At this point players have grown fond of certain gamemodes and they probably wouldn't like to see them be abolished though.
True, except for Action Mode.
I noticed that you posted a loadout as a vanilla example of an authentic loadout. How does that compare to the current loadout using the current Realism as an example? Keep in mind the progression system and unlocks built into it that is very very unlikely to change. How different is it?
EDIT: and keep in mind that TWI is most likely going to keep the Hero weapons in the mix...
Hero weapons in RO2 are captured weapons. Mkb42 and AVT and such are veteran weapons. There are also crazy prototypes which are unlocks.
I'm not sure I understand what you are asking. The weapons that are from the game and are absent in the loadout I posted:
MKb42 LVL 1,2,3 , had just began production by the time the Sixth Army was encircled, Stalingrad was also pretty far. It was never there.
AVT-40 LVL 1,2,3, , had been taken of the ranks and the ones which remained had full auto fire prohibited, was also damn rare. Could not attach a scope.
PPSh41 LVL1, box magazine began being deployed all over the front during Stalingrad so it was probably very rare.
PPSh41 LVL2, full auto only papashas are much later war, as all from the period where selective fire.
91/30 Sniper LVL1, PU scope had also just been introduced. Bayonets on sniper rifles are not kosher.
SVT-40 Sniper LVL 2,3 , 6x experimental PU never made it to the war.
M1895 LVL 2,3 , silencer...
MP40 LVL 2,3 , failed prototype, never made it to the war.
MG34 LVL 2, PT34 was rare and intended to vehicles and AA role, and hardly ever saw use as an infantry weapon.
K98k Sniper LVL 2,3 , Zielsechs scope was pretty damn rare.
G41 Sniper LVL 2,3 , ZF4 scope was never attached to the G41
C96 LVL 2,3 , also pretty damn rare variants of the C96.