If a noob starts playing what order would you suggest they level their perks?
I'm gonna say:
SS first - Get to at least perk 2. It gives you some good round 1 survivability and teaches you good headshot habits. Come back and finish later.
Commando 2nd - Get to perk 5 so you get a starting weapon before moving on to others.
Support 3rd. By this point your welding points should already be up from playing other perks. Support will improve your hipshot and by now you should have some idea of how to be helpful to the team.
Zerker 4th. It will further improve situational awareness and teach you how to work *with* zerkers when you're playing a different class.
Firebug 5th. A strong perk but with serious limitations. You should be experienced enough by now to overcome those limitations.
Demo 6th. I put this late because now you have played all the other classes and know what a bad demo does to the team. You have also witnessed enough other demos to learn some pipe placement tricks (like say for instance don't drop all 8 before the wave even begins
)
Medic last - If you're playing right you'll get to at least perk 3-5 just from healing while playing other perks. 5-6 is gonna take an eon but it's the last thing you'll need to finish.
I'm gonna say:
SS first - Get to at least perk 2. It gives you some good round 1 survivability and teaches you good headshot habits. Come back and finish later.
Commando 2nd - Get to perk 5 so you get a starting weapon before moving on to others.
Support 3rd. By this point your welding points should already be up from playing other perks. Support will improve your hipshot and by now you should have some idea of how to be helpful to the team.
Zerker 4th. It will further improve situational awareness and teach you how to work *with* zerkers when you're playing a different class.
Firebug 5th. A strong perk but with serious limitations. You should be experienced enough by now to overcome those limitations.
Demo 6th. I put this late because now you have played all the other classes and know what a bad demo does to the team. You have also witnessed enough other demos to learn some pipe placement tricks (like say for instance don't drop all 8 before the wave even begins
Medic last - If you're playing right you'll get to at least perk 3-5 just from healing while playing other perks. 5-6 is gonna take an eon but it's the last thing you'll need to finish.