Player Count and the 8 vs. 8 Gamemode

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Hsas4849

FNG / Fresh Meat
Jun 30, 2014
25
1
0
After watching videos of the new 8 vs 8 game mode and how Red Orchestra has always been crying for a smaller scale game mode, I'm a little disappointed. I'm almost certain that people will dip into this game mode for a few weeks and eventually it'll be completely abandoned. I feel as though a game like Rising Storm 2 would benefit from larger player counts; maybe a 72 player server? The game isn't too demanding so I don't see this as too hard a feat.

I just feel that this game mode seems to have a lot of focus on it right now when I feel time could be placed on proper balance in the normal game mode where 95% of players will be playing on.

I understand that in Vietnam, warfare is a little more squad based, compared to World War 2. But even in a game like Squad, were firefights are usually between one squad an another, servers have 72 players.

I write this based on the vast amount of others than seem to agree this isn't a good idea.
 

Brembo

Member
Mar 23, 2013
184
1
18
Moscow
I only care to have gamemode/setting that adjusts TE maps sizes to fit 8v8 clanwars. As for public play it should be 64 players.
 

smith1215

FNG / Fresh Meat
Apr 11, 2008
254
117
0
In the PAX East Interview, it was mentioned that the max player size of maps would be 64 players. The 8v8 was just created for competitive gameplay, and for testing purposes.
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
83
In Unreal
In RO2/RS you often had to play on large servers and if it wasn't populated then you end up on a map built for 64 players but might not have enough people to populate the server. The 16 player modes allow players to experience the game on levels designed specifically for that player count, so it won't be so empty and even with 4v4 it's still going to be alot of fun.

In addition, for custom mappers creating a 64 player map it is very time consuming and this is a way for people to get involved without having to commit so much of their free time in order to create something they want to share with other players. Generally some scenarios won't work with 64 players but will with 16 and vice versa, so it's also a way to experience parts of the conflict that would've otherwise remained unexplored.
 

-Moody-

Active member
Feb 8, 2014
625
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www.youtube.com
I think it is really important to have a gamemode which you can play on smaller scales. I hope it won't be aabandoned like Search&Destroy in RO2. I want to extend my statement: I would really like to have S&D in RS2 again.

I don't think that to many maps should be gametype exclusive. Scaling down the big maps would be better imo but it's a harder challenge to develope this correctly.
 

Kerry

FNG / Fresh Meat
Dec 25, 2015
7
0
0
One question that puzzles me, if you got 8v8 how would that fit into the 6 men squad concept you guys are working on? Will there be 6in guys in 1 squad and 2 guys in another squad? Or will there be a special 8 men squad just for that specific game-mode?

Will the Commander be availible with all the airsuport and other gadgets or will it be purely focused on infantry on infantry combat?
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Many of the clan servers you may have played RO1/RO2/RS on also played against each other in smaller clan matches and competitive play. We've trialed a few game types to support that over the years and with Vietnam we are trialing a new one.

Squads are still limited to 6 in Skirmish (this provides some interesting tactical choices to the teams as well here, and there is nothing wrong with 3/4 man squads when it comes down to utility) and it does not have Commander roles in it.

Having a smaller mode also helps us test systems and gameplay with lower player counts we may have on hand before we have larger public tests where filling a 64 player server is easier.
 

Lemonater47

Grizzled Veteran
Sep 25, 2014
2,370
144
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Many servers in this game already can't handle 64 players without having triple digit pings for everyone. Though that does vary per map.

And that spectator exploit is still around. 100 people on a server.

Most hosts these days don't have servers with high clock speed CPUs they instead go for many cores with low speeds and of course host multiple servers on one box. A quad core CPU running at 5.0GHz with the right Tickrate running only a single server on it would be capable of hosting large amounts of players without the servers performance dropping. But it's in no way cost effective for a host to do that.
 

Jagdwyre

Active member
Sep 2, 2011
564
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28
Squads are still limited to 6 in Skirmish (this provides some interesting tactical choices to the teams as well here, and there is nothing wrong with 3/4 man squads when it comes down to utility) and it does not have Commander roles in it.
I really like the fact you guys are keeping 6 man squad sizes even if certain game modes don't actually allow multiples of 6. Sometimes I felt other games had their squad sizes more informed on if they could be evenly divided in a full match and less on what squad size limit allows the best potential gameplay.