The discussion about Realism in videogames is sujective and boils down to two things in my opinion: realistic features VS realistic outcome.
Two very different views. As an example, there is no doubt that the recoil, sway, running speed, and distance in OST is unrealistically portrayed. The outcome is however that the games is played in a far more realistic fashion than RO2. One could argue that it is unrealistic to switch to 3rd person in Arma because you can see things that you normally wouldn't see, while it also - in fact - is realistic because you get a better connection with your environment, since you become more aware of your position in the space.
In order to improve Realism in RO2, one must start small, ironing it all out on a long list discussing features after feature and its effect on gameplay. There is a lot of more work behind this than one might think.
As I have said before, as long as the progression system is in the game, people will prefer Realism Mode. Especially if it is called Realism Mode. The problem here now is that the progression system and many things that the ''realism'' niche likes about RO2 will come in conflict with a proper realism mode - for instance, the whole progression system, with the unlocks, skillpoints, perks, etc. will come in conflict if we're speaking about realism.
As long as there is no clear points on how to improve realism then there is no point to have this thread. Because then it is all up to TWI anyway.
Personally, I am working on a small list for RO3. I say RO3 because it is simply not realistic to believe that TWI will release a brand new, breaking-awesome mode for a game that have a peak of roughly ~2000 players, a game that already have to many modes, and a game that was released back in 2011. Not to mention the fact that they are working on Rising Storm, but maybe most obviously, other games.
Personally, I am soon going to leave the RO2 chapter behind me. People barely play Classic Mode. Neither do I, since it feels like a mode for a game rather than a proper game. I am confident that Rising Storm wont bring much new to the table more than the settings. Not very interesting for a person that does really enjoy RO2 as a game.
I can see RO3 in the horizon and that is why I am going to give suggestions for that game instead. Those who wish to spend time doing otherwise is free to do so but I am not interested in that anymore. At least that is my conclusion right now.
I hope you all find the answers you're looking for in this thread and good luck to those who enjoy RO2.
Two very different views. As an example, there is no doubt that the recoil, sway, running speed, and distance in OST is unrealistically portrayed. The outcome is however that the games is played in a far more realistic fashion than RO2. One could argue that it is unrealistic to switch to 3rd person in Arma because you can see things that you normally wouldn't see, while it also - in fact - is realistic because you get a better connection with your environment, since you become more aware of your position in the space.
In order to improve Realism in RO2, one must start small, ironing it all out on a long list discussing features after feature and its effect on gameplay. There is a lot of more work behind this than one might think.
As I have said before, as long as the progression system is in the game, people will prefer Realism Mode. Especially if it is called Realism Mode. The problem here now is that the progression system and many things that the ''realism'' niche likes about RO2 will come in conflict with a proper realism mode - for instance, the whole progression system, with the unlocks, skillpoints, perks, etc. will come in conflict if we're speaking about realism.
As long as there is no clear points on how to improve realism then there is no point to have this thread. Because then it is all up to TWI anyway.
Personally, I am working on a small list for RO3. I say RO3 because it is simply not realistic to believe that TWI will release a brand new, breaking-awesome mode for a game that have a peak of roughly ~2000 players, a game that already have to many modes, and a game that was released back in 2011. Not to mention the fact that they are working on Rising Storm, but maybe most obviously, other games.
Personally, I am soon going to leave the RO2 chapter behind me. People barely play Classic Mode. Neither do I, since it feels like a mode for a game rather than a proper game. I am confident that Rising Storm wont bring much new to the table more than the settings. Not very interesting for a person that does really enjoy RO2 as a game.
I can see RO3 in the horizon and that is why I am going to give suggestions for that game instead. Those who wish to spend time doing otherwise is free to do so but I am not interested in that anymore. At least that is my conclusion right now.
I hope you all find the answers you're looking for in this thread and good luck to those who enjoy RO2.