Please add difficulty limits

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avp2501

FNG / Fresh Meat
Jul 4, 2009
976
51
0
Lost in the land of Magic
They should just put level limits on difficulties.

When i started with all lvl 0 i played the lower difficulties and once i was able to hold my own on the next level up i moved up. you should always be moving up and onto harder difficulties.

So when i started doing my lvl 0 demo man on normal difficulty WHY are the servers FULL with lvl 6 players. Not only that but if i try playing suicidal with my lvl 6 perks the servers are FULL with lvl 0 + lvl 1.

WHAT THE HELL IS GOING ON???

You got the strong players having a boring game because its stupidly easy and then they complain about it being too easy.

You got the weak going yay this is awesome we got slaughtered but you have no chance of surviving with these people.

They should just put limits so suicidal is ONLY for lvl 5-6 players and normal is ONLY for lvl 0-3 players. Its the only way i can think of that works, and KF is ment to be difficult not a walk in the park.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
I want suicidal to be for level 4+ so I can play with my sharpy :p
It would suck to join a game and only be able to play Medic Or Sharpshooter because they are the only level 4 + and the rest are level 3 (Me).
I was on suicidal before, we died by the first wave, the second wave at the most, because of Level 2's.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
While I understand the reason for this idea I would have to say I don't support it for the same reason I didn't support the top down restriction for playing harder difficulties. Anything that restricts how the players play their game (as long as it is not something intended by devs like glitches) is not something I want to see.

Personally I have been talking with a friend of mine about hosting a server with the perk replacement mod to lower levels. Make a normal server (possibly with slight FF) with level 1 or 2 perk replacement. The only issue is that I don't think many people would like to play on a server like this. My reason for something like this is that it would make the game more difficult without pushing it towards one hit, one kill for specs and players.
 

robdude19

FNG / Fresh Meat
Sep 1, 2009
348
0
0
Server Perk lvl Restrictions

Server Perk lvl Restrictions

I agree that you want to encourage gameplay by having as few restrictions as possible, but frankly with all the new players lately (not bashing them it's great there's more players), I've been finding it hard to join a server with a decent team that can actually finish Wave 10 (Hard difficulty). Probably 3 out of 4 games I've played the last couple days resulted in death within the first 5 waves. I don't want to have to join a clan just to play the game on Hard, I should be able to just play whenever I want with a team that mostly knows what they're doing. My biggest gripe is when lower level players don't listen to my instructions to "stick together," "hole up here" etc. and just run around like idiots.

No limits on solo play but you just got to add something to multiplay or at least allow servers to add it and pick the levels of their choice

I agree, don't institute universal perk level restrictions, but allow the server owners to decide if/how they want to add restrictions for different difficulties. I think a good level 3 player can hold his own on Hard at least, but it's a huge challenge for a lvl 0 or 1 player to do it, and if there's several on a team, they just plain won't make it very far.

If the server settings could customize restrictions it would be great, for example, on a Suicidal server, only allow players to connect if they have at least one level 4 perk. Or for Hard, at least a lvl 3 perk. I would caution against requiring someone to play at all times with a perk of that level, since that would prevent someone from switching to a lower lvl perk even if their team needed it, but that could also be an optional restriction. Another option is to have a maximum number of low-level players allowed to connect, which would allow 1-3 aggressive players to have fun at higher difficulty without compromising the team's survivability too much.
 
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Wildcolt

FNG / Fresh Meat
Oct 26, 2009
275
1
0
I'm'a go with no, unless its the option of a server-side setting. Cause if it's just enforced...what if I wanna play with mah friends and the perk I wanna raise just isn't up there, or down there :O
 

Mr. Shoe

FNG / Fresh Meat
Aug 5, 2006
174
3
0
I agree, playing with a lvl 0 in suicidal is painfully torturous. Sometimes it's not fair that the one lvl 6 guy you had among a team of lvl 4-5s drops out and is replaced promptly by a free weekender lvl 0-1.

I know it's fair gaming, but is it truly fair gaming to the people who just got to the end of the waves, only to have a guy who instantly dies and now you're stuck with 1/6 extra of a wave than you would have without him?

The sad thing is I try to help these guys and save them from death but I generally die because of it.

Just an option to restrict server levels would be nice. I know there are passwords and you can invite your friends, but passwords are giant pub restrictors, while a level restriction isn't.

I understand a mutator could be made to do this, so if that ever happens my day will be had.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
I'm usually against level limits, or servers auto-kicking people who aren't of X level...

But lvl 0 on suicidal is basically throwing away your life and your time. And another 'unlockable', even if it's just a difficulty level that gets less play than others, would give people something else to shoot for....might actually result in more people trying suicidal too. Nothing is more tempting than the thing you're told you can't have yet.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
A server side restriction doesn't seem bad at first glance but the question is if most everyone starts using it them it is equivalent to a total game restriction. You could create a server that isn't like that but some people don't have a computer/internet that can to that. Besides something that encourages fractured gameplay is iffy to begin with though I would agree that giving something for player to play towards is a decent idea but in the same vein you are giving more reason to grind/cheat than actually play the game as you increase the gap between low and high level players.
 

Mr. Shoe

FNG / Fresh Meat
Aug 5, 2006
174
3
0
A server side restriction doesn't seem bad at first glance but the question is if most everyone starts using it them it is equivalent to a total game restriction. You could create a server that isn't like that but some people don't have a computer/internet that can to that. Besides something that encourages fractured gameplay is iffy to begin with though I would agree that giving something for player to play towards is a decent idea but in the same vein you are giving more reason to grind/cheat than actually play the game as you increase the gap between low and high level players.
That's understandable. Where the hell do you fix this problem though other than angrily kicking them?


I think a tutorial, if anything, should be able to help players understand game mechanics more than anything. It'd simply instruct any lower level first timer the basics on how to start playing instantly.
 
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[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
I think a message that pops up that says, "This server is on suicidal (or even hard but perhaps that's not as much an issue now) difficulty, blah blah blah..." and have a check box for disabling the message from ever appearing again. That would stop any reasonable player from accidentally playing a difficulty they can't handle because they didn't understand that this server was on suicidal.

The other way around, ie playing below your level, is stupid but ultimately not as much an issue. If a player is actually practicing team work and not obviously grinding or griefing then I wouldn't kick them.
 

robdude19

FNG / Fresh Meat
Sep 1, 2009
348
0
0
A server side restriction doesn't seem bad at first glance but the question is if most everyone starts using it them it is equivalent to a total game restriction. You could create a server that isn't like that but some people don't have a computer/internet that can to that. Besides something that encourages fractured gameplay is iffy to begin with though I would agree that giving something for player to play towards is a decent idea but in the same vein you are giving more reason to grind/cheat than actually play the game as you increase the gap between low and high level players.

I'm sure all the servers wouldn't do perk level restrictions, any popular game has plenty of noob-friendly servers. It would encourage cheats but most new players wouldn't want to take the time to figure out how to do that. And like someone else said, this could actually open up more servers to the public since a lot of private servers probably just don't want low-level noobs playing with them, and would open them up with a lvl restriction.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,997
775
113
agreed, allow servers to place level limits on players, so that ATLEAST one or more of their perks must be at or over that level. (some people dont actively level all their perks, so somone with level 6 ss,support,and medic could be blocked out of suicidal for having a level 0 zerk)
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
That is why there are clans and private password protected servers. Allowing anyone to place restriction merely by checking a box or entering a number into a field would easily drive up the number of restricted servers. How do you know the all the servers wouldn't do this? How many would be left? Would those servers only be populated because there are so many people who can't join anywhere else?

While I can't say perk level doesn't matter, because it makes a big difference in potential power, the player is just as important if not more so than their perk levels. While a level 0 is going to be a hindrance in suicidal no matter how good they are, there are no guarantees that a level 6 is any better. And any server that has a level 5+ restriction for a normal server is stupid. I can see no really worthwhile use coming from this. If you are hosting your own server than use the whitelisted vote kick mod or admin boot. If you are not than why do you want the option?
 

Ihmhi

FNG / Fresh Meat
Jul 7, 2009
401
6
0
35
www.asseater.org
As I've stated before, I would prefer the ability to self-limit.

i.e. if I have Level 4 Sharpshooter, when I pick my perk I should be able to pick between Level 4, 3, 2, 1, and 0. So if I have to slum it in Normal, I can roll with Level 1 or 0 for a challenge.

Please don't put an option for server ops. Please.

In some Normal games, I've been with a mix of Level 0 and 1 perks and the only thing that saves our butt from Fleshpounds (lol grenade flurry) is me going to my L6 Support. I'd like to be able to keep the lowbies/newbies alive rather than being artificially gimped at the server op's will.

If it does get implemented server side, y'all have a promise that [AE] will never use it.
 

robdude19

FNG / Fresh Meat
Sep 1, 2009
348
0
0
I don't think anyone suggested letting servers gimp people, just requiring a certain level for one of their perks to join. I guess another problem with that is someone might have one high-level perk and join a game only to level up a low perk the whole time, so it wouldn't necessarily solve that problem, and requiring ALL perks to be a certain level would be pretty extreme for the newer players.

That is why there are clans and private password protected servers. Allowing anyone to place restriction merely by checking a box or entering a number into a field would easily drive up the number of restricted servers. How do you know the all the servers wouldn't do this? How many would be left? Would those servers only be populated because there are so many people who can't join anywhere else?

While I can't say perk level doesn't matter, because it makes a big difference in potential power, the player is just as important if not more so than their perk levels. While a level 0 is going to be a hindrance in suicidal no matter how good they are, there are no guarantees that a level 6 is any better. And any server that has a level 5+ restriction for a normal server is stupid. I can see no really worthwhile use coming from this. If you are hosting your own server than use the whitelisted vote kick mod or admin boot. If you are not than why do you want the option?

I'm starting to see your point, if servers kept out lower level players they might view that as elitist and get pissed, possibly getting fed up with the game before getting really hooked. And then you'd lose that player who could have gotten really good and contributed to the game's longevity.

Also the noob problem is at a spike right now because of the free weekend/update, and this will settle down after the new players get better and/or learn the limitations of their perk levels.
 
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[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
And then you'd lose that player who could have gotten really good and contributed to the game's longevity.
Also the noob problem is at a spike right now because of the free weekend/update, and this will settle down after the new players get better and/or learn the limitations of their perk levels.
Indeed. Quite true.

As I've stated before, I would prefer the ability to self-limit.

i.e. if I have Level 4 Sharpshooter, when I pick my perk I should be able to pick between Level 4, 3, 2, 1, and 0. So if I have to slum it in Normal, I can roll with Level 1 or 0 for a challenge.
Earlier in the thread I mentioned this:
Personally I have been talking with a friend of mine about hosting a server with the perk replacement mod to lower levels.
This is currently the only way of lowering perks without resetting them.