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Code Player skins

Hay guys.
I was changing the skins programatically and realized KFHumanPawn's skins are ignored.
I did a quick test by subclassing ZombieClot and overriding skins(0) to:
Code:
Skins(0) = Combiner'KF_Soldier_Trip_T.Uniforms.brit_soldier_I_cmb'
It worked. The clots appeared green and weird.
Now I did the same to KFHumanPawn. I subclass it and override it's skins, something like this:
Code:
Skins(0) = Combiner'KF_Specimens_Trip_T.clot_cmb'
But after entering the game, players still look the same.

I assume is something about the game using the textures from the chosen character and not from it's pawn, becase it is changed (it actually logs KF_Specimens_Trip_T.clot_cmb in postBeginPlay).

I'll keep looking and post the result here for future reference when I find it, but if somebody knows the answer and feels like saving me some time it would be great.