Pixel Hunting

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
Yes, because eyes in real life don't zoom in.

They don't, but neither is a real person merely just most 6 inches when you're in front of him nor 10m long vehicle is barely 10 inches. Eye vs monitor scale object is a problem of its own.

IS zoom can work to tolerable degree if they actually add plenty of realistic variables, such as camera behaving more realistically rather than be 100% fixed robotlike as it is in RO, handshaking and such.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
your brain can compensate the image of your head and eye moving. However it cannot compensate a moving image on a screen as easily. So I don't think there should be a lot of camera wobble, although perhaps still some to get a nice perception of motion.

A person always sees everything at the same size, rather than only when you are looking through the iron sights while utilizing controlled breathing. Next to that the image in your peripheral vision is at a normal scale as well and not .5 times the normal scale. Next to that you do not either use your peripheral vision or your focus function of the eye, you use both at the same time. It doesn't make fov zoom bad or unrealistic, however it comes with quite some hefty shortcomings.

The issue that I have, is not anything visual like seeing the zooming effect but rather that, to be sure that nobody is looking at me somewhere I need to check it out in zoomed view. Otherwise if I'm not zoomed and the enemy is zoomed he'll be able to see me while I won't see him (when were both equally concealed, still and sharing an equal low profile).

For this I hope that I can zoom at all times, as then I can take a quick look somewhere without having to raise my weapon, especially as you are able to see things in a realistic size at all times in real life. Next to that I hope there is some room for user customization within certain bounds, as different people have different tastes and preferences, different monitors, and distances to their monitors.
 
Last edited:

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
oh, please, stop quoting Poerisija, I have him in my ignore list for a reason dammit ><
 

Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
0
oh, please, stop quoting Poerisija, I have him in my ignore list for a reason dammit ><

Apparently "not being a massive TWI-fanboy who will accept anything" is a reason enough to ignore someone. Props to you.
 

fiftyone

FNG / Fresh Meat
May 6, 2006
5,451
284
0
I haven't pixel-hunted in vanilla RO nor DH. I play on 1680x1050 with a 22" monitor and haven't had any problems spotting people ever.

Thats probably because you just got shot and had no idea which pixel was responsible!
 

Hans Ludwig

FNG / Fresh Meat
Jan 13, 2010
255
567
0
I haven't pixel-hunted in vanilla RO nor DH. I play on 1680x1050 with a 22" monitor and haven't had any problems spotting people ever.

Let me guess. You wear glasses? Because anyone that loves pixel hunting can not have good vision.
 
  • Like
Reactions: ERK

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
I wouldn't really use the word realistically in this context. As its a trade off, that depends on personal opinion.

Anyway Poerisija by adding zoom to the weapon allows you to see targets in a size similarly of the same size as you would see them in real life. This makes it easier to see and hit targets in the further distance. And makes maps built at a realistic scale more playable in the longer range fighting. Aka it goes against the false perspective obtained by a computer monitor.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
What do you want more?

More realistic engagement ranges vs. no zoom for more consistent visuals.

Zoom allows realistic engagement ranges however, at the realistic engagement ranges you are looking with horse flaps on, and that is my issue. For me in ArmA I pretty much only move around in zoom mode, because otherwise the enemy will spot me before i spot him. And playing continuously with 60
 
Last edited:

Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
0
Let me guess. You wear glasses? Because anyone that loves pixel hunting can not have good vision.

I have perfectly good vision in both eyes, never wore glasses.

I don't "love pixel hunting", as I said, I have never pixel hunted, since usually there is a clear shape of a helmet visible. Maybe at extreme ranges (500+ meters) "pixel hunting" happens, but firefights at that range are pointless anyway.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
At 100m pixel hunting already happens but that won't change (most targets simply aren't standing in the open). The thing is there is always a moment when someone only slightly shows himself like being prone or crouched behind a sandbag.

I'm a pixel hunter myself but I know nothing will change about that with or without zoom as ill continue to do so even with a form of zoom. The main difference will be the fov i've got while looking around.
 

Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
0
Problem with pixel hunting has more to do with the lack of weapon collision and slight misalingment of models (ie, someone can see you but you can only see the top of his helmet)
 

Pvt.Skoko

FNG / Fresh Meat
Sep 12, 2009
256
41
0
Canada
Guys I'd also like to mention that FOV zoom will help with the distance perception that relates directly with the adjustable sights that have already been mentioned.

If the guy looks like hes at 100m then set it to 100,

without FOV zoom hes way further and its just stupid
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
Guys I'd also like to mention that FOV zoom will help with the distance perception that relates directly with the adjustable sights that have already been mentioned.

If the guy looks like hes at 100m then set it to 100,

without FOV zoom hes way further and its just stupid

Only however if you use an average sized monitor, if you use a big monitor or a small laptop screen you are still ****ed.