Ping improvements bring a huge downside, game is turning into camper paradise

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Falc.be

FNG / Fresh Meat
Aug 23, 2010
43
9
0
I must say the pings improved allot since the last patch. however this is turning the game into a camper paradise because the rifles are a bit to accurate. it is allot easier to hit at long range because of the improved pings. and there are to many stationary mg's and class mg's per team.

Fallen fighters, spartanovka and pavlovs house to name some examples, have become unplayable and just downwards irritating.
 
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Veers5

FNG / Fresh Meat
Oct 4, 2011
25
0
0
Thats why there are smoke grenades-players have these to balance out the accuracy of a positioned rifleman and to facilitate an assault-the fact that most commanders and squad leaders die and leave one rolling on the ground is shocking especially on maps like the Elevator. I still agree with you-the average grunt hitting his target at beyond 100 meters was rare in WWII.
 

nuNce

FNG / Fresh Meat
Aug 25, 2011
110
44
0
RO2 it's a game about tactics, pseudo-realistic atleast. And I can assure you that you can go from E to B in Fallen Fighters without even a single smoke, just a bit of luck. Of course not in the Call of Duty way.
 

Falc.be

FNG / Fresh Meat
Aug 23, 2010
43
9
0
that's not what i experienced this weekend. 75 % of my deaths was in the first meters running to a target
 

Veers5

FNG / Fresh Meat
Oct 4, 2011
25
0
0
RO was mostly about tactics and there are some in RO2-however(and this is true to Stalingrads miserable urban slaughter) RO2 does not strike me(with most maps)as having much more than pushing through to the objective and winning which was what Stalingrad was. Basic infantry tactics just did not work in urban enviroments-smoke-suppesion-lots of hand grenades-applied to both attacker and defender.
 
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Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
On Fallen Fighters I almost always play as an Engineer to clear anti-tank obstacles and counter enemy tanks. Usually I'm either the only engineer or one of two on my team. Despite the hefty weight penalty to movement and my near-useless submachine gun, I generally find that making one's way to the center of the square isn't all that difficult. Staying out of sight, running as obliquely as possible to the enemy, choosing the right cover, waiting for stamina to recharge... you can make the journey in about two minutes from the Technical School to Central Square.

Most rifle fire aimed at me seems to miss--when I get shot during my three-second sprint to the next spot of cover, it's usually because I walked into somebody's MG sights.

You don't need smoke or artillery most of the time. Just good timing and a decent sense of how best to limit your exposure. Smoke helps--a lot, certainly--but it's not necessary to cross an open space.
 

Badger906

FNG / Fresh Meat
Oct 7, 2011
37
4
0
its not camping, its staying alive, I think call of duty is more your game if you like running around like a mad man =P
War moved on at meters a day, either that or youd never be moving again lol