I already wrote about this problem in other threads, but I want to focus just on this Problem, so I think that a dedicated thread could be more clear to debate it.
I think that this problem worths a thread since in my opinion it's the MOST Important issue of the gameplay in the entire game.
The Problem is: AUTORELOAD
Happened to me many times to fire a weapon when specimen were close (like Pistol, bullpup ...), and finish the clip.
So all I needed in that moment was to quickly switch to any other weapon I had, to quickly continue to defend myself, BUT that WASN'T possible!!!
The weapon that finishes the clip goes into AUTORELOAD with NO possibility to stop it!!
Leaving you absolutely helpless for precious seconds with NO REASON at all!
Just let you keep running or jumping like an idiot, makeing you reload something you didn't requested!
This issue is extremely annoying and leads players to use absolutely weired and senseless tactics.
In fact, as it is now, I and other players I talked to, use to don't fire their entire clip of the first gun, to be sure to switch directly to another weapon!!!
(to avoid getting stuck with AUTORELOAD!!)
The problem is absolutely evident expecially with the Hunting Shotgun, where you are forced to reload it after each 2 shots, which makes any secondary weapon just useless.
Would you ever switch Hunting Shotgun to secondary weapon when you was just forced to AUTORELOAD it??
And after all, TW olways done hard core games for hardcore gamers, like Red Orchestra, where you dont have autoreload, and don't even know the exact amount of bullets in your mag (as it is in real life).
So why put in KF that lame autoreload that dosn't help, but does just the opposite job?
I doubt that cancelling that nasty AUTORELOAD would be difficult to implement for you, devs.
I hope you will agree with me, and fix it soon.
Please post what you think about this problem.
P.S.
As an addictional idea for the fix it would be nice to hear the "clic-clic" of empty weapons that you forgot to reload.
And to make the game even more fast placed "reload cancel" could be implemented to give the possibility to cancel a reloading of a weapon by switching it.