Lemon, you asked me if I had played RO, I responded by demonstrating that I almost certainly have far more experience in both RO and all other FPS's that you can think off.
You keep making one stupid statement after another.
Obviously, the above statement is a good example but your most recent post as well. You do realise that RO is almost dead and most of the world do not have the option to play on a server near them.......
Call of Duty 1 did not have ping compensation, it was very simplistic. COD 2 came out with lag compensation and kids couldn't get their head around the basic principal I explained earlier. Human habits are very hard to break, it's a basic human principal, even if something is better, most of us will resist it because we do not like change. The fact is, mathematically, it's far more accurate but again, people can't get their head around the corrections the server makes and as a result, wrongly assume that its bad, it's your typical knee jerk reaction to something that is different.
Please stop talking about something you clearly do not understand. Call of Duty 4, the biggest FPS in the world, uses LAG compensation, every major FPS from here on in will use LAG compensation from here on it because it is superior, they wouldn't use it if it wasn't clearly superior. Counter Strike Source uses LAG compensation, Call of Duty 5 uses lag compensation, Call of Duty 6 will use lag compensation.
Are you starting to see the trend yet.....
Nimsky, your response is typical of someone who has no idea on how it works. Your mentality is that of a CS 1.6 player moving to source and complaining about the netcode/hitboxes. It's your lack of understanding that causes you misunderstand fundamental principles on how lag compensation works and this is shown by your simplistic assessment being I was behind the corner and got killed. If you don't want this to occur in TF2, play on a server that has ping restrictions, TF2 is popular enough for you to be able to find a server in your area almost at any time. TF2 uses the same coding that source does, it's extremely accurate. You aim exactly at what you want to hit no matter what your ping, its much more akin to real life because real life doesn't have lag/ping/latency! When you get hit by a sniper in TF2, it's because he was faster than you, do you really think that because you have a better ping that even though he was faster, you should live and he should die when he is the better player.
Bodog, playing RO with 250 ping is a horrible experience, seriously, if you can't notice this then you clearly are hopelessly and utterly biased. Seriously, I can only play RO/DH on Friday, Saturday and Sunday nights in my own country and the game is wonderful as I ping 10 to my server but going to 29th server, I am forced to play with 250 ping and it's an horrific experience.