Player 'Progress'

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VariousNames

FNG / Fresh Meat
Aug 6, 2009
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It's standard issue yes and that's what the realism servers are for :) In true to life history Bayonets and drum mags are standard issue but in a game (relaxed realism mode) it's something you gain from experience. I don't see where the issue is. To but it simply we're catering to two different sides of the fence. There's one side that wants load outs standard issue equipment and that's important to them and their experience. We offer that. Then there's the other side of the fence that only cares to feel like their in a real war, use real tactics and is fine with abstracting certain elements to make the game fun and addictive like progression, becoming a hero and getting to use rare gear that only a select few would ever get there hands on.

This is from a Creative Director from Tripwire in this thread:

[url]http://forums.tripwireinteractive.com/showpost.php?p=771698&postcount=204[/URL]

[url]http://forums.tripwireinteractive.com/showthread.php?p=771740#post771740[/URL]

I wanted to highlight it here because I think it addresses some of the issues here. In a nutshell, from what you can read above, it looks like there's going to be retentive mode for some of us and then there's going to be arcade mode for those other dudes.

The prospect of a classic RO mode looks good :p
 
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Bashenka

FNG / Fresh Meat
Oct 5, 2009
475
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Seattle
I'm excited for unlocks and ranking. I'm obviously not buying RO2 because of them, but I'm definitely curious to see how they work out. I won't use all the unlocks, sure, but some of them definitely sound pretty cool. AVT I'm looking at you, baby;).
 
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Grobut

FNG / Fresh Meat
Apr 1, 2006
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We really need info on what this "Realism" mode consists of, we know so very little about it, just that it has less HUD elements and "other stuff" (direct quote from Ramm), which seems it may referr to delayed death-messages and delayed orders from the Squadleaders.

But that is all we know, and i hope there's much more to it than that, or i don't really see the purpose of the mode, if it still has things like the rare weapons and the need to unlock Bayo's and so on, i don't think the realism crowd will care for it at all.


I'm really not sure who the target audience is for that mode, i can see who it is for the "Standard" mode, but if the "Realism" mode isen't significantly different, then who is it for exactly?
 

Dogfacboy

FNG / Fresh Meat
Dec 11, 2010
99
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Houston, Tx
Since when is expressing opinions and concerns "crying"?

The whole point of speaking about things like this now, instead of when the game is already out, is that TWI takes not of these concerns and maybe does something about it, or at least responds to the questions raised.

When there is consistent btching about things TWI has worked hard to put into the game. They're not going to take player progress away so that some hardcore fans will be happy.
 

LightsabeR

FNG / Fresh Meat
Dec 22, 2010
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When there is consistent btching about things TWI has worked hard to put into the game. They're not going to take player progress away so that some hardcore fans will be happy.
Many of those "hardcore" fans have been supporting TWI since the very beginning, I'm sure TWI isn't just gonna neglect them.

And most of the "complainers" are not asking for TWI to take player progress away, instead, people are inquiring about whether or not there is an easy way to play on and set up servers which offer a gameplay experience that doesn't have those features.

I'm more that willing to trust TWI and I'm confident that I will enjoy RO2. It's just that it would be nice to get more info on some key issues. We are very close to release after all.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
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When there is consistent btching about things TWI has worked hard to put into the game. They're not going to take player progress away so that some hardcore fans will be happy.

i'm sorry, since when is providing valid constructive criticism considered "*****ing"? also, i love the intentional dropping of the i in the word in order to bypass the language censor....if you're going to use "big boy words", at least use the words and let the "*"s do what they are meant to do.

the only "hardcore" fans are the SS realism fanboys that existed even during ROOST....they are few. the majority of people that played RO simply expect RO in RO2. the current appearance of the progression system is not what TW lead us to believe for the past 2 years of marketing this game. they have told us over and over again that unlocks and progression would not impact gameplay and would mostly be cosmetic.....however we have been watching in shock and disbelief as we go from rare weapons that there's no proof were ever used in the battle (most have just given up and said whatever, our servers won't use them), to bogus avatar ability buffs, to inaccurate uniform attributes for awards etc... (ex. the ninja stormtrooper), and now the most absurd thing nobody would have ever expected......the bayonet, which was standard issue to every infantryman during the war, as an unlockable.

the community that has supported RO and TW for the past half decade are not happy and some would even say they feel a small sense of betrayal. all people want is a Classic RO gamemode to give us the game we expected. if TW is going to devote an entire gamemode that caters to bringing in casual COD/BF players, then it's the least they can do to respect those who got them to where they are now. call it a sense of entitlement if you wish, but that's not really what it is......it's simply people dedicated to preserving the spirit of RO.
 
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Dogfacboy

FNG / Fresh Meat
Dec 11, 2010
99
47
0
Houston, Tx
i'm sorry, since when is providing valid constructive criticism considered "*****ing"? also, i love the intentional dropping of the i in the word in order to bypass the language censor....if you're going to use "big boy words", at least use the words and let the "*"s do what they are meant to do.

the only "hardcore" fans are the SS realism fanboys that existed even during ROOST....they are few. the majority of people that played RO simply expect RO in RO2. the current appearance of the progression system is not what TW lead us to believe for the past 2 years of marketing this game. they have told us over and over again that unlocks and progression would not impact gameplay and would mostly be cosmetic.....however we have been watching in shock and disbelief as we go from rare weapons that there's no proof were ever used in the battle (most have just given up and said whatever, our servers won't use them), to bogus avatar ability buffs, to inaccurate uniform attributes for awards etc... (ex. the ninja stormtrooper), and now the most absurd thing nobody would have ever expected......the bayonet, which was standard issue to every infantryman during the war, as an unlockable.

the community that has supported RO and TW for the past half decade are not happy and some would even say they feel a small sense of betrayal. all people want is a Classic RO gamemode to give us the game we expected. if TW is going to devote an entire gamemode that caters to bringing in casual COD/BF players, then it's the least they can do to respect those who got them to where they are now. call it a sense of entitlement if you wish, but that's not really what it is......it's simply people dedicated to preserving the spirit of RO.

You caught me, yes next time i'll be a mature adult and let it go to the language censor... anyhow, I understand how *****ing is the wrong word for it. But what I have seen from TWI is that they are giving out many many options for RO, for the lovers of the classic, and for some new ideas being put into play hoping to broaden the fanbase and accessibility. There is nothing wrong with trying out new things, and if there are the options to do away with player progress, hud, etc... what is the problem exactly? If the problem is that some fans are just pissed off because these things are going to be an option at all then that's when I say get over it, and quit the *****ing. You see what I did there? big boy words..
 

VariousNames

FNG / Fresh Meat
Aug 6, 2009
1,226
521
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You caught me, yes next time i'll be a mature adult and let it go to the language censor... anyhow, I understand how *****ing is the wrong word for it. But what I have seen from TWI is that they are giving out many many options for RO, for the lovers of the classic, and for some new ideas being put into play hoping to broaden the fanbase and accessibility. There is nothing wrong with trying out new things, and if there are the options to do away with player progress, hud, etc... what is the problem exactly? If the problem is that some fans are just pissed off because these things are going to be an option at all then that's when I say get over it, and quit the *****ing. You see what I did there? big boy words..

All I'm going to say at this point is I cannot believe some of you are actually planning to play on the servers with unlocks.

Anyway, I think after the third time you play a game with metagame levelups, you'll get tired of it. As with all "metagame" mechanics, it's just a pointless hack attempt to play on people's obsessive compulsive behavior with a shallow shell of weak, superfluous mechanics that contribute nothing to the gameplay experience. It's the reason I don't play Call of Duty. Why would I buy a new Call of Duty game? So I can unlock everything all over again? etc. It gets old, I'm just warning you now.
 

Dogfacboy

FNG / Fresh Meat
Dec 11, 2010
99
47
0
Houston, Tx
All I'm going to say at this point is I cannot believe some of you are actually planning to play on the servers with unlocks.

Anyway, I think after the third time you play a game with metagame levelups, you'll get tired of it. As with all "metagame" mechanics, it's just a pointless hack attempt to play on people's obsessive compulsive behavior with a shallow shell of weak, superfluous mechanics that contribute nothing to the gameplay experience. It's the reason I don't play Call of Duty. Why would I buy a new Call of Duty game? So I can unlock everything all over again? etc. It gets old, I'm just warning you now.


Why not give it a shot? I probably won't be playing on them 24/7, but I'm going to at least check it out for a bit and see how I like it.
 

VariousNames

FNG / Fresh Meat
Aug 6, 2009
1,226
521
0
Why not give it a shot? I probably won't be playing on them 24/7, but I'm going to at least check it out for a bit and see how I like it.

I can respect anybody's commitment to trying it out, what I mean is playing there routinely.

I've played through enough of these "metagame" leveling routines that I know what they entail. Literally the entire mechanic is they just deprive you of equipment/loadout options until you kill X numbers of people. I already know what it means, and I know what it feels like. You just don't have something you want, so you grind for it, right before you get it you get on a little high, then you get the object and play with it for a little while, decide it sucks, and move on to the next unlock.

So, no, I'm not going to play it unless I have to (e.g. no populated unranked servers).
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,118
56
0
Canada
Blasphemy. The Mosin-Nagant and its bayonet belong together at all times.

Totally.

It's ok though, I figured it out. When he says bayonets are an unlock for rifles, he either meant for SVT-40 or perhaps, for example, a longer bayonet for the moisin-nagant. Which would have a drawback in close quarters if there's weapon colision (I forgot if that's in or not). When they said PPSH is all stick at the begining, it's all sticks after you chuck the first drum (which is realistic).

Then, when we misinterpreted it, they saw how mad a lot of people got and thought it was funny, so they went along with it and kept their mouth shut. Think about it, this is the same company that did the April Fool's ARG for Killing Floor.

Anyway, I hope I'm right. Either way, I can live with it personally, since this game is the best I'll get.
 

aD.Luoson

FNG / Fresh Meat
You got to remember you'll never have a game that's 100% perfect. There will always be things you don't like about it unless you make it yourself.

Personally i am really disappointed in the community's attitude lately

I will enjoy unlocks even though I'm not a fan, Progression is rewarding regardless of what you get for it. That is appealing to alot of people and you got to remember the bottom line is, a game company exists to make money.
 

VariousNames

FNG / Fresh Meat
Aug 6, 2009
1,226
521
0
You got to remember you'll never have a game that's 100% perfect.

Untrue. I'll be playing the perfect game, which is RO2 on unranked realism.

I will enjoy unlocks even though I'm not a fan, Progression is rewarding regardless of what you get for it.

Excuse me, but I don't understand this comment. Progression is just locking weapons and accessories until you have access to them. What does that get you?
 
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