I've updated the map to B6, sorry for the delay. I was aware that version 5 has some very grave errors with spawns especially, but I have been busy with school and stuff. This latest update should make bots work on the whole map, although two sides still cling to either side of the map.
This should also fix most of the spawning issues, but there is still weird cases I'm looking into where if the germans leapfrog the russians and take an objective one back then they start spawning too far forward. Normally, this shouldn't crop up, it is only noticeable because of the aformentioned bots tendency to stick to either flank.
I've also tweaked the draw-distance up a little for some grasses, because I want to reach a point where you can actually use them as cover, and eliminate as much as possible times where distant people don't realize their exposed.
Whenever I update this next, my priority (assuming the spawns are squared away serverside) will be to address this bot issue, but it might be awhile. Of course, this sort of map can never really be much of a bot map simply because of bots' ability to see through foliage. Already it can be fun for a little bot Safari if you want to test your reflexes