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RS Players voice set

DMN666

Active member
Jun 14, 2012
2,601
10
38
Brooklyn, NY
Im unsure if this area is inactive or not...

Im looking for the voices of both the japanese and american soldiers.
I never used RO/RS SDK so i dont know, i loaded up what i think the files are but i can seem to only open up and play the radio calls in the SDK.
 

Cwivey

FNG / Fresh Meat
Sep 14, 2011
2,963
118
0
In the hills! (of England)
First thing to do is to make sure your ROEngine.ini file under the section [UnrealEd.EditorEngine] has the two lines EditPackages=RSGame and EditPackages=RSGameContent .

Now in the content viewer (first thing that appears when the SDK finally opens), use the left-lower window to navigate through the packages and folders. Find RSGame, then Packages, and then the Audio folder. Right click on the Audio folder and click on "Fully Load". This should allow all of the voice and audio files to be loaded and listened to. Use the filters at the top of the content viewer window to narrow down the search to what you're looking for. ;)
 

DMN666

Active member
Jun 14, 2012
2,601
10
38
Brooklyn, NY
Oh, i didnt do the "Fully Load" part before thanks.

Now i want to export these sounds, i right click and export but my sounds come out to be blank files (0 bytes) and saving as either .WAV files does nothing.
 

Cwivey

FNG / Fresh Meat
Sep 14, 2011
2,963
118
0
In the hills! (of England)
UE3 is rather finicky when it comes to getting the games content from the game files as it likes to protect everything.

To get around this, you need to use something called Oggextract (http://moriya.ca/oggextract/). Extract this .zip to a handy folder somewhere, then copy a package ( .upk , from the game files, no need to use the SDK other than identifying the relevant packages) to that folder, drag the copied package onto the .exe file and Bob's your uncle, you now have 35+ .ogg files to listen through. The fun bit is finding the ones you want and converting them.

I recommend using Audacity to listen to the ogg, and potentially for converting them to wav too.


If there's an easier way, I haven't found it in the year that I've been messing around with the SDK sounds. :p