reloading two handcannons and I have a bullpup with a full clip, in my head I'm thinking, "Why can't I switch to the bullpup?"
 

Makino

FNG / Fresh Meat
Dec 9, 2005
576
86
0
Brazil
www.hitconfirm.com.br
  1. Create an "Enable auto-reload" toggle setting. If enabled, guns will reload if you keep clicking the fire button, as things are with the game presently. If disabled, you keep trying to fire an empty gun and must manually reload. Realism fans prefer to keep this kind of setting off, whereas I would prefer to keep it off mainly because I get into trouble waiting for the dual handcannons to reload, which brings me to...
  2. Allow the reload animation to be interrupted in order to switch to another weapon. Toggling iron sights is not a solution; it's a highly inelegant workaround to the problem. I know that you can fire to break out of reloading for the lever action rifle and the standard shotgun(which is good), but I'm not sure if you can switch weapons. If you're loading a clip-based weapon, it should cancel the load and keep the weapon empty when you return to it.

I think 1 is the ideal...

If you chose to reload the weapon, you do it to the end, adds tension and a bit more thinking into the game. :p
 

shaqism

FNG / Fresh Meat
May 17, 2009
680
102
0
113
Centre of the Earth
I haven't really had an issue with the auto reloading, since I play firebug all the way to the boss then I go commando to help my group. A good way to avoid being killed while reloading is to keep moving 24/7 :\
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
  1. Create an "Enable auto-reload" toggle setting. If enabled, guns will reload if you keep clicking the fire button, as things are with the game presently. If disabled, you keep trying to fire an empty gun and must manually reload. Realism fans prefer to keep this kind of setting off, whereas I would prefer to keep it off mainly because I get into trouble waiting for the dual handcannons to reload, which brings me to...
  2. Allow the reload animation to be interrupted in order to switch to another weapon. Toggling iron sights is not a solution; it's a highly inelegant workaround to the problem. I know that you can fire to break out of reloading for the lever action rifle and the standard shotgun(which is good), but I'm not sure if you can switch weapons. If you're loading a clip-based weapon, it should cancel the load and keep the weapon empty when you return to it.
1. Yes
2. No

I see no reason at all to have 2 if 1 is there. If you hit the reload button manually and later decide you don't want to reload after all, that's your own fault. Reloading as opposed to switching weapons is tactical decision and as such, should retain its tradeoffs.

I don't care that L4D lets you cancel reloads--L4D has a crosshair also, and this game certainly doesn't need that.

The only way I'd support canceling reloads is if it took a little while to put your gun up, then pull the new one out, and you wasted some ammo because you dropped what you were about to reload into the weapon.
 

chef

FNG / Fresh Meat
Jul 6, 2009
10
0
0
1. Yes
2. No

I see no reason at all to have 2 if 1 is there. If you hit the reload button manually and later decide you don't want to reload after all, that's your own fault. Reloading as opposed to switching weapons is tactical decision and as such, should retain its tradeoffs.

I don't care that L4D lets you cancel reloads--L4D has a crosshair also, and this game certainly doesn't need that.

The only way I'd support canceling reloads is if it took a little while to put your gun up, then pull the new one out, and you wasted some ammo because you dropped what you were about to reload into the weapon.

Carrying multiple weapons is also a tactical decision; that's part of the encumbrance system. It gives you enough room to have an extra weapon for emergencies; not being able to break a long reload cycle in order to switch to your emergency weapon defeats some the purpose of allowing extra weapons for emergencies, and again, feels forced and artificial.

L4D having a crosshair is unrelated to the topic at hand.

I think something similar to what you're talking about would be acceptable, which would be increasing a "pull the weapon out" animation length, or even just dropping the weapon outright because it's an emergency(though I don't think that will fly with the player base).
 

Cradle Of Filth

FNG / Fresh Meat
Jul 13, 2009
164
5
0
A great alternative is to make a message in the middle of screen or somewhere visible saying you need reload ( like when 3 bullet left in your gun :) )
 

sNOOZ

FNG / Fresh Meat
Jul 25, 2009
45
1
0
I already wrote about this problem in other threads, but I want to focus just on this Problem, so I think that a dedicated thread could be more clear to debate it.
I think that this problem worths a thread since in my opinion it's the MOST Important issue of the gameplay in the entire game.



The Problem is: AUTORELOAD

Happened to me many times to fire a weapon when specimen were close (like Pistol, bullpup ...), and finish the clip.
So all I needed in that moment was to quickly switch to any other weapon I had, to quickly continue to defend myself, BUT that WASN'T possible!!!

The weapon that finishes the clip goes into AUTORELOAD with NO possibility to stop it!!
Leaving you absolutely helpless for precious seconds with NO REASON at all!
Just let you keep running or jumping like an idiot, makeing you reload something you didn't requested!

This issue is extremely annoying and leads players to use absolutely weired and senseless tactics.

In fact, as it is now, I and other players I talked to, use to don't fire their entire clip of the first gun, to be sure to switch directly to another weapon!!!
(to avoid getting stuck with AUTORELOAD!!)

The problem is absolutely evident expecially with the Hunting Shotgun, where you are forced to reload it after each 2 shots, which makes any secondary weapon just useless.
Would you ever switch Hunting Shotgun to secondary weapon when you was just forced to AUTORELOAD it??




And after all, TW olways done hard core games for hardcore gamers, like Red Orchestra, where you dont have autoreload, and don't even know the exact amount of bullets in your mag (as it is in real life).
So why put in KF that lame autoreload that dosn't help, but does just the opposite job?


I doubt that cancelling that nasty AUTORELOAD would be difficult to implement for you, devs.
I hope you will agree with me, and fix it soon.


Please post what you think about this problem.



P.S.
As an addictional idea for the fix it would be nice to hear the "clic-clic" of empty weapons that you forgot to reload.
And to make the game even more fast placed "reload cancel" could be implemented to give the possibility to cancel a reloading of a weapon by switching it.

I ran into this problem as soon as I played the game, its a minor inconvienience but when miliseconds count, the auto reload is really a killer problem, excuse the pun, so if they coulld incoporate some fixes that'd be great. I second that Visk
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
Signed to remove auto reload. Reload interruption is waaaay less important.

Comon, TWI, this should be top priority seeing how it is easy to fix, low risk and will make alot of people happy!
 

TheUSER9000

FNG / Fresh Meat
May 16, 2009
12
0
0
Signed to remove auto reload. Reload interruption is waaaay less important.

Comon, TWI, this should be top priority seeing how it is easy to fix, low risk and will make alot of people happy!

Actually, for me, it's not being able to interrupt the reloading process. In real life or any other FPS, if you are in an intense situation and you are out of ammo either for your secondary or primary gun you would switch to another weapon immediately. Not being able to cancel the reloading process for certain weapons can lead to death by either being surrounded, being rushed by a fleshpound, etc. I don't see why they make you sit through the animation, since it's really adds nothing but frustration, it does not add to the tension of things and it certainly doesn't add anything to the "fun factor" of the game.
 
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Kaese

FNG / Fresh Meat
Apr 29, 2009
49
5
0
Germany
If there is no auto-reload (well, an option to turn it off), there shouldnt be a reload interruption. When your gun runs empty you have to decide on your own if you want to reload it. If you reload and then realise there is a scrake in your face, well you suck(not you, the one who reloaded). So you still have the tension of reloading in bad situations, but atleast you can blame yourself for that and not a MISSING FUNCTION EVERY SHOOTER SHOULD HAVE.
 

Oi!Oi!Oi!

FNG / Fresh Meat
Jun 25, 2006
575
0
0
I love the "anti-reload cancellation" crowd. As if reloading a weapon was some sort of holy ceremony that couldn' be interrupted under any circumstances.

"I don't care if I get gutted alive, I'm gonna put these 2 shells in my shotgun! Praise the lord!"