Killing Floor 2 New Perk
these ideas are off the top of my head with minor thought about balancing, would need tweaks.
Hunk
An LMG based perk best for Hunkering down and holding zones. Offers great armor upgrades and skills for continuous firing.
XP Objectives
• Dealing Hunk weapon damage
• Killing Ranged Attack Zeds (Sirens, DARs, Husks)
Weapons
DP27 - Tier 2 - 750 Dosh
Dual DP27 - Tier 2 - 750 Dosh
RPK - Tier 2 - 900 Dosh
Scar-H Drum - Tier 3 - 1200 Dosh
M247 SAW - Tier 3 - 1100 Dosh
Stoner 67 - Tier 3 + Commando - 1200 Dosh
Rafika Drum - Tier 3 + Gunslinger - 1300 Dosh
PDM Hurricane - Tier 4 - 1500 Dosh
(M247 using the Side Mag Well with an underbarrel proximity mine that stuns zeds)
Bren LMG - Tier 4 - 1500 Dosh
MG42 - Tier 5 - 2000 Dosh
Bonuses
Perk Weapon Damage
( 1% / level )
Reload Speed
( 5% / 5 level )
Ammo Capacity
( 1% / level )
Armor Supply
(Supplies Teammates with 25 Armor once per round)
Starting Loadout
STG-447 Drum
9MM Pistol
Trench Knife
Energy Grenade (explodes on impact, dealing high damage and knocks down zeds in a small radius; deals no self damage)
Perk Skills
Level 5
Reload Specialist - Reload 10% faster and increase stun chance by 10% using Perk Weapons
OR
Tactical Movement - Slightly increase movement speed while ADS and Reduce recoil 30% using Perk Weapons
Level 10
Tech Savy - Increases Equipment by 1. Choose to Equip a grenade that places a shield with 50 health and blocks zeds in a 5 foot radius
OR
Anti Projectile - ignore Sirens anti-projectile field. Choose to Equip a grenade that temporarily negates incoming Enemy Projectiles
Level 15
Premium Armor - Increases Armor by 100%
OR
Studded Leather - Damage received while wearing armor returns 10% damage to melee attacks
Level 20
Bullet Combo - Increases Rate of Fire 1% for each bullet hit while using Perk Weapons. Resets on reload
OR
Lead Returns - getting hit with a melee attack refills your mag by 2% using Perk Weapons
Level 25
ZED TIME Fully Stocked - Entering Zed Time refils your mag. While in Zed Time shooting Perk Weapons takes ammo from reserves.
OR
ZED TIME Ferocious Presence - Entering Zed Time Knocks down and stuns any nearby Zeds. While in Zed Time shooting Perk Weapons takes ammo from reserves.
these ideas are off the top of my head with minor thought about balancing, would need tweaks.
Hunk
An LMG based perk best for Hunkering down and holding zones. Offers great armor upgrades and skills for continuous firing.
XP Objectives
• Dealing Hunk weapon damage
• Killing Ranged Attack Zeds (Sirens, DARs, Husks)
Weapons
DP27 - Tier 2 - 750 Dosh
Dual DP27 - Tier 2 - 750 Dosh
RPK - Tier 2 - 900 Dosh
Scar-H Drum - Tier 3 - 1200 Dosh
M247 SAW - Tier 3 - 1100 Dosh
Stoner 67 - Tier 3 + Commando - 1200 Dosh
Rafika Drum - Tier 3 + Gunslinger - 1300 Dosh
PDM Hurricane - Tier 4 - 1500 Dosh
(M247 using the Side Mag Well with an underbarrel proximity mine that stuns zeds)
Bren LMG - Tier 4 - 1500 Dosh
MG42 - Tier 5 - 2000 Dosh
Bonuses
Perk Weapon Damage
( 1% / level )
Reload Speed
( 5% / 5 level )
Ammo Capacity
( 1% / level )
Armor Supply
(Supplies Teammates with 25 Armor once per round)
Starting Loadout
STG-447 Drum
9MM Pistol
Trench Knife
Energy Grenade (explodes on impact, dealing high damage and knocks down zeds in a small radius; deals no self damage)
Perk Skills
Level 5
Reload Specialist - Reload 10% faster and increase stun chance by 10% using Perk Weapons
OR
Tactical Movement - Slightly increase movement speed while ADS and Reduce recoil 30% using Perk Weapons
Level 10
Tech Savy - Increases Equipment by 1. Choose to Equip a grenade that places a shield with 50 health and blocks zeds in a 5 foot radius
OR
Anti Projectile - ignore Sirens anti-projectile field. Choose to Equip a grenade that temporarily negates incoming Enemy Projectiles
Level 15
Premium Armor - Increases Armor by 100%
OR
Studded Leather - Damage received while wearing armor returns 10% damage to melee attacks
Level 20
Bullet Combo - Increases Rate of Fire 1% for each bullet hit while using Perk Weapons. Resets on reload
OR
Lead Returns - getting hit with a melee attack refills your mag by 2% using Perk Weapons
Level 25
ZED TIME Fully Stocked - Entering Zed Time refils your mag. While in Zed Time shooting Perk Weapons takes ammo from reserves.
OR
ZED TIME Ferocious Presence - Entering Zed Time Knocks down and stuns any nearby Zeds. While in Zed Time shooting Perk Weapons takes ammo from reserves.