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PlayStation VR Update 1.03

We have just set live another PlayStation VR update, bringing the build version to 1.03. This update addresses the following:

• Adjusted the height of seated mode so that it matches the height of a standing user.
• Fixed up various collision issues with vents.
• Further improved speech recognition.
• Fixed an issue where knocked out guards could not be dragged.
• Adjusted the speed of smooth turning (this will get more granular options in a later patch).
• Adjusted the angle of in-game hands so that users don’t have to tilt their hands unnaturally to use weapons.
• Adjusted hand position in relation to the motion controller (and it’s tracking orb).

This update is designed to help address some functionality and easy of use issues that PSVR users were experiencing. The teams are continuing to work on improved polish and visual fidelity for a follow up patch. This update also follows yesterday's update, version 1.02, which fixed the missing options.
 
I work for Tripwire and run this stuff.
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