planes, would they fly?

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Jamer

FNG / Fresh Meat
Mar 14, 2006
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When I play other WW2 era games I always end up coming back to RO and DH. For me the games play is unmatched not to mention probably the best bang for your buck out there right now.
I enjoy the combined arms maps the most feeling more immerse in the era.

Not that I'm a fanboy but I give credit where credit is do and courtesy seems to be a thing of the past these days but that's another story, anyways...

I know there are fans of combined arms and would like to get your thoughts on planes.
Do you think they would be nice addition? Tripwire has done such a fine job creating a game we all know and love that there is no doubt in my mind planes they did would be awesome but, would they fly?


oh snap, I was looking around and thought I was posting in the podium. My apologies, please move thread.
 
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Mormegil

FNG / Fresh Meat
Nov 21, 2005
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I'm all for AI controlled planes, but not for player controlled ones. And if TWI somehow implements them AI or not, I hope they'll act realistically. Using physics, trade speed for altitude, so you slow when you climb, and speed when you dive.

I just imagined shooting down a plane coming right at you with a tank cannon. That would be rare, but sweet.
 

Apos

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Dec 3, 2007
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Ability to call AI constrolled planes would be nice. Scenario: Soviet SL can call artillery barrage or IL-2 Sturmoviks group to destroy enemy tanks in spotted area.
 

Sgt. Lag

FNG / Fresh Meat
Mar 23, 2009
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Ability to call AI constrolled planes would be nice. Scenario: Soviet SL can call artillery barrage or IL-2 Sturmoviks group to destroy enemy tanks in spotted area.

Agreed.
Player controlled planes are a hard thing to include in this sort of game, and I would expect them to behave realistically which would involve a lot of extra work.
The only possible way to make it work would be to have huge maps, otherwise you'll end up flying in circles like in battlefield.

I think that keeping te gameplay focused in ground combat is a smart move, but AI air attacks could be interesting indeed.
 
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Mormegil

FNG / Fresh Meat
Nov 21, 2005
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I could see AI air-attacks on tank maps. I don't think there was much close air support in Stalingrad's street to street combat.
 

Pharnakes

FNG / Fresh Meat
Jul 25, 2007
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Doubt it, it would surely have been next to impossible for pilots to identify ground targets in stalingrad except the odd tank or boat.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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Hmmmm, AI planes....where have I heard about that before.... :p

Also, didn't Joeminator make a flyable BF109 a few years back?
 

Nestor Makhno

FNG / Fresh Meat
Feb 25, 2006
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I could see AI air-attacks on tank maps. I don't think there was much close air support in Stalingrad's street to street combat.

That's true - one of the reasons the Russians chose to get so 'up close and personal' in their defensive style was to preclude Stuka attacks, which were absolutely devastating when they were used.
 

fiftyone

FNG / Fresh Meat
May 6, 2006
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That's true - one of the reasons the Russians chose to get so 'up close and personal' in their defensive style was to preclude Stuka attacks, which were absolutely devastating when they were used.


I understood that it was mainly due to the Axis air-strikes and artillery bombardment that Stalingrad became a close combat environment !

Hey UT has flying machines so its possible.
The flying clown car comes to mind...:D
YouTube - Fun with flying clown cars
 

Jamer

FNG / Fresh Meat
Mar 14, 2006
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hmmmm, I never thought about having AI controlled planes.
I was just wondering if they were considered seeing the Stuka was so famous for dive bombing.
How about if it was controlled by one man like the arty system with a set amount of attacks. The wind powered sirens that wailed during a dive to scare victims might get annoying after a while but pumping rounds into an incoming would be awesome.
Play it out in your head coming from a distance and getting louder as it nears, sound cool?
 

Mr Milkman

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Aug 10, 2009
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I was thinking about the additions of planes. It would be cool, but it would be hard to pull off as people have covered here already, namely the size of the battle fields. AI controlled strikes could be cool though, called in like arty, kinda like in Company of Heroes, you could call in a strafing run, or a dive bomber.. that would be awesome.
 

Nestor Makhno

FNG / Fresh Meat
Feb 25, 2006
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hmmmm, I never thought about having AI controlled planes.
I was just wondering if they were considered seeing the Stuka was so famous for dive bombing.
How about if it was controlled by one man like the arty system with a set amount of attacks. The wind powered sirens that wailed during a dive to scare victims might get annoying after a while but pumping rounds into an incoming would be awesome.
Play it out in your head coming from a distance and getting louder as it nears, sound cool?

AFAIK the stuka's sirens weren't used all that much later on in the war - they cut the top speed and gave too much advanced warning that a stuka strike was on the way, apparently.

@51 The Russians pretty much decided the only way to avoid getting pummelled by Stukas was to be so close to the German front lines that there was too much risk of 'US airforce-type' incidents for air support to be feasible.
 
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fiftyone

FNG / Fresh Meat
May 6, 2006
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AFAIK the stuka's sirens weren't used all that much later on in the war - they cut the top speed and gave too much advanced warning that a stuka strike was on the way, apparently.

@51 The Russians pretty much decided the only way to avoid getting pummelled by Stukas was to be so close to the German front lines that there was too much risk of 'US airforce-type' incidents for air support to be feasible.

Acknowledged.
 

Jamer

FNG / Fresh Meat
Mar 14, 2006
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AFAIK the stuka's sirens weren't used all that much later on in the war - they cut the top speed and gave too much advanced warning that a stuka strike was on the way, apparently.


I had only read about it and did not know that but makes sense. To be honest I should read more than I do.

The more you know ... ;)
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
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Finland
Only real problem might be how to model air support reasonably ingame.

Simply going with the idea that request, give area and target and it might still take 15-30mins before any planes would probably reach there (even longer if the airfield is not in close proximity, or if Stuka even longer to climb to reasonable altitude), and if they are already flying nearby it would be beter to have random strafes whenever there's some population around in areas X, Y and Z.

Alternatively in some maps attackers would have the ability to call in some air support initially but after that's it would be artillery only.
 
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