Perk requirements

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Blah

FNG / Fresh Meat
Jun 5, 2009
58
25
0
I love KF but I hate having people who just got the game or who are assholes joining me and my buddies on public HOE servers. Servers should have the option to force perk levels.

For example if someone has level 1 everything but level 6 sharpshooter, they should only be allowed to play their sharpshooter. If they don't have any level 6 perk at all they should be kicked automatically. The level requirements should be adjustable by the server host so the host can pick the max and min playable perks.

Or maybe just make perk requirements only available for HOE if you are afraid of the game becoming to divided by perk requirements option.

Additionally there should be some sort of indicator to people who first play the game that there is a difficulty menu, like a big freakin arrow when you first run the game. And if that menu is default set to "any difficulty" you guys should change it to "normal" to avoid people joining far too difficult servers as soon as they get the game.

Having really low level people join my HOE games is actually detracting from the quality of the game please do something to help balance the hardcore and casual gamers.
 
Last edited:

ljM

FNG / Fresh Meat
Sep 25, 2009
81
42
0
27
Wigan, England
I agree with your point, but it doesn't necessarily make the new guys joining your game 'assholes' :p

Like you said yourself, they are just oblivious that there are various difficulties ;)

Definitely be a good thing to implement, even if it means a change in the server finder menu, making the difficulty selection more visible and in-your-face. A default of normal would work too.

But to be perfectly honest, it doesn't happen that frequently. Maybe 1 in 50 or 100 games. Is it worth TWI spending the time, effort and resources making a change to something that rarely happens? I think some research would have to be done in that respect.

Cheers

ljM
 

Blah

FNG / Fresh Meat
Jun 5, 2009
58
25
0
I agree with your point, but it doesn't necessarily make the new guys joining your game 'assholes' :p

Like you said yourself, they are just oblivious that there are various difficulties ;)

Definitely be a good thing to implement, even if it means a change in the server finder menu, making the difficulty selection more visible and in-your-face. A default of normal would work too.

But to be perfectly honest, it doesn't happen that frequently. Maybe 1 in 50 or 100 games. Is it worth TWI spending the time, effort and resources making a change to something that rarely happens? I think some research would have to be done in that respect.

Cheers

ljM

Lol sometimes they aren't assholes but when you politely ask them to leave and explain the difficulty and level components of the game and that they can find a better server by changing the difficulty and they still wont leave, then I think they are assholes. haha :p

I have it happen at least 75% of the games I'm in. We usually play start - finish that could be why it happens more with us though.
 

Lacedaemonius

FNG / Fresh Meat
Feb 16, 2011
1,078
324
0
Lol sometimes they aren't assholes but when you politely ask them to leave and explain the difficulty and level components of the game and that they can find a better server by changing the difficulty and they still wont leave, then I think they are assholes. haha :p

I have it happen at least 75% of the games I'm in. We usually play start - finish that could be why it happens more with us though.

kickvoting - it's there for a reason.
 

Pink_Rapefruit

FNG / Fresh Meat
May 23, 2011
57
7
0
a clearly visible first-time hint indicating which difficulty is designed for which perk levels and pointing towards the server filters should do the job and is easily implemented
a lot of new players seem to simply ignore the hints but for some this might be helpful
 

Darkwave

FNG / Fresh Meat
Sep 4, 2010
458
158
0
25
Argentina
Or you can manually do this :
Log as an admin , spot the low lever player and kick him with or without a warning , alteast that's what I do.
 

OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
49
0
Well doing it without warning or letting the player say anything... that's quite the crappy reception for new players. As for veteran players who reset their perks and still play harder modes... well... probably for the challenge.

I'm still for the idea of a warning message when you try to enter a server... as long as there's a check box for not reminding you anymore.
 

Lubaz

FNG / Fresh Meat
Jan 10, 2011
143
271
0
I like to play with low level players on high difficultys because it looks funny when they loose a leg or something...
 
  • Like
Reactions: Lacedaemonius

Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
0
31
Honolulu, Hawaii
I agree with your point, but it doesn't necessarily make the new guys joining your game 'assholes' :p

Like you said yourself, they are just oblivious that there are various difficulties ;)

Definitely be a good thing to implement, even if it means a change in the server finder menu, making the difficulty selection more visible and in-your-face. A default of normal would work too.

But to be perfectly honest, it doesn't happen that frequently. Maybe 1 in 50 or 100 games. Is it worth TWI spending the time, effort and resources making a change to something that rarely happens? I think some research would have to be done in that respect.

Cheers

ljM

Exactly, the difficulty bars in the server menu aren't nearly noticeable enough imo.
 

Fish111

FNG / Fresh Meat
Jan 25, 2011
102
19
0
I never do a server search without a difficulty filter...

It's annoying when terribly low levels join hell difficulty but usually I give people the benefit of the doubt
 

Blah

FNG / Fresh Meat
Jun 5, 2009
58
25
0
I don't understand why people wouldn't notice the difficulty bars. Is it really that hard to read an interface before using it?

I didn't notice it for about four days when I first got KF. When I first got the game, all I wanted to do was play and I never paid attention to the filter options in the server menu.

Just yesterday we had a level 0 berzerker join our HOE game. It happens too much.
 

OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
49
0
I didn't notice it for about four days when I first got KF. When I first got the game, all I wanted to do was play and I never paid attention to the filter options in the server menu.

Just yesterday we had a level 0 berzerker join our HOE game. It happens too much.

I only noticed it since I knew the UT2004 menu for online play! Mostly for use of filters for non-modded servers..
 

OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
49
0
Well my point was that it's not easy to notice without prior knowledge or some time spent trying to learn the menus.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,688
550
0
Behind You!
kickvoting - it's there for a reason.

Not every server has that option. Not to mention the votes dont necessarily pass if someone in the team isnt voting the way you want them to :)

But I guess their best bet would be finding servers WITH a kick option and putting them on their favourites.
 

Necro-71

FNG / Fresh Meat
Dec 14, 2010
186
69
0
HoE - lvl 6 only
Suicide - 5+
Hard - 3+
Normal and Begginer no lvl requirements.​