Player collision

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aD.Luoson

FNG / Fresh Meat
Now i know players guns collide with walls etc but after watching some videos i noticed that players themselfs dont collide properly and quite often arms/parts of the body will be half inside the other player.

Is this going be fixed/adressed or has it been made like this on purpose?

coming from a game simlar to RO2, There was some servers with player collison on and some off, when it was off, often you would find you tk people alot more because they run thru you into your gun barrel and also gets you often killed by blocking your vision when normally they would of had to go around you..

:IS2:
 

SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
1,177
503
0
USA,Tampa,Florida
lets see what the devs think of this one,I get your point though,but in RO there is a collision,how many times I find my self proning behind object and some dude from my team gets on top of me and pushes me away from the cover...I call that collision buddy,but this sort of collision between players in RO gets you killed a lot,they need to make it work better.
 

213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
humans are soft bodies and can be easily displaced, whereas a wall or stone cannot, so it makes sense for player collision to be minimal.
 
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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,229
1,982
0
The RO Elitist's piano bar
www.youtube.com
lets see what the devs think of this one,I get your point though,but in RO there is a collision,how many times I find my self proning behind object and some dude from my team gets on top of me and pushes me away from the cover...I call that collision buddy,but this sort of collision between players in RO gets you killed a lot,they need to make it work better.
Except in RO the player against player collision is extremely buggy and often involves the person walking over the other prone person to go flying. I've actually fallen off of ledges because of this! Especially in the upper floors of the warehouses in Stalingrad Kessel.
 

tofupunk

FNG / Fresh Meat
Nov 2, 2010
457
187
0
Sweden
Except in RO the player against player collision is extremely buggy and often involves the person walking over the other prone person to go flying. I've actually fallen off of ledges because of this! Especially in the upper floors of the warehouses in Stalingrad Kessel.

Heh, yeah. I can't count how many times I've been launched on top of cover and right into an MG burst.
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
Except in RO the player against player collision is extremely buggy and often involves the person walking over the other prone person to go flying. I've actually fallen off of ledges because of this! Especially in the upper floors of the warehouses in Stalingrad Kessel.

There's also the case where someone crawling underneath you will send you flying above cover. That's the most annoying. You get all set up in a nice firing position, and some bozo gets you killed.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
Except in RO the player against player collision is extremely buggy and often involves the person walking over the other prone person to go flying. I've actually fallen off of ledges because of this!

I really hope this 'feature' doesn't carry over to RO2. Sometimes it was like bouncing on the moon when there was 2-3 guys laying down in some tight corridor and they suddenly started to move around :p