Because Insurgency's player base is currently really small compared to RO2/RS, and the game is still really early in its lifespan. The fact is, the forums are just a small, vocal minority of this player base. If TWI completely change the recoil and sway for the guns and sprinting, based on the request from a small percentage of the playerbase, who knows how the large, uninformed player base, who have been accustomed to these game mechanics for over a year now, will react.
Insurgency's player base is small, but I have an much easier time finding populated Firefight games in INS than Classic games in RO2. Moreover, I always get good pings from the Firefight servers and typically bad pings from RO's few populated Classic servers.
If anything, its small size is a positive thing. You see the same people in-game as on the forums, and you get to game with the devs, so people get to know eachother and they try to get along.
Regarding the "uninformed player base", TWI's president John Gibson
said himself that through the process of making HOS, they found that trying to please the COD fanbase was basically an exercise in futility, because no matter how far you go to bridge the gap, they'll still refuse to move on inch to adapt, and will just ask for more COD-like tweaks. Thus, the number of casual FPS fans who will cross over are just very limited.
Meanwhile, games like Arma and Dayz have managed to get tons of positive attention in the mainstream gaming media just for being themselves and not compromising to attract the COD crowd. After all, which is the bigger craze right now - Dayz or Killing Floor? Seperating yourself from the casual run-n-gun norm can serve to bolster your popularity rather than hurt it.
This is what TWI isn't getting when they plaster HOS and RS full of Call of Orchestra flavoring. I'm not convinced that they wouldn't have sold as many or more copies if Call of Orchestra had never entered the equation, and if HOS had shipped playing standard like Classic + Panzer Jager's mutator out of the box... because it's the indie/niche/realism audiences where their players are coming from, not COD and BF.
Just curious, what game is that, where the devs listen to the player base? By that, I mean the player base must be united because if its not, then they obviously aren't listening to a part of it.
Fair question, I'm mainly talking about
Insurgency 2. In my experience on the RO forums, the devs mostly ignore everything said, and in the rare instances they don't, I've seen them react as if the fans are all stupid and lock threads to get the last word in.
On the Insurgency forums, if you post good constructive criticism, they thank you for you feedback and invite you to discuss things with them further on Teamspeak. After debating with one of the devs about a particular weapon and then apologizing for being such a stubborn about it, he actually said "never apologize for making a big deal out of this stuff, because we want it to be a big deal." Insurgency's realism mode is being based directly on voice meetings between the devs and community members interested in realism...it's not just a bandaid fix shat out to keep people quiet.
Granted, there are inevitably people making unrealistic requests or asking for things which don't fit, but the devs there don't treat them like they're stupid. The devs try to explain their point of view and why they're doing things the way they are, and at least make people feel like their voice was heard even if they're not going to actually implement every single fan idea out there.