Planes and Naval units?

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Stiler

FNG / Fresh Meat
Nov 24, 2005
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With RO the dev's tackled Infantry and tanks quite well.

I wondoer what people would think if they announced that they would have planes and/or naval units?

Thought with the subname of Heroes of Stalingrad perhaps not Naval units but planes played a vital role in Stalingrad.

Even having just a few planes for either side would work.

Keep the focus on the infantry but still have a limited amount of players that can be pilots/gunners.

Just think of all those maps in RO that have static planes flying over heard but instead of static they could be other real players.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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The issue with player controlled planes is to do it somewhat realistical you need MASSIVE maps. Even oten with tanks players find the maps too big with planes this would be taking it a step bigger.
 

Nestor Makhno

FNG / Fresh Meat
Feb 25, 2006
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Actually, both planes and boats played a large role in the battle of Stalingrad.

The Ju-88's and Stukas of Von Richthofen's Luftflotte 4 played a vital role in whupping the Soviet's back across the steppes from the Don and pretty much decimated the city infrastructure (and its remaining civilian population) in a few days. Once in the city the major German frustration with the Soviet tactics was that Chuikov insisted on his men being right up close to the German front lines. This was mostly to negate the luftwaffe's superiority by having targets too close to friendlies to call in airstrikes. It was like a boxer who does not have long reach getting into a clinch with his longer-armed opponent to prevent a knockout.

The Russian airplanes played an increasing role as the battle went on. One aircraft which was a lifesaver for many of the beleaguered 62nd Army (and I'm thinking particularly of Lyudnikov's 138th Rifle Division in the Barrikady sector) was the Polikarpov Po-2 biplane.

In this antiquated plane, Soviet pilots, often women, flew low over the city at night with their engines off, dropping supplies to the troops below. there are some very interesting stories about bluff and counterbluff where Germans lit fires trying to get the supplies dropped to them instead etc.

As for boats, the role of the Bronyekater, or armoured cutter, was very important, they were often the only boat that could withstand the mg fire coming from the banks and deliver supplies to the Russians, although they were often damaged or destroyed by AT guns and the luftwaffe.
 
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Interlude

FNG / Fresh Meat
Jun 14, 2006
26
9
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Planes would be great!

Planes would be great!

To make an extended map with a large "planes only"-zone around the actual map used by infantry is possible..why not?
Put up a dualgameserver or what u wanna call it. A gameserver with a subgame in it that syncronizes when over the main map.

Set up random weathersystems in the fly-only zones and a no mercy fuelsituation that leaves you with fewer attacks
if the weather was bad were you chose to fly...

List:
-Limit to actual ammo logistics
-implement typical weakspots
-implement windconditions to make realism and "unexplainable" accidents
-implement icing-both carbeurator and wing-icing

-tons of exciting features implemented in due time

Priceless!!
 
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Oldih

Glorious IS-2 Comrade
Nov 22, 2005
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Finland
Only reasonable way to implement aircraft in the game would be either:
1. Random sorties flown in the maps and some random activity in the air which would target player areas once in a while
2. Make a possibility to request air support, albeit this one is more or less unrealistic, unless you add 25-50min delay after the request which would defeat the purpose, except on some very large and timer-wise, long maps.

Player controlled aircraft would not really work too well unless they want to add part of flight simulator in the game aswell and other air activity possible; simply having random player controlled bombers would be somewhat retarded.
 

RedGuardist

FNG / Fresh Meat
Jun 14, 2006
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Like Nestor said, planes and vessels had an important role in Stalingrad.

But I think, that because planes are impossible to do right (I mean like they are done in Sturmovik), they should not be done at all.
 

zachanscom

FNG / Fresh Meat
May 4, 2009
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player controlled planes and ships are overrated. why not just have ai controlled planes and ships that deliver their payloads on a location ordered by the player?

much less headache, less idiocy and more focus on what's really important, ground based warfare. if the devs have even a modicum of intelligence or foresight, they will never put directly controllable planes and ships into this game because they(and the gamers too) would have learned from battlefield series that it devalues the overall atmosphere of the game and pretty much makes the game into arcade stupidity.

either make an enjoyable shooter or a pure flight sim. don't mix them together because they always result in a shoddy arcade run and gun+arcade flying game.
 

Stiler

FNG / Fresh Meat
Nov 24, 2005
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They could make the flyable-area's big enough around the maps then the infantry area's, big enough that it doesn't feel constricted (The larger tank-maps are quite large in RO compared to mp maps of most games) unlike the BF series.

Having a few flyable planes on each side but still keeping the majority of players on the ground wouldn't change the game's focus.

When they announced tanks with RO's retail many players said the same thing, "It will destroy infantry combat" but it really didn't, both players co-existed just fine and the mixed maps were great imo, with a tank or two and then the majority infantrymen.

Having planes makes it arcadey? I don't see how, arcade would depend on the controls, damage, etc not simply by having planes in the game.

Personally I think it'd be a blast to fly in a plane with a friend as your rear gunner while you lay down some strafing runs on some ground guys and have a German on your tail with your buddy trying to take him down.
 

7-CLOWN-7

Active member
Jan 20, 2007
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You will probably never see planes because of the engine being used. Sure it can be done and it was done with RO as a test mod, but the engine has it's limitations when it comes to having planes flying fluidly as say Stumovik or even as the BF series has done.

Those engines for other games such as BF, ArmA, OFP and the like are made specifically to allow such things, the UE3 and even earlier were for FPS and ground vehicles period.
 

Nestor Makhno

FNG / Fresh Meat
Feb 25, 2006
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Yeah - I just realised that this was a question about playable planes and boats and the planes bit almost certainly won't happen, I would guess.

As for AI bombing, I'm not sure what the lead time between a FAO calling in a stuka strike and it arriving might be - I suppose it depends if you have a staffel buzzing overhead or not.

Piloting a bronekater with someone manning its T-34 turret fighting PAKs on the shore might be fun - especially if you have to dodge ice floes as well.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
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As for AI bombing, I'm not sure what the lead time between a FAO calling in a stuka strike and it arriving might be - I suppose it depends if you have a staffel buzzing overhead or not.

Which pretty much leads to my first point that only way to make it reasonable in general would be to make it completely automatic and somewhat random. Requesting air support would take too much time to implement in a realistic manner, while having somewhat random planes buzzing around in general and flying sorties could very roughly make sense.

Only problem though is the same problem as randomarty in RO:O, it's random and would affect only certain areas.
 

RedDemon

FNG / Fresh Meat
Aug 26, 2006
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I concur with whats being said, please no planes. I think that would ruin the game
 

Interlude

FNG / Fresh Meat
Jun 14, 2006
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Progressive mod

Progressive mod

I can understand the Naysayers up to a certain point.
Arguments boil down to bad implementation in other games
and lack of function in the Engine.

However with that attitude RO would have never been made.
Good for us they did it anyway

So maybe someone else, with the same longing for planes as myself
when playing in the hangar in the Rakowitz map find it possible to
make a mod.

Shure hope so
 

I. Kant

FNG / Fresh Meat
Apr 9, 2007
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AI planes randomly flying overhead, perhaps focusing on enemy-held capzones, yes, if it can be done in a reasonable way.

Boats, yes, sure.

However, I'd rather they focused on infantry/CA first and do it right.
 

7-CLOWN-7

Active member
Jan 20, 2007
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One of the people that frequents this forum already implemented planes in Red Orchestra and has a video of it in action but he dropped it. I remember it was a test and only a test to see if it could be done and it worked fairly well.

I just can't remember who it was off hand but if you search these forums you may find the link and the person who mentioned it.

Not really fluid enough with the engine or as easy as other engines make it. But hey they may surprise the hell out of all of us??? Time will tell, it's now a waiting game and patience.

Here is a video though showing a render of a plane in the UE3 Engine.

YouTube - Spitfire mk VB
 
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