First of all, I'm sorry for my bad English.
Well there is thread about ZED-based balancing, but I tried to think with perks too. Why just makes ZEDs to be effective against some perks?
Lets make some perks weak against some ZEDs. Playing solo is a lot more harder, because some ZEDs can own you easily. (This prevents easy leveling too)
But because my English is bad, I can't explain all this in complex way. So I'm putting here just suggestions about making perk's weak against some zeds. So balanced team with all perks would be a tool of survival.
Commando:
+10% damage taken from Bloats, Clots and Sirens
-10% damage taken from Crawlers and Stalkers
Berserker:
No extra damage from any ZED.
-5% Damage taken from all ZEDs
Support Specialist:
+10% Damage taken from Clots, Bloats, Gorefasts, Crawlers, Stalkers and Sirens.
Sharpshooter:
+15% Damage taken from all ZEDs (Except FP), +20% damage taken from Crawlers and Stalkers
When aiming, +30% Damage taken from all ZEDs (Except FP), +40% Damage taken from Crawlers and Stalkers
-5% Damage taken from Flespound
Firebug:
+5% Damage taken from Scrake, siren and FP
-5% Damage taken from Crawlers
Demolitions:
+15% Damage taken from FP, Scrake, Siren and Husk.
Field Medic:
+10% Damage taken from Husk and FP
So these are just a starter stats. We can tweak em more and I know that it looks like sharpies gonna get their *** kicked badly, but good sharpies can survive without taking hits.
Zerker is underpowered anyway. If we modify perks like this and combine with headshot resistant ZED, we can balance the game, without nerfing the guns.
Well there is thread about ZED-based balancing, but I tried to think with perks too. Why just makes ZEDs to be effective against some perks?
Lets make some perks weak against some ZEDs. Playing solo is a lot more harder, because some ZEDs can own you easily. (This prevents easy leveling too)
But because my English is bad, I can't explain all this in complex way. So I'm putting here just suggestions about making perk's weak against some zeds. So balanced team with all perks would be a tool of survival.
Commando:
+10% damage taken from Bloats, Clots and Sirens
-10% damage taken from Crawlers and Stalkers
Berserker:
No extra damage from any ZED.
-5% Damage taken from all ZEDs
Support Specialist:
+10% Damage taken from Clots, Bloats, Gorefasts, Crawlers, Stalkers and Sirens.
Sharpshooter:
+15% Damage taken from all ZEDs (Except FP), +20% damage taken from Crawlers and Stalkers
When aiming, +30% Damage taken from all ZEDs (Except FP), +40% Damage taken from Crawlers and Stalkers
-5% Damage taken from Flespound
Firebug:
+5% Damage taken from Scrake, siren and FP
-5% Damage taken from Crawlers
Demolitions:
+15% Damage taken from FP, Scrake, Siren and Husk.
Field Medic:
+10% Damage taken from Husk and FP
So these are just a starter stats. We can tweak em more and I know that it looks like sharpies gonna get their *** kicked badly, but good sharpies can survive without taking hits.
Zerker is underpowered anyway. If we modify perks like this and combine with headshot resistant ZED, we can balance the game, without nerfing the guns.