Pipe Bomb Firebug cluster f***

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OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
76
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Canada
There is no thread dedicated to this idea, so here it is:

The firebug can throw an incendiary grenade starting from perk level 3 I believe (basically a firebomb).

My idea would be to allow level 6 firebug to have a fire pipe bomb combo, similar to an incendiary grenade. The level 6 firebug would be limited to the standard 2 pipe bombs, but at their ignition they would produce an explosion accompanied by a radial flame discharge similar to the incendiary grenade, but more virulent.

I'm not going to dwell into the gritty numerical details, because the idea may be viewed as ****... :). But overall, I think that Firebug 6 pipe-bomb cost should be slightly lower than it would for other classes (excluding the demo).

This would give the firebug an additional flame induced weapon, even though in fairness it may not need one. I do not think that the game balance would be noticeably altered by this addition (since the fire pipe bomb would act as a regular pipe bomb with the ability to ignite enemies which were not melted by the initial blast, but located in the outer layer of the explosive radius); but I do think it would add an exciting new component.

Apologies if this has been suggested once before; I was not willing to go through pages of forum threads to find an obscure suggestion on a fire pipe bomb variant.
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
76
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Canada
Good point; I don't know. I didn't think too much about the logistics.

But there would have to be a compromise, otherwise the firebug would be quite powerful with flamer, mac-10, grenades, and fire pipe bombs. Either you decrease the weight of pipe bombs for level 6 firebugs, allowing them to carry a full arsenal of firebug weapons, or players would have to choose either to use the mac-10 or equip a set of pipe bombs. I would rather have players determine a compromise, which would be dictated tactically hopefully, than allow for all weapons.
 

timur

FNG / Fresh Meat
lol, this was my first ever suggestion, but was ignored mostly for the others in the post xD.

Personally, I'd support this. It just seems like a weapon that is well suited for the firebug, despite being so similar to that of the demo. And, on top, it seems relatively easy to program. :D
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
76
0
Canada
Cool Beans...

I am not a programmer, but it seems it would not be awfully difficult to program an incendiary pipe bomb (correct me if I am wrong)
 

Lewt

FNG / Fresh Meat
Sep 5, 2010
404
112
0
Not to mention, a possible exploit that TWI already prevented (having demo buy pipes and 'drop' them for others to use) would keep the firebug from using them too much.

Eh, I like it. I wouldn't use incendiary pipes myself, but sure.
 

Lucidius134

FNG / Fresh Meat
Jan 8, 2011
405
168
0
Seems like a silly rehash that doesn't really add much to gameplay.

No offensce but it really doesn't add a whole lot to how anything plays but firebug and even then it's minimal since to get them would require a round of demo and then, you only get 2 of them (of 3 maybe if you can find an ammo box).
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
76
0
Canada
Seems like a silly rehash that doesn't really add much to gameplay.

No offensce but it really doesn't add a whole lot to how anything plays but firebug and even then it's minimal since to get them would require a round of demo and then, you only get 2 of them (of 3 maybe if you can find an ammo box).

That is the point of the suggestion. It is adding a more firebug feel, which in this case is to pipe bombs. The point of the idea was not for it to be influential or transformative, but to keep intact the balance created by the last patch. An incendiary pipe bomb, like I mentioned, would be like the incendiary grenade, but more powerful. Also its implementation seemingly would not be tremendous, and therefore potentially applied to the game.

I really don't care if it is applied or not, I just thought of it as I played the game, and imagined how a small little addition like this could add a bit more awesomeness to Killing Floor.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
I am not a programmer, but it seems it would not be awfully difficult to program an incendiary pipe bomb (correct me if I am wrong)
If they were implemented as two different weapons that happen to use the same skins and most underlying code, it would be easy enough.

The biggest issue is that burning specimen don't get lit again so in most cases the firebug would probably rather have regular pipes. Incendiary pipe bombs don't change gameplay much and probably would have little effect on firebug play-style.

@OneBloodyHero
By the way, virulent doesn't make any sense in the way you used it since virulence is a term with regard to how fast a disease spreads.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
I think it is a very good idea. And because incendiary grenade are already implemented, I don't think is would be hard to implement this feature.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
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Honestly, if the Firebug can have magic Flame Grenades and magic Fire Bullets in the Mac10, I don't see any reason why he can't go ahead and have incindiary Pipe Bombs.

That said...I think they'd be a LOT less useful than people think, since the afterburn damage is pretty weak and the pipes themselves are borderline unaffordable by anyone but Demo on Suicidal and up...
 

Rhenna

FNG / Fresh Meat
Jan 26, 2010
265
139
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Alone in Penn's woods
Seems OK to me if the fire-related damage is relatively quick and absolutely lethal, at least on the lesser specimens. The reason I frame it that way is because some of the smaller specimens lit up by the MAC10 in "fire-and-forget" mode by a 'Bug in a six-person Hard game seem to be hanging around for quite awhile afterwards. It would add a bit of spice to the game, and perhaps make the task of maxing-out the Firebug perk a bit more enticing for some.
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
76
0
Canada
[QUOTE='[UIT]@OneBloodyHero
By the way, virulent doesn't make any sense in the way you used it since virulence is a term with regard to how fast a disease spreads.[/QUOTE]

I really didn't think I needed to defend myself here, but here it is:

Virulent:
1. actively poisonous; intensely noxious: a virulent insect bite.
2.Medicine/Medical . highly infective; malignant or deadly.

3.Bacteriology . causing clinical symptoms.
4.violently or spitefully hostile.

5. intensely bitter, spiteful, or malicious: a virulent attack

Yes, it is used mainly in reference to the virulence of a disease or infection, but you can also be creative in expression of language; just think more abstract, no need to be bound needlessly to elitist orthodoxy.:D

Frankly who gives a ****... the forums are not a school and grammar junkies are unnecessary.
 

Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
0
32
Honolulu, Hawaii
I like the idea of more "pyro-ized" weapons for Firebug, but I don't see how this would be useful for anything but a couple gorefasts on the very edge of the explosive range. I mean, pipes are strong enough to instagib practically anything save a Scrake or Pound, and those you may or may not want to ignite....