Perk Reset Event

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poosh

Grizzled Veteran
Jan 6, 2011
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I don't know is it possible from a technical side, but let's talk about idea itself:
  1. Before this event starts, backup all perk progression data.
  2. Reset perks to level 0 for all players.
  3. During the event players can level perks like usual.
  4. After the event ends merge both backed up and event's perk progression data. For example, if player had 7000 headshots before the event (level 5 Sharpshooter) and during event scored 2000 more, after event he should have 9000 headshots in total and gain level 6.

4 new achievements:
Survive 5 whatever-you-like official maps on Normal, Hard, Suicidal and HoE difficulties during the Perk Reset Event.
It will be a big challenge to level perks enough to beat HoE during limited event time.


Benefits:
  • New players, who will buy game during event sale, will not have perk disadvantage comparing to game gurus. The only thing that will differ noobs from pros is an experience.
  • Level 6 players will have a chance to feel again pleasure of leveling without permanently resetting their perks.
  • 20 games to survive (5 maps per each of 4 difficulties).
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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You may have good intentions behind this idea, but it's one for people who actually want the perk reset.
 

Entangler

FNG / Fresh Meat
Jul 12, 2009
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I'd prefer the oft-suggested voluntary downgrade. This event would be interesting, no doubt, but it'd annoy a lot of people, and bring a whole horde of others who don't understand what's going on out of the woodwork to complain that they've lost all their perk progress.
 

poosh

Grizzled Veteran
Jan 6, 2011
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People who don't want their perks temporary reset can play custom servers with serverperks mutator like in any other event. There are also many players, including myself, who don't like circus zeds. But it isn't a reason to reject fun for others. Anyway events usually don't last more than two weeks.
Voluntary downgrade is a good idea, but I'm afraid it will not bring necessary effect. There always will be some players joining Normal difficulty server as Level 6, even if others will agree to downgrade their perks. Server-side perk cap, however, limits player freedom of gaming: maybe it is fun for someone to play with level 6 perk on Beginner.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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Well, those who would like to keep their perk levels as-is probably wouldn't even be aware of the mutator in the first place.

Also, the circus/christmas/halloween zeds do not affect anything in the core gameplay, so I'm afraid that argument can be considered invalid.
 

FluffyNinja

FNG / Fresh Meat
Feb 5, 2010
130
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Interesting idea, though the target for this event is too small (People who actually want a temp reset). It may actually backfire as well, even it it's temporary.

If you really want to help the newcomers and current players, it would be more benefical to have an event that increases in perk progession by a certain percentage for a limited time. Something such as a 20% increase in perk progession for a weekend, where, for example, you gain an additional 20% of damage dealt towards perk progression or for every 5 stalkers you kill, an extra stalker count is added. This would cater to a much larger audience and who wouldn't like the extra increase?
 

Blockbot

FNG / Fresh Meat
Jun 25, 2011
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lol I have reset my perk levels for the 5th time last night after levling them all (except commando) up to level 6. so this wouldn't annoy me at all xD
 

poosh

Grizzled Veteran
Jan 6, 2011
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Interesting idea, though the target for this event is too small (People who actually want a temp reset). It may actually backfire as well, even it it's temporary.

If you really want to help the newcomers and current players, it would be more benefical to have an event that increases in perk progession by a certain percentage for a limited time. Something such as a 20% increase in perk progession for a weekend, where, for example, you gain an additional 20% of damage dealt towards perk progression or for every 5 stalkers you kill, an extra stalker count is added. This would cater to a much larger audience and who wouldn't like the extra increase?

Target for this event is wider as you think:
1. People who actually want a temp reset.
2. Newcomers, who bought the game on event sales.
3. Players, who invited their friends to buy/play KF.
4. People, who like new stuff (whatever it is) in the game.
5. People, who like new challenges (completing achievements).

I like your idea of increased perk progression during event. Maybe even more than 20%, let say double, like it had done in RO2 B4 Reset.
 

FluffyNinja

FNG / Fresh Meat
Feb 5, 2010
130
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It still all comes down to whether the players want to temporarily have their perks reset to have that new challenge/new achievements. I can see that the players with level six perks would certainly wouldn't mind, but what about the rest? Would they like to have their perks temporary reset? Even if it's temporary, if they don't want to partake in this event, then either they would go play on a custom server or not play KF until the event is over.

Besides, looking at this idea on the tech side, it would seem like a nightmare. Backing up every single player's data and then adding the event data with the back up is already quite a lot of work, considering how many players have played this game. Even then, that's assuming there aren't any bugs/glitches that occur before, during and after the event.
 

Lewt

FNG / Fresh Meat
Sep 5, 2010
404
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Let's say, hypothetically, there are people who don't want their zombies reskinned. They'd still like to play KF during the time the event is active. What about them?

Oh that's right, we're not allowed to ***** about any free update TWI gives us, even if it steers some people away from the game temporarily.
 

Spicy

FNG / Fresh Meat
Oct 8, 2010
1,199
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New England, the Newer England
Oh that's right, we're not allowed to ***** about any free update TWI gives us, even if it steers some people away from the game temporarily.

I'd like to think there's a slight difference between different models of the specimens and losing all of the experience one has accumulated, even if temporarily.

That's not to say I don't understand the point you're trying to make, because it is a bit frustrating when you have to adjust to shooting at a model that doesn't quite seem to match up with a given hitbox. Even if it does, not seeing the head explode can certainly shake your self-confidence the first game. :[

It's a cool idea, don't get me wrong. I just think "losing" your levels would be a big turn-off.
 
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armando92

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Jul 27, 2007
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  • New players, who will buy game during event sale, will not have perk disadvantage comparing to game gurus. The only thing that will differ noobs from pros is an experience.


Wait what? its a COOP Game for me if you have a perk at lvl 6 and i a lvl 3 you arent a disadvantage to me, you are actually helping me to win
 
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Lewt

FNG / Fresh Meat
Sep 5, 2010
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I'd like to think there's a slight difference between different models of the specimens and losing all of the experience one has accumulated, even if temporarily.

That's not to say I don't understand the point you're trying to make, because it is a bit frustrating when you have to adjust to shooting at a model that doesn't quite seem to match up with a given hitbox. Even if it does, not seeing the head explode can certainly shake your self-confidence the first game. :[

It's a cool idea, don't get me wrong. I just think "losing" your levels would be a big turn-off.

Not to mention the lag, stuttering, and freezing a lot of people get with the new models. Makes playing on any map nigh-impossible.

I think most people would live without their perks for a week, even if the 'event' suggestion isn't the best, and the game were still playable.

Wait what? its a COOP Game for me if you have a perk at lvl 6 and i a lvl 3 you arent a disadvantage to me, you are actually helping me to win

Some people don't want their teams filled with level 6 players on normal servers, as they make it too easy and take away any challenge the game previously had. As a rule of thumb, if you can AFK for a whole wave, and nobody is really having trouble, the players are too high of a level for that difficulty mode.
 

poosh

Grizzled Veteran
Jan 6, 2011
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Wait what? its a COOP Game for me if you have a perk at lvl 6 and i a lvl 3 you arent a disadvantage to me, you are actually helping me to win
Players still can help their newbie friends... with experience: showing good spots on maps, teaching zed killing specifics etc. Playing with level 6 on Normal is not helping - it is spoiling game experience for the new players.
 

Blockbot

FNG / Fresh Meat
Jun 25, 2011
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Players still can help their newbie friends... with experience: showing good spots on maps, teaching zed killing specifics etc. Playing with level 6 on Normal is not helping - it is spoiling game experience for the new players.

not allways!! ;P I usually play level 6support. welding the doors and making it easier for the noobies. and sometimes shoot a hunting shooty shot at fp and scrakes if they are close dying. and I keep a medic gun just in chase, there are noe medics :)
 

the 1st wasted

FNG / Fresh Meat
Jun 17, 2010
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not allways!! ;P I usually play level 6support. welding the doors and making it easier for the noobies. and sometimes shoot a hunting shooty shot at fp and scrakes if they are close dying. and I keep a medic gun just in chase, there are noe medics :)


Exactly what Poosh was talking about. You are there saving their @sses, which in turn is effecting their learning.
 
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Spicy

FNG / Fresh Meat
Oct 8, 2010
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Exactly what Poosh was talking about. You are there saving their @sses, which in turn is effecting their learning.

It's one thing if you're playing with a friend or two that just got the game, like poosh said. "This is a pretty good spot to hold, but you need to watch out for x, y, z." Give them tips, show them tricks but at the same time mention the things that could go wrong or trip them up.

The flip side is newer players having that "silent guardian" level 6 or two that can take care of business because of their ammo/ damage boosts despite possibly playing sloppy. Then those players get to Suicidal or Hell on Earth and have little idea how to handle themselves.

Obviously I'm painting with a broad brush, but you do see it from time to time. That "how did no one tell you this?" reaction. :D
 
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the 1st wasted

FNG / Fresh Meat
Jun 17, 2010
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Europe
It's one thing if you're playing with a friend or two that just got the game, like poosh said. "This is a pretty good spot to hold, but you need to watch out for x, y, z." Give them tips, show them tricks but at the same time mention the things that could go wrong or trip them up.

The flip side is newer players having that "silent guardian" level 6 or two that can take care of business because of their ammo/ damage boosts despite possibly plying sloppy. Then those players get to Suicidal or Hell on Earth and have little idea how to handle themselves.

Obviously I'm painting with a broad brush, but you do see it from time to time. That "how did no one tell you this?" reaction. :D


Well put.

I was on west l today, and there was a L 6 Zerker who, by his own addmission did not kow how to handle a FP, did not know that back hits caused double damage, or that a frontal Katana attack would not stun a Scrake on HoE.
Needless to say, we informed him of the technics, and by the 9th wave he was taking care of buisness.
 
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Blockbot

FNG / Fresh Meat
Jun 25, 2011
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Exactly what Poosh was talking about. You are there saving their @sses, which in turn is effecting their learning.

nope not really. I tell em its smart welding doors now and then cuz it might make good camping spots, but try not to make "deathtraps" and sometimes I tell them they should find a camping spots (then I suddenly dissapear because its a "deathtrap" xD)