Ok, I know there are a few topics about this, but I felt tempted to ask again when there's a discussion on ro:ladder boards and someone said Ramm-Jagger himself has talked about implementing something similar in one of those interviews. Can you confirm it, Ramm?
I'd like HOS to have such a system as a server-side option. I know a lot of people whine about the 'being shot under cover' mostly becouse they don't realize that the server needs some time to calculate who was shot first and that they were NOT under cover when someone actually shot them, but anyway, I think ping compensation would represent a huge plus to the community if the game fails to be as magnifically popular as many are expecting it to be.
Where it concerns public play, if ping compensation was an option in roost I wouldn't be limited to 24/7 danzig on north american servers. Intercontinental clan matches would benefit from it as well. No matter how popular the game gets, many clans would still like the possibility to play overseas like the old days. Any improvement on this can't possibly do any bad.
ps. I posted this same topic in the roost section by mistake. Sorry.
I'd like HOS to have such a system as a server-side option. I know a lot of people whine about the 'being shot under cover' mostly becouse they don't realize that the server needs some time to calculate who was shot first and that they were NOT under cover when someone actually shot them, but anyway, I think ping compensation would represent a huge plus to the community if the game fails to be as magnifically popular as many are expecting it to be.
Where it concerns public play, if ping compensation was an option in roost I wouldn't be limited to 24/7 danzig on north american servers. Intercontinental clan matches would benefit from it as well. No matter how popular the game gets, many clans would still like the possibility to play overseas like the old days. Any improvement on this can't possibly do any bad.
ps. I posted this same topic in the roost section by mistake. Sorry.