Berserker has been tweaked and I think it is in a better place now but there needs to be some sort of indication for Smash or Massacre affecting zerks guns as it specifies *melee*.
Firebug. So fragile. Even the best firebug will struggle to keep healthy in later waves. I suggest giving firebug the option to heal 1hp on kill as a replacement for feel the heat.
Commando needs a 5 or 10% speed buff as base. It simply isn't nimble enough to stay frosty at later waves like firebug. I think I've seen many people opt to take swat in difficult matches.
Support. Massively pointless level 15 L side. It already gets up to 500% pen at level 25, plus if you choose penetrator at 25 it cancels out your 15. I suggest knockdown enemies at 0.5m or less with perk weapons.
Medic. Far far far too strong. Right side level 25 medic doesn't ever die in the hands of a good player. The current endless record was set by a medic... Enough said. It needs it's healing speed decreased on the syringe. By at least 25% . It is saving too many people where every other perk including zerk would die in. Healthrower needs to be 2000 dosh and it needs it's darts reduced to the strength of the medic pistol for balancing. It in turn should have it's heal spray on players increased as it's noticed to be weak when you need it in a pinch.
Firebug. So fragile. Even the best firebug will struggle to keep healthy in later waves. I suggest giving firebug the option to heal 1hp on kill as a replacement for feel the heat.
Commando needs a 5 or 10% speed buff as base. It simply isn't nimble enough to stay frosty at later waves like firebug. I think I've seen many people opt to take swat in difficult matches.
Support. Massively pointless level 15 L side. It already gets up to 500% pen at level 25, plus if you choose penetrator at 25 it cancels out your 15. I suggest knockdown enemies at 0.5m or less with perk weapons.
Medic. Far far far too strong. Right side level 25 medic doesn't ever die in the hands of a good player. The current endless record was set by a medic... Enough said. It needs it's healing speed decreased on the syringe. By at least 25% . It is saving too many people where every other perk including zerk would die in. Healthrower needs to be 2000 dosh and it needs it's darts reduced to the strength of the medic pistol for balancing. It in turn should have it's heal spray on players increased as it's noticed to be weak when you need it in a pinch.