Perk idea: Big game hunter

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Colt .45 killer

Grizzled Veteran
May 19, 2006
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ahh yeah akame: i kinda read into the OP a bit more then you did and thought that this would mean that some zeds would be tough to the point where you need the whole team trying to bring them down and barely or not surviving, or you need the BGH and the whole team to bring him down successfully.
 

jernmajoren

FNG / Fresh Meat
Mar 12, 2007
30
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First of all the specialization of the perks have been somewhat watered down already so getting perks that combines elements from different perks would give more variation to the game, and continue that already taken path.

Secondly, adding a perk that relies on heavy hitting big guns would allow for different ways to take down big guys apart from head shots with a crossbow.

Thirdly having a one target hard hitter in the game would allow for tougher and more varied specimens to increase difficulty, as it is now taking down big guys depends on whether you have a sharpshooter in the team that is up to the task of making consistent headshots, something that in my experience happens rarely on public servers.
Specimens could also be tailored so only low-caliber weapons were effective against them for example a blob like specimen that was resistant to head shots, heavy weapons and explosives but vulnerable to fire, melee and low caliber autofire.

Fourthly a big game hunter would have to rely on team mates to be safe from the numerous small specimen making him have to rely on his team for protection while giving them an added boost against the big guys that those specialized in killing the minor ones can't handle - Perks such as the fire bug and commando.

Fifth the loud boom from a big gun would add to the atmosphere of the game.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
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My own personal hell
First of all the specialization of the perks have been somewhat watered down already so getting perks that combines elements from different perks would give more variation to the game, and continue that already taken path.
Fourthly a big game hunter would have to rely on team mates to be safe [...] added boost against the big guys that those specialized in killing the minor ones can't handle - Perks such as the fire bug and commando.
No because specialization is not "watered down" it's non-existent. Why would I even play a perk that is more specialized but worse then other perks? Commando can kill trash mobs and still take down tougher enemies with a SCAR. A big guns perk would not be necessary to revamp perks either and would take additional time to balance. Small tweaks are needed right now, not additional content.

Secondly, adding a perk that relies on heavy hitting big guns would allow for different ways to take down big guys apart from head shots with a crossbow.
Or shooting it with a AA12. Or shooting it with a SCAR. Or katana, grenade launcher, HS, or dual HCs. There are already sufficient ways of taking out big guys.
Thirdly having a one target hard hitter in the game would allow for tougher and more varied specimens to increase difficulty, as it is now taking down big guys depends on whether you have a sharpshooter in the team that is up to the task of making consistent headshots, something that in my experience happens rarely on public servers.
Because FPs and the like are such an issue (see above)? Even pub servers on hard are easy unless you are playing with a bunch of weekenders.
 

robdude19

FNG / Fresh Meat
Sep 1, 2009
348
0
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NO big game hunter

NO big game hunter

The xbow sharpshooter IS the "big game hunter." He DOES specialize in high-value targets, and he does require the support of his team to handle the mob since his only backup is dual handcannons, not bad at all but not ideal for clearing a lot of enemies due to the slow reload and small clip size.

The only point of having a big hame hunter is to be able to drop tough enemies without headshots. This reeks of noob. It shouldn't be easy for just anyone to point, shoot, and take down a husk, scrake or fp. Headshots with the xbow require a certain amount of skill, especially when done under pressure or when a fp/scrake is charging. There's a slight delay on the xbow bolt and the specimens' heads bob and sway as they walk, so it's not just a simple point and click operation, nor should it be.
 
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aesdana

FNG / Fresh Meat
Apr 18, 2006
1,066
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ssa
We have demomen owning scrakes and fps with pipes, owning fps with the M32. We have the zerkers that own scrakes. We have the sharpshooter that owns scrakes and fps.

What
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
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I still don't quite see what this would do differently from a support spec with a hunting shotgun.
If a pissed fleshie comes charging at you, you shove both barrels into his face and blast him away point blank.

Hard hitting low ammo slow firerate slow reload high ammo-cost weapons while needing to be somewhat protected from trash zeds like crawlers due to slow reload times while not neccesarily needing headshots to down pretty much anything.


That's exactly the support specialists domain so how would this perk different in any way?
 
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Atomskytten

Active member
Jul 18, 2006
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I like the idea of the Big Game Hunter for several reasons.

Firstly I find the introduction of a very powerful large bore hunting rifle which purpose is to kill very large, powerful and dangerous animals with one or two shots appealing as it gives a "you miss - we die!" element to the game which I believe would be benefitial to the team playing element of the game.

To illustrate what the BGH is supposed to do watch this Fleshpound err I mean lion attack :
YouTube - RAW AND UNCUT... Lion Charge Attack from Dangerous Game on VERSUS

Secondly the sharpshooter isn't that good up close with the crossbow at a charging Fleshpound/Scrake or Patriarc and there isn't always time for that second shot with the crossbow due to reloading time - with a double barreled Holland & Holland .600 Nitro Express there would be.
The BGH should only be allowed to carry a few rounds of ammo for the big game rifles as single cartridges is very costly and can cost up to 50
 

Nibe

FNG / Fresh Meat
Oct 28, 2009
225
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Thirdly the achievement of saving your team from a psycothic charging Scrake or Fleshpound with a well placed shot gives a very rewarding feeling of you being the awesome badass dude who saved the team of n00bs doing their best to get you killed and eaten - remember killing a very large and dangerous animal with a weapon that leaves little to no room for error is an arrogant act of machismo and the Big Game Hunters attitude should reflect that :)

- "You n00bs just used 1.000 rounds to kill one Fleshpound while I just nailed two of them and a Scrake and a Husk with just 5 shots of .600 Nitro Express...Bloody Amateurs..."

I can almost picture the biography of the Big Game Hunter for me:

"He stalked and killed lions in Africa, Tigers in India and combat veterans in New Orleans - now he has returned to hunt the deadliest creatures of them all in the streets of London"

I got more kicks by killing them all with one shot (XBow+SS ;D) And the N00Bs are crying for money.
 
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Past0ri

FNG / Fresh Meat
Nov 2, 2009
26
0
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Finland
The Game is going to need 8th perk in the future, so maybe this hunter (or how about RANGER) could be the answer. 1 High caliber weapon (LONG double barreled rifle/shotgun wich could use slug shells (expensive, and long reload, only few rounds)), revolver with no speed loader(.357 magnum or sumthin, deadly against sirens and husks(VERY long reload, but maybe he could wield 2 of them?)), and he should have bonus to knife attacks, or maybe he could swing a machete. And some sort of trap that he could use, and we have a hunting season.
 

ANTHEM

FNG / Fresh Meat
Jul 3, 2009
175
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the sarcasm was not really too intentional. just pointing out what is already in the game. :D

no offense. :D
 

robdude19

FNG / Fresh Meat
Sep 1, 2009
348
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The Game is going to need 8th perk in the future, so maybe this hunter (or how about RANGER) could be the answer. 1 High caliber weapon (LONG double barreled rifle/shotgun wich could use slug shells (expensive, and long reload, only few rounds)), revolver with no speed loader(.357 magnum or sumthin, deadly against sirens and husks(VERY long reload, but maybe he could wield 2 of them?)), and he should have bonus to knife attacks, or maybe he could swing a machete. And some sort of trap that he could use, and we have a hunting season.

.357 Magnum? How bout just use the more powerful .50 Desert Eagle we already have? The xbow is already pretty restrictive with the ammo, takes skill to perform a headshot and bring down the big guys (like it should), and must be used by a sharpshooter to get one-shot FP kills on suidical. No one will want to have less ammo and less kills with the benefit being less skill required to bring down the target. Lame and lame.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
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Sharpshooter is about headshots - Big game hunter is about taking down a big one with massive damage - headshoot or no headshoot.

So...basically it's the Sharpshooter with the element of skill involved in headshots taken completely out. Wow. I'll pass.
 
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Atomskytten

Active member
Jul 18, 2006
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What do we need perks for anyway? there are only 4 ways to kill specimens: by shooting, melee, fire and explosives so perk overlapping is inevitable so why bother having the perks...

People if you don't have anything positive to say about a subject then don't say anything as it is counterproductive to the gaming community with all the trash talk about rational and serious suggestions - unless the point is to undermine and sabotage the KF game and its player community of course.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
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Atomskytten said:
People if you don't have anything positive to say about a subject then don't say anything as it is counterproductive to the gaming community with all the trash talk about rational and serious suggestions - unless the point is to undermine and sabotage the KF game and its player community of course.

A discussion without any negative input is a circlejerk, not a discussion. If you're gonna throw out ideas, we're allowed to say what we think of them. That's how a forum works. If your idea can't stand up to criticism, then maybe you need to rethink it or refine it.
 
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Atomskytten

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Jul 18, 2006
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A discussion without any negative input is a circlejerk, not a discussion. If you're gonna throw out ideas, we're allowed to say what we think of them. That's how a forum works. If your idea can't stand up to criticism, then maybe you need to rethink it or refine it.

Negative input is not constructive criticism. Negative input only have the purpose of derailing a discussion or sabotaging a forum whereas constructive criticism leads to better suggestions
and adds positivily to a forum.

Saying an idea is lame, stupid or similar without any rational argumentation is negative input and posters who do so should be banned.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
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true skykitten very true.


Back to topic however, if this were to be added in i would imagine that the xbows magical head removal of FP's and scrakes would come to a quick end.